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  1. X

    New Content - Implemented 2017 Crimbo content

    Also, mafia doesn't seem to realize that the mime army infiltration gloves give access to pickpocket. It doesn't add "steal" to its combat buttons when I have them on, and "try to steal an item" in CCS doesn't fire. So whatever magic happens on the tiny black hole probably needs to know...
  2. X

    Bug - Fixed Wandering Monster handling

    I'm short on time right now, so I can't investigate thoroughly, but I thought I'd get the ball rolling: On r18328 Fought a witchess piece and 'winked at' it with my Reanimator. Fought another witchess piece immediately after, and got a DEBUG log (attached), and mafia did't put combat buttons...
  3. X

    Bug - Fixed Rockin' Robin not on Special Drops familiars list

    It's a very minor thing, but as the subject says, the Rockin' Robin doesn't show up in the Special Drops category for familiars, and it should, under the new categorization.
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    New Content - Implemented 2017 IOTY - Hopeful Candle

    Looks like the glob of melted wax drops like the robin's egg: first after 5 fights, future ones every 30 fights thereafter. Haven't checked if it resets at rollover (I suspect not, but I haven't checked yet).
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    New Content - Implemented Rethinking Candy

    I really like the proposed synthesis UI, Veracity. I'd love to give constructive feedback, but I can't yet think of anything I'd want done differently. It looks great. EDIT: OK, one tiny thing: Muscle memory says the Modifier Maximizer is the last thing in the Tools menu. I could get used...
  6. X

    raidlog override a la Dr. Evi1

    Well, bugger. It's low-priority, but someday it may bother me enough to dig into the script and see if I can tell what's happening. When/if I do, I'll let you know what I find. Thanks for your work, Bale.
  7. X

    raidlog override a la Dr. Evi1

    Thanks so much for taking over maintenance, Bale. I love this script. Just as an FYI, whatever bit of the script removes banished elements from the element list at the top of each zone seems to have broken at some unknown point in the past. Monster shift still works as expected, but the...
  8. X

    raidlog override a la Dr. Evi1

    I fully support your offer, Bale, as I adore this script as well, but am too lazy to perform the necessary upkeep. :)
  9. X

    New Content - Implemented April 2016's IotM: VIP Clan Floundry

    The codpiece is showing as -5% combat rate for me in mafia (r16887), so it seems to have been missed when this was done.
  10. X

    Bug - Not A Bug Ed forgets servants after logout

    Thanks for that. I hadn't even considered it might be a native KoL bug (but I also didn't realize it might be related to the image hosting change until you said so). It's fixed on the KoL end now.
  11. X

    Bug - Not A Bug Ed forgets servants after logout

    The original report was written on r16843. I'm now running r16846, and it's still happening, so it's not fixed yet. But I think you're right that it's related to the image URL changeover. See attached screenshot of the servants' quarters, the image for the current servant is there, but all...
  12. X

    Bug - Not A Bug Ed forgets servants after logout

    Recently, whenever I log in as Ed during a run, mafia thinks the only servant I have available is the active one. The mafia UI familiar switcher doesn't show any servants to switch to, and the "servants" command shows only one servant (the current one) available. Visiting the servant's...
  13. X

    New Content - Implemented 2016 Familiar of the Year

    Since it's still outstanding, I'll mention that the robin still needs to be added to the "special drops" familiar submenu. (Although I've gotten better about not forgetting it.)
  14. X

    Bug - Fixed Mafia made a second set of Jeans of Loathing

    KoL unequips all your gear when you start Batfellow. Back before mafia had Batfellow limitmode support (which was the case when your event happened) mafia would "lose track" of whatever you were wearing, since it had vanished off of your character, and mafia didn't realize it went to your...
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    New Content - Implemented March 2016 IOTM - Witchess Set

    Whoops. Sorry about that. The one item I relied on memory rather than logs for... <sigh>
  16. X

    New Content - Implemented March 2016 IOTM - Witchess Set

    Thought I'd add consumption data on the Witchess consumables, so they can stop being sorted to the bottom of my consumables list. Jumping horseradish and Sacramento wine are both: 1 fullness/drunk (as appropriate) 5-6 adventures 10-30 each substat Based on spading by greycat as reported in the...
  17. X

    Default arguments to scripts

    Ah, well. It's not a huge deal, just something I would have taken advantage of in one case if it existed. Just wanted to check before giving up. Thanks for the info, hee^3.
  18. X

    Default arguments to scripts

    So, I went googling for if there's any way to provide a default argument to the main() function of a script in ASH. (By which I mean, a script that takes a CLI argument if one is provided on invocation, but if none is provided, the script uses a hardcoded default value without prompting the...
  19. X

    Feature - Implemented Make "burn" spend MP buffing even when buffs >1000 turns

    Bale, that's not the solution I had in mind, but it's better than what I had in mind, so consider me satisfied. Thanks very much. (It also incidentally solves my problem of "how do I blacklist Frigidalmatian from buff extension?" that I was never worried enough about to dig for the answer to.)...
  20. X

    Feature - Implemented Make "burn" spend MP buffing even when buffs >1000 turns

    The answer is because changing the max affects both auto-rebuffing and the burn command. I want the auto-rebuffing to stop when I'm at ~1000 turns of buffs (or whatever maxManaBurn is set to), but I want an explicit burn command to do what I tell it to, regardless of how many turns of buffs I...
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