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  1. S

    Feature - Implemented replace some buttons in daily deeds with JComboBox [patch]

    Condensed Summons in Daily Deeds I was just wondering if it'd be possible to condense all the demon summons in the DD panel into one button with a dropdown menu, instead of X number of buttons for all the demon names.
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    Bug - Fixed Skipped nuns

    Yes, the problem was that he finished the nuns before mafia said he should've been finished (one turn early, to be precise). Sorry if that wasn't clear.
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    Bug - Fixed Skipped nuns

    A friend of mine recently failed while trying to do the island war's nun trick (doing it as a hippy until the last turn, where you copy in a brigand and complete the quest as a frat boy). While reviewing his logs, we noticed why mafia told him he wasn't finished: He ran into a lobsterfrogman...
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    Bug - Cannot Reproduce Marketplace Food Doesn't Update Fullness Past 15

    Sorry, which screen? I'm really quite certain it wasn't lag. I wasn't experiencing any at that time, and after clicking the option to buy the food, it loaded pretty quickly (I know, not exactly scientifically sound data, but...). The CLI (and logs) show all the choice adventures correctly, as...
  5. S

    Bug - Cannot Reproduce Marketplace Food Doesn't Update Fullness Past 15

    Mafia showed my fullness up until that point as 15/30, so yes, it knew I had 30 available. I didn't check too carefully on nickels, but I'm pretty sure it deducted correctly. And like I said, it wasn't lag, because the stats and advs gained showed up in the CLI (which would not have happened if...
  6. S

    Bug - Cannot Reproduce Marketplace Food Doesn't Update Fullness Past 15

    I could be mistaken, since I didn't have time to test this more than once today, but after having previously eaten three marketplace foods today (on FoB), a fourth marketplace food did not update my fullness to 20. It wasn't a matter of lag, because it showed up fine in the CLI (and marketplace...
  7. S

    What's in your login/logout scripts?

    Yeah, I know breakfast does all of that, but I dunno...I just like having it all in one location for some reason.
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    What's in your login/logout scripts?

    That was all me - why do you think it's so inefficient? =D My script (which makes use of Bale's lovely bafh.ash): string start_outfit = "Stat gains"; boolean in_ronin() { if (!in_hardcore() && !can_interact()) return true; else return false; } void rumpus() { string rumpus =...
  9. S

    Pickpocketing in Hobopolis

    Thanks, slyz! That works perfectly.
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    Pickpocketing in Hobopolis

    At the time I was using the latest build (r8807). I didn't have enough adventures to try on any other monsters, but I'll do so after rollover. Never had a problem before.
  11. S

    Pickpocketing in Hobopolis

    Is pickpocketing in Hobopolis disabled as a mafia feature, or am I just having CCS issues? I tried pickpocketing in Elf Alley last night, but the CCS never responded to it, and skipped right to the next step.
  12. S

    Bug - Fixed Waitq() does not abort

    Thanks!
  13. S

    Bug - Fixed Waitq() does not abort

    This took me a while to figure out, but I finally did it. I have a bot I run which logs in automatically, and starts its login script. That script has a few waitq()s in it. Over the last few days, I discovered that I was unable to abort out of these wait cycles. Now, I was under the impression...
  14. S

    Terrarium Percentages

    The arbitrarily-numbered Tourguide 0.9.ash has been released. For best results, it should be called at the beginning of an ascension as well as upon logout every day. The relay script has also been updated. If your tourguide familiar (automatically assumed to be the most-used fam of the run) is...
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    Terrarium Percentages

    Yeah, I think it'd be simpler to just ignore defeats, and make sure everyone's aware of the probable discrepancies the script shows. On another note, I found a problem that doesn't seem to originate from any of the code in my script. When I go to rename a familiar, any spaces in the name will...
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    Terrarium Percentages

    I've been thinking about losses, and can't think of a way to implement them. Any ideas?
  17. S

    Terrarium Percentages

    I'd wondered about runaways. I suppose I could modify the script to work as/in a logout script, if anybody is interested. That way, I could check daily runaways and add those in. It doesn't, but I think I can add that in later. As for rounding, that is..somewhat uncertain. I'd have to play...
  18. S

    Terrarium Percentages

    Fixed. Thanks.
  19. S

    Terrarium Percentages

    Thanks! For some idiotic reason, I was under the impression that $familiars wouldn't work. I..don't know why. I've updated both scripts.
  20. S

    Terrarium Percentages

    Overview: I made this mainly to make tourguide runs easier. This script will append percentages after each familiar in your terrarium - the first percentage is for your current run, and the second is for your lifetime. Anything at 0.0% will not be displayed. In addition, it will find the...
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