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    New Content - Implemented Milk of Magnesium nerfed

    Should the extant issues be treated as bugs with the new implementation, rather than wrinkles in the process of making the new implementation? For instance, should I file a bug report for the magical sausage issue mentioned earlier?
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    New Content - Implemented [Patch] Add missing martiny data from wiki

    This patch adds adventure and substat gains from drinking a martiny, based on https://kol.coldfront.net/thekolwiki/index.php/Martiny. I have not confirmed these numbers personally through spading. If the wiki is not considered a sufficiently reliable source for consumable data, this patch...
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    Bug java.lang.NullPointerException during maximize

    You’re right, that was a poor choice of words on my part. I meant that it is where the error is originating.
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    Bug java.lang.NullPointerException during maximize

    Line 409 of CandyDatabase.java seems a likely culprit: public int compareTo( final Candy o ) { if ( o == null ) { throw new NullPointerException(); } return this.itemId - o.itemId; }
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    Bug java.lang.NullPointerException during maximize

    The debug log seems to indicate the issue lies with Sweet Synthesis. I think it’s an off-by-one error when sorting candies?
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    Bug - Fixed [Patch] The hourglass displays a message upon use, rather than being used up.

    The (unetched) hourglass is currently marked as “usable” in data/items.txt, which means that KoLmafia thinks it is used up when you use it. In actuality, it displays a message that tells you how many seconds are left until rollover, and remains in your inventory. The attached patch changes...
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    Bug - Fixed [Patch] Numberwang is not a listed discovery

    The recipe for creating a numberwang is not listed as a discovery. The attached patch acknowledges this by adding the “NODISCOVERY” flag to it in concoctions.txt.
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    Supporting KoLmafia

    I use KoLmafia fairly extensively, and I’ve been wondering recently about how it is funded. Who is paying for this server, etcetera? I’d be happy to donate a small bit of money as thanks for keeping this vital tool maintained all these years. I looked around this website for anything about...
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    Bug - Won't Fix Familiar experience tracking capping at 400

    Well, that explains why I couldn’t identify the cause of the bug. Consider this one closed, as far as KoLmafia is concerned. Thanks for the quick response.
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    Bug - Won't Fix Familiar experience tracking capping at 400

    My familiar script tries to get the Pocket Professor up to 600 experience, which is enough to use “Deliver your Thesis” without going below 20 pounds. Unfortunately, KoLmafia stops updating familiar experience post-combat once you hit 400, and only fixes itself when visiting familiar.php. I have...
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    Version 19.9

    A substantial proportion of active players use KoLmafia. Hopefully this will make Asymmetric wake up and realize this isn’t going to go away before they give an official response. I never thought they’d go this long without addressing the issue. It’s a bit more important than balancing copies.
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    Bug [Patch] Blood Bond and Frenzied, Bloodied cause HP to drop each adventure

    That’s a good point, and one I hadn’t considered. After thinking it over, I’ve come up with a test for seeing if that is the case. If hitting 0 HP always (outside of special challenge paths and such, at least) gives you 4 turns of Beaten Up, then hitting 0HP from Blood Frenzy or Blood Bond...
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    Bug [Patch] Blood Bond and Frenzied, Bloodied cause HP to drop each adventure

    As for why I made the minimums and maximums the way I did, I figured that the modifiers are ultimately the minimum difference and maximum difference caused by HP regeneration. So Min HP Regen should be the change if every value is as low as possible, and Max HP Regen should be the change if...
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    Bug [Patch] Blood Bond and Frenzied, Bloodied cause HP to drop each adventure

    I noticed the parser issue, but I’m a bit pressed for time right now and decided it would be better to deal with that in a future patch. I didn’t see a clear precedent for how to handle it when skimming through the other modifiers, so I felt it requires more attention than I can afford to pay at...
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    Bug [Patch] Blood Bond and Frenzied, Bloodied cause HP to drop each adventure

    Personally, I have a script I use for maintaining effects. It switches to the right equipment, uses buffbots when they’re available and able to help (proceeding to backup bots and eventually casting directly if not), and decides how many turns of the effect to actually get. The way it decides...
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    Bug [Patch] Blood Bond and Frenzied, Bloodied cause HP to drop each adventure

    I wasn’t sure whether “Bug” was the right label, so I checked past threads that added modifiers that were previously commented out, and most of them used it. It’s a discrepancy between KoL and KoLmafia, and it isn’t a new feature, so it’s either that or "New Content". As for HP tracking, I...
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    Bug [Patch] Blood Bond and Frenzied, Bloodied cause HP to drop each adventure

    I've implemented the HP loss from “Blood Bond” and “Frenzied, Bloodied" as negative HP regeneration, which is technically accurate. The minimum HP "regeneration" is -10, and the maximum HP "regeneration" is -8. I’ve tested it using the Modifier Maximizer and “modtrace”, and it seems to work...
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    Feature - Implemented Familiar experience tracking

    I'm not sure how easy this would be to track, but I'd like a function or proxy record field for seeing how much experience a familiar has, as opposed to just the weight. This is particularly important for the Pocket Professor, which has a skill that is only available with at least 400...
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    Allegations of misconduct

    You make a good point. I believe people are bringing up Wagner to illustrate an extreme, not to imply that they are equivalent. Personally, I believe that people should not be judged purely on the basis of past mistakes. Those mistakes should not be ignored, obviously, but I feel it is...
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