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  1. darius180

    Saving your outfit

    Great! Thank y'all very much! I guess my script suite is just about ready to go! EDIT: It's now up in here, in the between battle section I believe.
  2. darius180

    Scripting tool?

    Wouldn't it be cool if it highlighted say skills, items, buffs, locations, etc in different colors? I think that would make things even easier to see, and probably catch errors (thank you cut and paste, for making me try to spend 25 adventures at the Hell Ramen. Thank you.)
  3. darius180

    Saving your outfit

    OK, I've used that clover script + a while loop, and it looks to fix my problems (at least it did today, I'll have to see still. My programming kung fu is weak). OK, so if I wanted to save an outfit call say, Cloths, the line would be something to the effect of...
  4. darius180

    Saving your outfit

    I'm not exactly sure how I'd use that though... I thought I had to do some type of text manipulation thing (I forgot the word - it might be parse). EDIT: Off topic random question - is there a way to check whether the hermit has any clovers and/or how many?
  5. darius180

    Saving your outfit

    Well shoot. Is there a way I could make it persist between sessions? Clearly i need to be more specific in my askings though - my bad. I keep on falling into the trap of assuming everyone already knows what I'm thinking. Smart, huh?
  6. darius180

    Saving your outfit

    Wait, it's stored locally? Does that mean that if I close mafia and reopen it, the checkpoint value for that character will be saved?
  7. darius180

    Saving your outfit

    See, i guess that would work - but I had hoped for more robustness. I already have a script to decide the optimal rollover outfit, but I'd liek to reliably re-equip the outfit I had on the night before....
  8. darius180

    Saving your outfit

    Is there still a function for saving your current outfit, for easy switching into one outfit and back? I'm looking for something that would save my outfit, so i can switch into rollover cloths - then with my breakfast script, I would be switched back. Anyone have input, or scripts that would...
  9. darius180

    Scripting (ASH) question - saving outfit

    I have noticed that, and greatly appreciate it. I can donate several of my scripts when they're finished if you want - they are far from difficult to understand. Complicated stuff is byyond me... :).
  10. darius180

    Scripting (ASH) question - saving outfit

    Don't worry, i got that. I've used that to assemble every script I've made so far... Just, sometimes it really helps me to see a lot of the functions in action (in a simple kind of tutorial format).
  11. darius180

    Generating a equipment data map from internal datafiles.

    Yeah... I honestly can't get a lot of the code you're useing, but i figure that if I change the filename to include the charactername + "_rollover equipment" I might be able to get it working for me ( i need to to work for my chars and my g/f's). I guess I'll just have to create a rought...
  12. darius180

    Generating a equipment data map from internal datafiles.

    Thanks Nightmist! That sounds like just what I need for my stuff! EDIT: WOAH is that more complicated than I expected...
  13. darius180

    Scripting (ASH) question - saving outfit

    So essentially, a good idea for how to code it would be- 1)create strings, consisting of the contents of my current inventory 2)use these scripts and assemble a map . (?) 3) convert the map to file. (?) To put on the outfit, I'd just do tha in reverse. Now, just a few questions regarding...
  14. darius180

    Scripting (ASH) question - saving outfit

    Thank you very much for the example! It's bebcoming clearer and clearer that my ability to deal w bthe more abstract concets (a la the more CS stuff than the KOL stuff). So I think I might be able to use that, but what I don't understand is how I would export that to a file or something...
  15. darius180

    Scripting (ASH) question - saving outfit

    Well, the idea would be to create a robust, versatile script - thus, i think the maps are a good way to go then. I'm not terribly sure about the specifics fo the syntax though, so if you know of any scripts using thuis functionality, I'd love to see them as examples. But I'll still try it...
  16. darius180

    Scripting (ASH) question - saving outfit

    My current project is two scripts - one for breakfast, where I will eat, drink, etc, and put on a certain saved outfit from the prior night. The other is a nightcap script, where I overdrink, summon hearts, save my outfit, and put on rollover gear. So my question is thus - what is the...
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