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  1. H

    mall = DEPRECATED

    Framework does work, though it has the memory leak, and lately for me, it make huge frames for no apparent reason. I grew to used to it to stop using, and the memory leak problem doesn't affect me as I only ever use the relay browser when ascending or for a few minutes.
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    mall = DEPRECATED

    For what it's worth, if anyone is using clump's update of framework script, the mall search tab is broken, there are two places in the script that states "searchmall.php" (lines 4478 and 4749), changing it to "mall.php" fixes the mall search tab.
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    Feature Fix how some of the coinmasters are displayed.

    It has bothered me for some time now how some of the built-in coinmasters have a gigantic frame for very few items you can buy, but a tiny one for items you can sell. This is something that happens with the Alice's Army trading screen (Game Shoppe), Dimemaster, Quartermaster. Is there a way to...
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    Feature Use Kol Combat Macros in Custom Combat Scripts

    I understand that, but it's still redundant. You could run Mafia from a usb device or cloud storage like dropbox. That way you would always have access to the same data files on any computer. And as for the adding of Macros to the action bar, relay browser has a button that runs whatever CCS...
  5. H

    Combat macros in custom combat script...

    And BTW, when you're using the relay browser, while in combat there's a shortcut button that runs the CCS, it's called "script" and is located on the top left of the fight page.
  6. H

    Feature Use Kol Combat Macros in Custom Combat Scripts

    Wouldn't this feature be redundant, as you can already write KoL macros in the CCS interface? It's probably easier to just copy and paste the macro in the CCS (fixing the few commands that need fixing) than to patch mafia to parse that.
  7. H

    Combat macros in custom combat script...

    You can actually pretty much just put the macro in Mafia's CCS interface: http://wiki.kolmafia.us/index.php?title=Custom_Combat_Script#Macros_in_CCS If you want different macros to be called on different enemies, just write the name of the enemy in brackets followed by the macro itself, like...
  8. H

    Needing help with writing a script

    Also, it might be important to note what type of script you're trying to do, there being ASH scripts and CLI command scripts. Both are capable of accomplishing what you want, with ASH being the more complex of the two, in terms of what you can do, while CLI command script is an automated command...
  9. H

    Feature Mother Slime in-battle resistence flags warnings.

    It would be interesting to add warnings to the CLI log if Mother Slime activated her resistances, and possibly add a preference to auto-abort automation if they are triggered (even though it's much more sensible to fight her manually), since it's much more valuable to acquire slimy eyeballs...
  10. H

    Questions about the Snow Suit

    Speaking of the snow suit, should'nt it be added to the maximizer as the best option for item drops while it gives more than +10 lbs? (Carrot nose giving 10%, plus the extra 5-15 lbs over the little box of fireworks should give more than the spaded 25-29% item drops from the fireworks). Also...
  11. H

    Feature Empty Agua Bottle non-combats.

    I noticed they are not available in the choice advs tab and can only be set by CLI commands, namely adventures #349 and #350. Also, since agua bottle adventures are all classified as "memories", could they be considered a zone? Seaside Megalopolis has a lot of choice advs that clutter the item...
  12. H

    Feature - Rejected Any chance to add a "boolean is_unlocked(location)" function?

    Ahh right, isn't there any chance that it could be integrate into mafia? It is something that's useful enough that mafia should just come with that function in my honest opinion.
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    Feature - Rejected Any chance to add a "boolean is_unlocked(location)" function?

    In the same vein of "boolean is_accessible( coinmaster )" and "boolean gnomads_available()", it would check the availability of a location. Considering how many places are either unavailable at the start of a run, or becomes unavailable after a certain period (Cola Wars, pre-quest...
  14. H

    Hobo Code Getter

    I would suggest you check on how maps work in a ASH script. They can make your script shorter and faster. As for the checking which glyphs you have. I would suggest visit_url() and a matcher to find them in the source code. A single check would be needed to parse all acquired codes. This would...
  15. H

    Help with automatic booting of looters.

    That.... is in fact much simpler than I thought XP Thanks for idea heeheehee =)
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    Help with automatic booting of looters.

    xKiv: The only problem with that modulo was it returns negative values for anything below 23, so changing it to +7 was what I needed, thanks for the tip =) heeheehee: Doesn't datediff return the number of days between 2 dates? I already know that info (it's 7 days between being put in the...
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    Help with automatic booting of looters.

    Continuing my journey to make an awesome clanbot, I'm now working on booting clannies that were added to our looter rank. Here's what I came up with (this uses MrEdge's clan admin functions, so I won't put the whole thing here): string clanniepage =...
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    Help with clan application blacklisting

    Yup, thanks for the help!
  19. H

    Help with clan application blacklisting

    Ok, got the rejecting applicants who are in the list working, but now accepting doesn't happen at all if the code for accepting is inside the foreach loop. The only downside for having the code outside the loop is that if someone is rejected, it will print that the person was rejected then...
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    Help with clan application blacklisting

    According to the wiki group() returns a string, not an int. But I tried it anyway: "Cannot apply operator == to BlackList[] (int) and group() (string)"
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