Search results

  1. X

    Feature - Implemented Make stationary buttons stationary

    I'd also like to point out that the problem with the space at the top not being quite large enough vertically is a bit more general than the obtuse angel. I play in a non-maximized window, so my combat buttons extend over 3 rows normally, and thus I couldn't see all my skills. With the angel...
  2. X

    auto_mushroom: the perfect mushroom-growing script

    You are, as always, awesome, RLBond. My guess was based on having only looked at the code once, months ago, to find which variable was being checked so I could reset it manually. 0 points for laziness for me, apparently, but glad it's fixed. :)
  3. X

    auto_mushroom: the perfect mushroom-growing script

    This happens to me every once in a while. Here's what I think is going on: if you ascend and then don't buy a mushroom plot for 16 days (or 32, etc.), then the "plantingDate" is, by accident, the same as the last one on which the script was run. This makes the script's logic think it was...
  4. X

    Bug - Fixed GCLI command "pull outfit" seems broken

    Yay! Thanks so much, Veracity. Makes PvPing in aftercore (where I don't necessarily want to just empty Hagnk's) so much easier. Not to mention that it's handy for Halloween.
  5. X

    Bug - Fixed GCLI command "pull outfit" seems broken

    The "pull <itemname>" form of the GCLI command works as expected, however, when I have an outfit in Hagnk's at the end of a run, doing "pull outfit <outfitname>" claims the outfit is already in inventory, even though it's not. Here's the output from trying to use GCLI to pull Hodgman's Regal...
  6. X

    New Content - Implemented Halloween Revamp!

    Jick just confirmed over on the KoL G-D board that Trick-or-Treating will run all week (until real-world Halloween) "long enough for everybody to get sick of it!" Just in case anyone follows these boards but not those. So there should be plenty of time to test out all new Halloween-related code.
  7. X

    Problem with size of Preferences window

    The other subwindows I open (inventory manager, daily deeds, modifier maximizer, store manager, mushroom plot, etc.) all open up at the expected (i.e., perfectly reasonable) size. All sections of the Preferences window show up normally when clicked. Here's a couple of interesting things...
  8. X

    Problem with size of Preferences window

    Lately, whenever I open the Preferences window in Mafia, it appears huge: normal width, but roughly 2.5 times the height of the screen tall. It takes several steps of resizing it to turn it into something that fits on one screen. If I close the preferences window and re-open it (within the...
  9. X

    New Content - Implemented Anticheese in Breakfast

    Since the Shore burned down, anticheese now comes from a small, unlabelled ruined house at the desert beach. It is available immediately after ascension (once one has access to the desert beach), and 5 days after it was last obtained. The URL to check for (and get, if available) anticheese is...
  10. X

    raidlog override a la Dr. Evi1

    It doesn't get much better than that. THANK YOU! :)
  11. X

    raidlog override a la Dr. Evi1

    I am loving this thing *SO MUCH*. It has made adventuring in Dread so much friendlier and easier to track (and also made keeping up with what's going on in my vanity clain a thing I can do without a physical notebook). That said, I would like to make one request: Is it possible for the NC...
  12. X

    Bug - Fixed Monster stats calcualted incorrectly in BIG

    Yes. Was there anything else you were waiting for from me?
  13. X

    Bug - Fixed Monster stats calcualted incorrectly in BIG

    The perfectly general rule is to give the BIG bonus as I described it in post 1 if the monster's base attack is less than 300, and do nothing to the monster otherwise. I can find no monster that doesn't work for. EDITED TO ADD: Also, the bosses aren't special cases; there are regular war...
  14. X

    Bug - Fixed Monster stats calcualted incorrectly in BIG

    Scaling monsters don't get the BIG bonus (which is why everything in the Hidden Temple is so wimpy in BIG). So that pretty much leaves Hobopolis and the Sea. My character with a manuel is currently in aftercore, but when I jump back into big in a couple of days, I'll see if I can find out...
  15. X

    Bug - Fixed Monster stats calcualted incorrectly in BIG

    Monster attack and defense in BIG are capped at 300 after the +150 from BIG is added (but before +ML effects are applied). HP just gets the +150, with no cap. Mafia knows about the +150 stats, but not about the cap, causing it to report incorrect monster stats on higher-end monsters, and...
  16. X

    Bug - Fixed Making Jarlsberg Staves does not deduct ingredients

    r12031 works correctly both when creating the staff via the relay browser and via the Creatables menu.
  17. X

    Bug - Fixed Making Jarlsberg Staves does not deduct ingredients

    When using the Item Manager->Creatable menu (which fails to create the staff at all), I get this in my session log: Using 1 cosmic fruit to make 1 Staff of Fruit Salad And this in my GCLI output: Verifying ingredients... Verifying ingredients for Staff of the Light Lunch (1)... Creating 1 Staff...
  18. X

    Bug - Fixed Making Jarlsberg Staves does not deduct ingredients

    Currently r12028. This has been happening ever since the most recent round of fixes/changes to the backend of the Cosmic Kitchen (r12002, I believe). Just re-tested this to be sure I didn't miss a fix: I have 2 cosmic fruits (in both Item Manager and relay browser Inventory). After making a...
  19. X

    Bug - Fixed Making Jarlsberg Staves does not deduct ingredients

    When making a Jarlsberg staff via the Cosmic Kitchen in the relay browser, the staff is created and and added to inventory successfully, but the ingredient used to make it is not deducted from mafia's inventory count. This can lead to cooking later failing due to lack of ingredients. On a...
  20. X

    Bug Referer filter can be circumvented

    Just for the record, if you have network.http.sendRefererHeader in Firefox set to 0, logging in to KoL directly and playing works fine, but playing through the relay browser becomes completely broken after this change. Just pointing it out because I'm not sure why one works and the other doesn't.
Back
Top