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  1. Captain Kirk

    Bug - Fixed Previous noncombat retained in certain circumstances

    So if I am auto adventuring and I hit a choice adventure e.g. [8775] The Sunken Party Yacht Encounter: Yachtzee! Manual control requested for choice #918 choice 1: Raid a minifridge (get cocktail ingredients (sometimes Ultimate Mind Destroyer)) choice 2: Dig through the wreckage (get 5k meat...
  2. Captain Kirk

    Feature - Implemented Detecting detective skull words

    I would be happy if the word was printed out in the CLI window (and to the mafia log) for the day. I did not know about the debug option or I would have done the same thing you did.
  3. Captain Kirk

    Feature - Implemented Detecting detective skull words

    <p>Your Detective Skull's eyes glow yellow and it murmurs "The dame said... That dame... She... She said... <font color=yellow>sword</font>..." There is an example of the in-combat text. Apparently you need four of these words to unlock a drink
  4. Captain Kirk

    Feature New preference to prevent accidental adventuring in sea without Fishy effect

    Pretty much like clover protection but for any underwater area. (sea, or party yacht)
  5. Captain Kirk

    Feature adding stuff to either breakfast scripts or daily deeds or both

    so how about: Mom's buffs (for daily deeds) still waiting to hear about Gene Tonics too
  6. Captain Kirk

    Feature adding stuff to either breakfast scripts or daily deeds or both

    So although a login script would work for request sandwich and rainbow gravitation, I would prefer the ability to choose whether or not to do it in hardcore/ronin vs. aftercore like is available in the current breakfast script way of doing things.
  7. Captain Kirk

    Feature adding stuff to either breakfast scripts or daily deeds or both

    request sandwich rainbow gravitation casting making gene tonics with little geneticists DNA lab Discuss! :)
  8. Captain Kirk

    Bug - Not A Bug skip pickpocketing when no useful results or too dangerous

    ah, very good question. Probably around 300% or so, maybe a bit more. Yeah I imagine that you are correct.
  9. Captain Kirk

    Bug - Not A Bug skip pickpocketing when no useful results or too dangerous

    So I was level 45 in the haunted library, and in my ccs script I had steal from bookbats which wasn't happening. When I turned off this option, suddenly I was pickpocking and sometimes getting some tattered scraps. I don't know if this is a leftover from the Spookyraven revamp, but I think this...
  10. Captain Kirk

    Bug - Fixed Can't find choice adventure for Louvre

    So I am using r14117 and I am adventuring in Manor2: The Haunted Gallery, yet when I click on the Zone Choice Advs, I don't see a choice for the Louvre goal? Is it somewhere unexpected?
  11. Captain Kirk

    New Content - Implemented Spookyraven Revamp

    Can't summon from maximizer pane I was trying to maximize meat for the Nuns, and it said "Summon2 (+100)" when I clicked execute on it I saw in the CLI: 1072 combinations checked, best score 870.00 Summoning Fun Baalfoo... Maximizing... 1072 combinations checked, best score 870.00 Encounter...
  12. Captain Kirk

    Guide

    Found a small bug for the Lord Spookyraven quest. I have opened the chamber and yet I still see: "Find bottle of Chateau de Vinegar from possessed wine rack in the haunted wine cellar" "Find blasting soda from the cabinet in the haunted laundry room" So I guess I did the scavenger hunt...
  13. Captain Kirk

    Guide

    So I just discovered the script 2 days ago, and I am loving it! The only suggestion that I have is to put in "Trendy" support for current active paths. For example in S&S I can't do things like Resources "Take a Shower", etc... However after the active challenge path season is over, you would...
  14. Captain Kirk

    Skills WTF?

    Would it be possible to tweak the script to not display skills that can't be used? For example, in S&S I have a lot of skills that can't be used...
  15. Captain Kirk

    Feature - Implemented Some simple maximizer permenant menu changes

    Yes, without "5 Surgeonosity, -tie" it will only look for one item. I don't think this is desirable.
  16. Captain Kirk

    Bale's Relay Overrides

    Perhaps if the user doesn't have an airport, you should not have the link. One of my multi's gets this when clicking on the airport link. <html><head><link rel="stylesheet" type="text/css" href="/images/styles.css"><script language="Javascript" src="/basics.js"></script><link rel="stylesheet"...
  17. Captain Kirk

    Feature - Implemented Some simple maximizer permenant menu changes

    So the nice thing about specifiying 5 Surgeonosity is that it will recommend any equipment that you have. The more equipment, the more likely the occurrence. Occording to the wiki "Each item increases the likelihood by 10%" (of the You M.D. non-combat)
  18. Captain Kirk

    Feature - Implemented Some simple maximizer permenant menu changes

    Can you add the following item to the permanent maximizer menu: 5 Surgeonosity, -tie and change the following: 4 clownosity 7 raveosity to 4 clownosity, -tie 7 raveosity, -tie Thanks!
  19. Captain Kirk

    Feature - Implemented Putting Announcements on Kol Login page onto mafia login pane

    So I know a lot of people that didn't know about the twitch event this Saturday because they never log into KoL normally anymore, so they never see the announcements. Perhaps putting the front page announcments into KolMafia's login pane might be a fun way to help mafia people keep in touch...
  20. Captain Kirk

    New Content - Implemented Spookyraven Revamp

    So Louvre map seems to be consistent from player to player. I think a strategy to solve Louvre kind of easily is just to go in the first link of the first room. See what room you end up in, and then follow the map here to whatever goal is set in the choice option...
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