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  1. mapledyne

    Yet another ascension zcript

    I really like Cheese's ascension script (I've not ran bumcheek's, but have looked at the code now and then and it also looks great), but I wanted it to do things a bit differently and, over time, I've built something new. As currently structured, it's not nearly as focused on ascension...
  2. mapledyne

    Bug - Not A Bug aggressive carrot not usable

    The aggressive carrot is marked as not usable, except it is. This should be usable (unless there's some reason I'm missing as to why it shouldn't be?) Thanks!
  3. mapledyne

    Bug - Fixed "Unexpected error" trying to restore hp or mp

    No, but it's on an account that's never ascended, if that's helpful? That said, build 17927 seems to have it fixed. Thanks!
  4. mapledyne

    Bug - Fixed "Unexpected error" trying to restore hp or mp

    I have a character I've been doing some testing with that is fairly low skill/meat/iotm and recently I've found I can no longer restore it's mp or hp and instead get "Unexpected error, debug log printed". Sample trace from trying to restore HP first, then MP below (they're similar, but the line...
  5. mapledyne

    Feature Butt-Rock Hair effect thinks it takes 5 hair sprays?

    Oh, huh. Obtuse way to save a few server hits, but at least I understand why it's there now. Thanks for the explanation!
  6. mapledyne

    Feature Butt-Rock Hair effect thinks it takes 5 hair sprays?

    In the gCLI: > ash $effect[butt-rock hair] produces, among other bits: Returned: Butt-Rock Hair default => use 5 hair spray note => all => aggregate boolean [string] use 5 hair spray => true ... However, I can use just one hair spray to get this effect: > use 1 hair spray Purchasing hair...
  7. mapledyne

    Time Spinner time pranks

    I sorted the problem out. It wasn't "every other", though that's what my testing felt like. It failed instead if someone was already in their time stream (they'd already been pranked). Solution was to check the return from visit_url(url) to see if they already had someone in line: boolean...
  8. mapledyne

    Time Spinner time pranks

    Here are the related functions that time_prank() calls: boolean can_spin_time() { if (item_amount($item[time-spinner]) == 0) return false; if (time_minutes() == 0) return false; return true; } int time_minutes() { // hopefully mafia will track this as some point. Until then...
  9. mapledyne

    Time Spinner time pranks

    Has anyone come up with a good way to automate time pranks? Representative code of what I'm doing now: boolean time_prank(string player, string msg) { if (!can_spin_time()) false; string url = "choice.php?pwd&whichchoice=1198&option=1&pl="+url_encode(player)+"&th="+url_encode(msg)...
  10. mapledyne

    Fork²~ UberPvPOptimizer - an updated PVPBestGear

    This is really, really cool.
  11. mapledyne

    Detective Solver

    Awesome, thanks!
  12. mapledyne

    Outfit Tattoo analysis

    Interesting idea. I'll look into it - I can't imagine it'd be much harder than modifying the mall-check function a bit.
  13. mapledyne

    Outfit Tattoo analysis

    If you pull the one from SVN, this should already be fixed. The mall-check was overwriting the "you already have it" suggestion. I'll update the one linked in the forum soon - testing a couple of other changes first.
  14. mapledyne

    Outfit Tattoo analysis

    While I admit the script can use some cleanup, particularly trying to consolidate some logic, it's already proving helpful to me, so I figured I'd share as-is and update it as I go. This tattoo/outfit script works differently than other ones I've seen, which is what prompted me to go down this...
  15. mapledyne

    Avatar changing items

    Definitely some interesting bits from yours, Bale. I'll definitely steal a bit here and there. Thanks!
  16. mapledyne

    Avatar changing items

    It's a pretty simplistic script, but one I find amusing (and what's KoL except amusement?). The script can be loaded here: svn checkout https://github.com/mapledyne/avatarpotion/trunk And "installed" by adding to your mood (if you want it constantly checking): Always, call avatar potion.ash...
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