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    Bug - Not A Bug Some Bad ASCII Art => Bad ASCII Art

    Turns out: I was correctly informed. Also turns out: those examples are all articles in-game. Even the "The" in "The Twig and Berries". On the other hand: You're fighting <span id='monname'> Racecar Bob</span> Extra space! Because there's no in-game article for it. That's when the extra...
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    Bug - Not A Bug Some Bad ASCII Art => Bad ASCII Art

    I'll have to re-inquire about that. I failed to save the message, maybe it was somewhere else.
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    Bug - Not A Bug Some Bad ASCII Art => Bad ASCII Art

    Actually, it turns out you can tell from the game's html source if something is just a "fancy article" (like the Some in this case) or part of the name proper. There's an extra space in the html source code if it's not part of the article. Or so I'm told by a dev. It was specifically at his...
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    Bug - Fixed KoLmafia thinks it is round # but KoL thinks it is round #-1

    Just in case this hasn't been noted: A few weeks back, I had set KoL to use a macro for auto-attack, but generally that macro did not complete combat (though sometimes it did), returning mafia to its normal CCS routines if it failed. What I've noticed is that if the ENTIRE combat is handled by...
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    Bug - Cannot Reproduce "Use Bag o' Tricks" from the daily deeds does not use the bag

    It just equips it. > use Bag o' Tricks You can't equip an off-hand item while wielding a 2-handed weapon. Wielding throwing wrench... Equipment changed. > use Bag o' Tricks Holding Bag o' Tricks... Equipment changed. Then I went into my inventory and unequipped it and opened it directly...
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    Bug - Fixed Mafia fails to detect when it has the wrong MP cost for the next libram summon

    Could it also be made to correct itself when the skills menu ( or skills.php is accessed; I usually just click the skills link, with my top set to have text links) is brought up? I usually do that hoping mafia will correct from there, but it never does (so why I still do it is a mystery)...
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    Bug - Fixed Mafia fails to detect when it has the wrong MP cost for the next libram summon

    I have different copies on the different machines.
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    Bug - Fixed Mafia fails to detect when it has the wrong MP cost for the next libram summon

    If mafia doesn't see some of your libram summons (say, because you logged in on one machine earlier in the day with a breakfast routine that summons, then used a different machine later), it will constantly have the wrong expected MP cost for the next libram summon. Even when it fails during MP...
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    Bug - Fixed mafia is shutting off my autoattack combat macro

    Don't you use your own custom version of mafia?
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    Bug - Fixed mafia is shutting off my autoattack combat macro

    Yes, it deactivates any and all auto-attacks indiscriminately in any situation.
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    Feature - Implemented Support for portable photocopier / photocopied monster

    Does this also work properly with respect to semi-rares? I just used a KGE captain fax copy, and mafia thought it meant I just saw an actual semi-rare adventure and reset it's SR window counters. I'd definitely like to see that handled better.
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    The latest Daily Build

    I've noticed something similar. I hadn't been checking my equipment in the relay browser, but I have noticed that after I do my castle auto-adventuring for farming it will do things like try to equip a Mr. A Jr. and a natty blue ascot that I should have already have equipped. Sometimes...
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    The latest Daily Build

    Have you tried unclicking the sorting options and then re-clicking them? Every so often Mafia doesn't seem to apply one of them for me, and doing that tends to fix it up. I don't think I've ever seen it do it to only SOME of the items, though. Also make sure mafia has the wines identified.
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    The latest Daily Build

    The snag with that would be that the server is set to rebuild once an hour. Several changes could be posted inbetween builds. Could presumably set it up so that if a new build has been made since the last rss post, it will include a link to that build. But then that build could be a revision...
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    The latest Daily Build

    So is this going to become the only way of getting recent builds? One of the good things about the "old system" is that you could download an older build, in case one of the more recent changes had introduced significant problems for things you don't want to be having problems with. And you...
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    pass a variable to another script

    A boolean for success/failure?
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    pass a variable to another script

    Searching for set_property there yields nothing but red links.
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    pass a variable to another script

    Are these functions documented anywhere? I'm interested in storing data inbetween calls to a script, and this could potentially allow me to do that in a relatively clean way, but I need to know exactly how they're used and exactly what issues might arise as a result.
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    Slimy scripts!

    Ohh, awesome, thanks for these scripts guys. The abort that's called by failure will stop auto-adventuring, right?
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