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    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    It almost does this already, from what I can tell. if ( this.effective ) { if ( KoLCharacter.getAdjustedMoxie() >= KoLCharacter.getAdjustedMuscle() && weaponType != WeaponType.RANGED && ( !EquipmentDatabase.isKnife( id ) || !KoLCharacter.hasSkill( "Tricky Knifework" ) ) )...
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    Bug - Fixed Expert Corner-Cutting only works if you have adventures left?

    It’d be nice if they had some sort of ticket system, rather than a one-way form. One cannot help but wonder if bug reports simply escape notice.
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    Feature - Implemented [PATCH] Track content familiar charges

    I’m not sure I see a reason to implement this explicitly for each familiar. Couldn’t you just track the number of combats spent each day with any given familiar, using the same mechanism utilized for tracking turns spent at locations? It’d be a lot cleaner. Optionally, store the turn number of...
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    Feature - Implemented [PATCH] Track content familiar charges

    You should probably clean up the patch a bit. It has a lot of inadvertent changes in it.
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    New Content - Implemented Two Crazy Random Summer

    See, that I would have picked up on. At any rate, this probably isn’t relevant to TCRS.
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    New Content - Implemented Two Crazy Random Summer

    Oh, right, you’re quoting it.
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    New Content - Implemented Two Crazy Random Summer

    Isn’t that a type of food item?
  8. S

    New Content - Implemented Two Crazy Random Summer

    Nope, it is actually a food item. It’s an imitation White Russian, after all.
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    New Content - Implemented Two Crazy Random Summer

    Huh. Yeah, that sounds like it should be working, then. My mistake. If you want to see a truly exhaustive (and semi-automatically maintained) list of things with specific modifiers, look at the “data/modifiers.txt” file. There appear to be 27 things with the “Experience Percent (Moxie)”...
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    New Content - Implemented Two Crazy Random Summer

    Not quite. You can configure the maximizer to create items (which encompasses all creation methods), and otherwise acquire items through the mall, NPC stores, Hagnk’s, etc. As far as KoLmafia is concerned in this context, twinkly nuggets can only be created by using the Malus of Forethought with...
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    New Content - Implemented Two Crazy Random Summer

    That makes sense: items that can be acquired in a straightforward manner (like NPC shops) are explicitly coded to yield useless power, so pulverizing ultimately requires a fairly indescribable judgement call about which items you want to destroy.
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    Bug - Fixed IOTMs marked as pulverizable

    You are either incredibly brave or incredibly foolish. Either way, we appreciate the spading.
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    New Content - Implemented Two Crazy Random Summer

    I was expecting that to get reverse-engineered eventually, since we have so much data to work with and the community is very clever. I was vaguely wondering if I could throw MLKit at the spreadsheets and train an AI model that way. I was not expecting TCRS to get reverse-engineered by...
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    New Content - Implemented July 2019 IotM - Beach Comb

    I’ll never stop being impressed at KoLmafia’s ability to adapt to new content.
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    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    Choice adventures (and therefore most settings) are implicit rather than explicit. Which is great, because it means we don’t have to maintain them constantly. Other implicit settings: skillBurn# (for MP-burning priority) breakableHandling# (for what to do when equipment breaks) unknownRecipe#...
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    Feature - Implemented Valhalla relay scrips for pets and consumables

    Do you mean “afterlife.ash”?
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    Bug - Fixed Auto-create failing with r19351

    Is this resolved now?
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    Bug - Fixed _voteFreeFights not incremented when enemy is hit by macrometeorite

    I can confirm this behavior. I propose incrementing _voteFreeFights when combat begins, as that seems to be how KoL itself is implementing it.
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    Feature Switch XPath functions to use built-in Java library

    Thanks for revisiting this! The commit may have been premature, though, as lostcalpolydude noted.
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    Feature - Implemented [Patch] Implement PirateRealm-only modifiers

    I messaged Veracity that it was working, yes. This thread was technically about a different issue, so it was a bit off-topic in the first place.
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