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  1. Nappa

    Feature - Implemented whichplace Relay Overrides

    Disclaimer: I don't know anything about the technical implementation of mafia and its script handling. But how about a metadata based approach? Scripters add metadata about where they want to run their script. Scan any present scripts in the relay dir for available metadata. Cache this and use...
  2. Nappa

    auto_mushroom: the perfect mushroom-growing script

    Ah, you might be correct. r13490 was committed the 5th, may have been a side effect. Never noticed that until now. Goes to show automation makes you lazy :cool:.
  3. Nappa

    auto_mushroom: the perfect mushroom-growing script

    I have used this for quite a while already (great script! :D), since I'm in extended aftercore. However, last weekend I was away on a trip and missed a few days in planting. Upon returing I thought maybe I had to re-init the script, but when I checked into that, I noticed that it hadn't...
  4. Nappa

    Bug - Fixed Island barracks is 'unknown adventure #220'

    Oh, I didn't know that mattered. But it's the same prefix here. When it still shows up as #220: volcanoisland.php?pwd=(pw hash)&action=tuba choice.php?forceoption=0 [27743] Unknown Adventure #220 Encounter: The Island Barracks IT's different in the second case: (no volcano link)...
  5. Nappa

    Bug - Fixed Island barracks is 'unknown adventure #220'

    After you finish the AT nemesis quest you can record songs at the fireplace. Howerver, there seems to be something wrong with recognizing the location: An example from my log: [27288] Unknown Adventure #220 Encounter: The Island Barracks Took choice 409/1: unknown...
  6. Nappa

    KoL High school item summary

    Yeah, I was working with that. I just finished adding it to sf minutes ago :). If it worked, you can use: svn checkout https://svn.code.sf.net/p/mafiarelaykolhs/code-0/
  7. Nappa

    KoL High school item summary

    Thanks for the info. I hAven't done much scripting in Mafia so ignorance is right around the corner. I'm thinking of migrating it to svn as well but i still have to install svn for that. I assume everything I need to know is in the support SVN thread? (anyhow i suppose its more or less...
  8. Nappa

    KoL High school item summary

    Yeah, i noticed that yesterday as well. Havent had time to modify it (i will attach an updated version to the op when i get around to it). As for the reason: cluelessness. I dont know exactly what functions i have at my command when writing ash scripts. So when I needed a min function, I...
  9. Nappa

    Feature - Implemented Make stationary buttons stationary

    It doesn't work properly yet (at least in FF, didn't check other browsers): As you can see it can still cause some buttons to be hidden. The top screenie is how it looks in 13193 (i attached the screenie of how it looked like in build 13185 to the bottom).
  10. Nappa

    Bug Maximizer vs equipment wearing familiars

    I have noticed the maximiser can get confused by the disembodied hand when optimizing (in my case) adventures. How far can I expect the maximizer to work well with these type of familiars? My situation: * I have a disembodied hand with (currently) a time sword equipped * I have another time...
  11. Nappa

    Feature - Implemented Don't empty consumption queue after unconfirmation

    Didn't really keep up with this request, but I noticed today that you implemented this. Sweet, thanks!
  12. Nappa

    Feature - Implemented Don't empty consumption queue after unconfirmation

    I think it would be a good idea. If the current behavior is very valued by some though, it might be an option to leave this as a choice to the user, a 3-choice where OK = consume without further confirmation, Skip queued item = current behavior, and Abort consumption queue (= proposed change...
  13. Nappa

    Feature - Implemented Don't empty consumption queue after unconfirmation

    If you queue some booze in the item manager, when you hit 'Consume' it will check whether you have ode active. If not, it may ask 'Are you sure you want to drink without Ode?'. If you reply 'No', Mafia will not proceed with the consumption. However, it will clear the queue of any/all remaining...
  14. Nappa

    Bug - Fixed Blank charpane bug in r12587

    I tried some different browsers after running into this error, and found that IE (10) gives a 404 on the charpane, instead of staying blank.
  15. Nappa

    KoL High school item summary

    Thanks. r12564 got the missing items, so a new version is here. (attached to the OP)
  16. Nappa

    Bug - Fixed Tower Problem? Sept 4, 2013

    Just so you know, this bug also manifested itself when relay browsing Fernswarthy's basement (the stack trace was similar). No longer in 12561, though.
  17. Nappa

    New Content - Implemented Missing adventure range in artisanal limoncello

    Artisanal limoncello is listed as giving 0.00 adventures. According to the wiki it should be 5-7 adventures.
  18. Nappa

    Bug - Fixed Quests -> Tower (complete) fails to recognize defeat of your shadow

    If you have the effect Can Has Cyborger active (probably same with Oh Hai! and Yes, Can Haz) while you execute the tower script, Mafia fails to recognize the defeat of your Shadow and stops. My guess would be that the win is parsed from the 'gain X muscle' text or something similar, and that it...
  19. Nappa

    KoL High school item summary

    I considered adding this feature but the items were not known yet in mafia when i wrote this, so I left it out. It's actually not too difficult to code in, provided that the items have been added to mafia in the meantime. I'll see what I can do. //Edit: $item[ yellowcake bomb ] and $item[...
  20. Nappa

    KoL High school item summary

    Minor update for a messed up recipe. You can find it in the OP.
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