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  1. Captain Kirk

    New Content - Implemented Spookyraven Revamp

    So I like the new Spookyraven Lights Out counter. However, in spading the Lights Out adventure I have discovered that once you know which turn Lights Out happens on, the 37 turn counter is good no matter what zone you adventure in. So even if you return 37x2=74 turns later you will get a...
  2. Captain Kirk

    New Content - Implemented Slow and Steady

    Another thing that might be handy for slow and steady is sorting food and booze by stat gain rather than adv count. So right now you can click "+mus only", "+mys only", "+mox only", and "per drunk", "per full", and "by room". Maybe unclicking "per drunk", etc. should do a sort by the stat...
  3. Captain Kirk

    Script Manager released - bugs and feature requests go here

    So I ran into this problem recently, I had to do the "set _svnRepoFileFetched = false". Just as a note there was no right-click context menu when the issue was happening (a day or two ago).
  4. Captain Kirk

    New Content - Implemented airplane charter: Spring Break Beach

    So given the spading going on processing fun-guy mansion effects: https://docs.google.com/spreadsheets/d/1o029P_zsdZWwEpJOB-cYngzRGH43AxHA-Gyav9jqZ0A/edit#gid=258111646 Do you think it might be possible to integrate this in with mafia? I had two ideas. 1) Grey out any buttons/skills/attack...
  5. Captain Kirk

    Skills WTF?

    Cool feature.
  6. Captain Kirk

    Skills WTF?

    So one bug that I found in the skills script is that if the skill casting cost is 0, there is no button to cast it. Like "Incite Riot" or "Throw Party". It'd be nice if I didn't have to use the pulldown menu to cast these, given that they are nicely shown in the list, but just not castable.
  7. Captain Kirk

    Character Info Toolbox

    Small bug with Friar plants. My location shows "Last: Bloody Wood". When I visit the Friar he says "DungeonFAQ - Level 1". I see the 3 small icons but they don't have the small pictures of the plants in them. I can click on them and set the plants ok. But even after I set them, I still...
  8. Captain Kirk

    Feature - Implemented Having an option to put Hangks consumables into the appropriate tabs in Item Manager

    Yup, I didn't know about the storage number. This makes things SO much better. Thanks!
  9. Captain Kirk

    Feature - Implemented Having an option to put Hangks consumables into the appropriate tabs in Item Manager

    So I haven't played SC in a while, but now that I am doing so, I realized it'd be really nice to have the option to show Hangk's Food, Booze, or Spleen items in the appropriate Item Manager tabs because of the way it sorts things by best available. There should be some indication that the item...
  10. Captain Kirk

    Skills WTF?

    So you are proposing stealing code from BatBrain to do this terrific idea? :) Bale.. you up for the challenge? Also ckb, did you forget to add prismatic damage to the warbear drone?
  11. Captain Kirk

    Skills WTF?

    You know I was thinking that it'd be great to have something like this for combat items. But it'd be nice to have them in categories, like "healing", "deleveling", "stunning", and damage types, physical, hot, cold, etc.. It'd be nice to be more informed about combat items when trying to use them.
  12. Captain Kirk

    Skills WTF?

    Okay I added in the (S)ize value for each hotdog which is how much fullness the hot dog will fill. Make the following changes to clan_viplounge.ash string [string] hdfullness; hdfullness["savage macho dog"] = "S:2 "; hdfullness["one with everything"] = "S:2 "; hdfullness["sly dog"] = "S:2 "...
  13. Captain Kirk

    Skills WTF?

    You forgot: case "Grim Brother": faminfo = AF+astat+II+ameat+II+aspleen; break;
  14. Captain Kirk

    Skills WTF?

    clan_viplounge would be a lot better if fullness was displayed too. Thanks!
  15. Captain Kirk

    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    So I tried this again, and no problem. Not sure why it happened the first time.
  16. Captain Kirk

    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    Theraze, in the past, the script has always let me adventure in the relay browser in any location (showing me a fortune cookie) to verify that the semi-rare is about to show up. Maybe what I am asking for is to add the new semirare?
  17. Captain Kirk

    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    I was adventuring in the relay browser in "Ye Olde Medievale Villagee", greatly looking forward to my semi-rare. Much to my horror I did not get it. Checking back in the gCLI window I see this: Checking for updates (running CounterChecker ver. 1.6)... Running CounterChecker version: 1.6...
  18. Captain Kirk

    Bale's Relay Overrides

    I have a suggestion for the topmenu script. I noticed that the 'store' link is now obsolete as it is contained in the "community" link. However a link to the "forums" would be very nice. Can you replace store with forums? Thanks!
  19. Captain Kirk

    charsheet.php - Group Skills by Character Class

    I just discovered this script and love it! Do you think it might be possible to break out skills from Dread like Spaghetti Breakfast, etc.. into a "Cross-Class" skills section? It'd be nice to keep track of those separately.
  20. Captain Kirk

    Character Info Toolbox

    r13261 Bad skill value: "Dismiss Pasta Thrall" (charpane.ash, line 1561)
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