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    Mall limit highlighting

    I'm in favor of this as well - both in terms of highlighting limit prices and visually separating groups of items via shading, perhaps.
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    ZLib -- Zarqon's useful function library

    Do you use Notepad++? If not, you should check it out. It's free and a life-saver for ASH scripting. If you open Notepad++ and hit ctrl+shift+f, you can point it to any directory and it will find any text you wish, i.e. "spaces_to_underscores", in every file in that directory. But I do agree...
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    Memory leaks?

    It also begs the question of why it's suddenly in vogue to misuse 'begs the question' in various KoL forums ;) http://forums.kingdomofloathing.com/vb/showpost.php?p=2761888&postcount=20 But yeah, it does seem like a lot of memory for one window. Are there any nifty memory-tracing tools for...
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    Memory leaks?

    I can see the reasoning behind that design choice. However, you're talking something like 10-15% of the total memory space allocated to mafia now being permanently used by a window that many people use just once per session. In any case, I think the root cause of the slowdown is probably not...
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    Memory leaks?

    I was also able to replicate the buffbot window causing what appears to be a memory leak.
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    Visit VIP Pool Table

    Nice - thanks for the changes, guys. This looks very robust now :)
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    Memory leaks?

    I wiped Java and reinstalled fresh from the latest version. I still get really bad slowdown in mafia - after about 20 minutes of use, even something as simple as "sell facsim dict" takes about 6-7 seconds to process. When I close the program and restart, everything works fine again for another...
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    Initiative/pickpocket detection problem

    I'm having trouble with a related issue - not sure if it's the same problem as described above. I'm using a CCS that is just the following: [ default ] 1: steal 2: skill vicious talon slash 3: attack I'm in birdform. When I adventure in mafia using this CCS, the script goes right to the talon...
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    Memory leaks?

    I've just been ascending normally the past few days and have seen some pretty brutal slowdowns using the current build. I'm not running any ASH scripts and not really using any of mafia's features beyond adventuring in the relay browser and having a few chat windows opened. When it gets bad...
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    Make.meat.fast

    Not sure if you handle this already in your farm/arb script, but you may want to have the character grab Hustlin' if the script decides to itemfarm and Belligerence if it's meatfarming. Feel free to use my pool functions for that, if you don't already handle this...
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    script of eXtreme farming

    Curious to see how you implemented this - I've been thinking about trying to write something similar. Do you handle buffing +/- NC to speed up bounties like the airship, and then take that into account when figuring out the fastest bounty?
  12. G

    massive lags in mafia

    Yeah, I'd also like to know what program you used to solve this. I think this entire thread: http://kolmafia.us/showthread.php?t=2485 Might actually be related to the Java problem you found.
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    Visit VIP Pool Table

    Updated the script to allow for direct calls from the CLI (a la "vippool 1", for example) as well as people importing it to be able to call play_pool() from their farming scripts. table_exists() is a utility function that lets you check whether or not a character has access to a table.
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    Memory leaks?

    Another clue: I just looked in my mafia directory and saw that mafia spit out a debug log right around the time the memory issues began. And now that I think back - I've seen a debug log like this after every instance of encountering this memory problem. Too long to post the whole thing here...
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    Memory leaks?

    I think the common thread that jumps out at me is that each time I have encountered this problem, I've been using ASH scripts. On my recent BM run, adventuring manually in the relay browser never seemed to raise this issue. I've seen some references to changing memory allocation strategy with...
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    Memory leaks?

    In this particular case, I am adventuring in the slime tube and calling an ASH script to visit the chamoix URL to remove slimy. That's pretty much it. The exact command I'm executing is: adventure 2 slime tube; call chamois Where chamois is just: visit_url("clan_slimetube.php?action=chamois&pwd");
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    Memory leaks?

    Experiencing this issue right now: memory says 57779 KB / 650888 KB. The application is very unresponsive - noticeable lag in both chat and CLI, despite the fact that I'm at ~1% CPU usage and have 2GB RAM free out of 4GB. Pretty much forced to restart Mafia at this point.
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    Memory leaks?

    Yep, mafia allocates the same amount of RAM on my 1GB and 4GB machines. When it maxes out its memory, garbage collection doesn't seem to help me - it only frees up a few hundred K and mafia continues to be unusable until I shut it down and restart it.
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    Memory leaks?

    Has anyone else experienced memory issues with some of the newest builds, as of the past month or so? I've had trouble isolating exactly what is causing it, but in roughly 1/3 of my mafia sessions, the memory counter eventually fills up and indicates that mafia is maxing out its allocated...
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    What editor do you use?

    This is great, thanks Bale.
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