Search results

  1. B

    Feature - Rejected Get Equipment

    My particular use case is cataloging every item a player has in their possession for tracking items earned over a period of time. I think it should be included because there are functions to get a player's items from every other source (display case, shop, inventory, storage, campground...
  2. B

    Feature - Rejected Get Equipment

    Would it be worth adding a function that returns a map of the currently equipped items to the amount equipped (similar to get)closet, get_inventory, etc)? This is currently possible using equipped_item and equipped_amount but a single function to achieve this would allow a player to get the...
  3. B

    Feature - Implemented Get Display Case Contents

    Mafia currently has functions for getting the contents of a player's inventory, shop, closet, and stash but not one for the display case. I believe adding a function for grabbing the contents of a player's display case (maybe get_display()?) would be a valuable additional for item tracking.
  4. B

    Bug - Fixed goblin water causes questL05Goblin to be marked as finished in casual

    On r26239, questL05Goblin changed from started to finished after adventuring in An Overgrown Shrine (Northwest) during my latest casual run. I think this was caused by the goblin water dropping from Mr. Cheeng's spectacles. [158] An Overgrown Shrine (Northwest) Preference lastEncounter changed...
  5. B

    Bug $monster[ancient protector spirit] incorrect id and name

    I was expecting monster id to be unique so that I could fetch any monster with just the id. It appears the following monsters all share an id of 0: ancient protector spirit Ed the Undying (1) Ed the Undying (2) Ed the Undying (3) Ed the Undying (4) Ed the Undying (5) Ed the Undying (6) Ed the...
  6. B

    Bug - Fixed Bad class value: "Astral Spirit"

    Thank you for the quick response! May you be blessed with much toast.
  7. B

    Bug $monster[ancient protector spirit] incorrect id and name

    In ASH on KoLmafia r26118, $monster[ancient protector spirit] has an id = 0 and name = null. This is the same id and name associated with $monster[none]. > ash $monster[ancient protector spirit] Returned: ancient protector spirit name => id => 0 base_hp => 110 base_attack => 188...
  8. B

    Bug - Fixed Bad class value: "Astral Spirit"

    I am unable to fetch the "Astral Spirit" $class value in ASH on KoLmafia r26118 even though it appears in $classes. > ash $classes[] Returned: aggregate boolean [class] Astral Spirit => true Seal Clubber => true Turtle Tamer => true Pastamancer => true Sauceror => true Disco Bandit =>...
  9. B

    Bug Incorrect default for $Effect[Mystically Oiled]

    Examining the proxy record for $Effect[Mystically Oiled] displays the expected default value: > ash $Effect[Mystically Oiled] Returned: Mystically Oiled name => Mystically Oiled default => use either 1 ointment of the occult, 1 evil ointment of the occult note => all => aggregate...
  10. B

    Bug - Not A Bug Predicate "monsterid" not working in macro from ash

    Reported, thanks for investigating.
  11. B

    Bug - Not A Bug Predicate "monsterid" not working in macro from ash

    Using mafia r20662, is appears that using the monsterid predicate in ash combat macros does not properly evaluate. To reproduce, set mafia CCS to null and run the following command : ashq adv1($location[The Dire Warren], -1, `abort monsterid {$monster[fluffy bunny].id}; attack;`) For me, this...
  12. B

    LinknoidBarf and LinknoidMine

    I have pantsgiving, so I assumed that that was where the extra fullness came from. I can keep a closer eye on it when it runs again. Yes to the former, it did fill to 380 turns. I was under the impression that the script filled your organs in a manner that resulted in the most meat (taking...
  13. B

    LinknoidBarf and LinknoidMine

    I ran a fresh install of LinknoidBarf with turns to buff/execute set to 380 and the familiar set to my robortender. A couple of notes. The script did not purchase/craft robortender drinks so I had to do so manually The script spent meat to restore MP for the initial buffing despite the fact...
  14. B

    LinknoidBarf and LinknoidMine

    Looks extremely useful. I’ll give it a run tomorrow and see how it compares to my usual routine.
  15. B

    sewer.ash - Navigating the Sewers

    Lostcalpolydude is correct; the script does not use mafia properties but rather values that the user can change at the top of the script. I chose this method over mafia properties as I didn't want to spam the user with a bunch of properties, although I can definitely see the benefits. As for the...
  16. B

    sewer.ash - Navigating the Sewers

    For this script, simply change the "gnawBars" variable to "true" to automatically escape when trapped.
  17. B

    sewer.ash - Navigating the Sewers

    Yeah, I saw that script when I first started. I still wanted to write my own though as a precursor to a complete hobopolis script. I was hoping the community could point out things I could change/do better.
  18. B

    sewer.ash - Navigating the Sewers

    Hello everyone. I have written a short script that will get you through the sewers in a few turns as reasonably possible. Before anyone says it, I am aware that for most people, all this entails is using Clara's bell. However, I eventually want to write a script to automate solo Hobopolis runs...
Back
Top