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  1. M

    Council Quests Automation Script

    Interesting enough, though I'll probably agree that it skates very close to the edge on posting full-on ascension scripts. That said, two criticisms. First, sonar-in-a-biscuit drops in Guano Junction. Second, it appears that in recent builds, the Entryway and Hedge Maze ASH functions will hard...
  2. M

    check for quest status in scripting

    In particular, using visit_url("questlog.php?which=2") will provide you a handy snapshot of what's done, and visit_url("questlog.php?which=1") will let you know what's in progress.
  3. M

    Will this work?

    Here's a snippet from my own code (a function with the imaginative name maintain_AT) which handles this issue (technically, this is for maintaining buffs you cast, but the important bits could be recycled): int [effect] ATBuffList; ATBuffList[$effect[Aloysius' Antiphon of Aptitude]] = 1...
  4. M

    Scripting "Headdesk" Moments!

    More to the point, what has possessed you to do a project in Pascal, of all languages?
  5. M

    The Castle and the Encounters List

    I have seen references to 'consult' in a couple places, and while I find it to be an interesting option, I've not yet found the thread or article which explains exactly how it works. And I do apreciate holatuwol's position on Cradle-to-Grave scripting, which is the reason I left all the...
  6. M

    The Castle and the Encounters List

    I am looking to determine the state of the wheel, but not neccesarily without adventuring. Mafia already collects the information I'm after (In 'Encounters Listing') and I'm just trying to find a way to get at it or something similar. The poster above is right about there being no function...
  7. M

    The Castle and the Encounters List

    But doesn't that require that the number of adventures be batched together? This is problematic for me, as the main loop of the script issues adventures one at a time, to allow for things like buff maintenence, custom recovery and adjustment of the MCD. Or is there a non-destructive way to check...
  8. M

    The Castle and the Encounters List

    I'm currently working on my own Hardcore Ascension script, but have hit a snag. So far, I've been lucky in that I've always gotten the Wheel adventure twice while satisfying the main castle goal (Get all of: needle,fur,journal, heavy d, candle), but this is not guaranteed to be the case. Is...
  9. M

    Scripting "Headdesk" Moments!

    While working on my magnum opus, the 20k and growing 'Agent' script, I would always run into a problem at about Level 6, when it would attempt to visit the shore and pick up the dingy plans, then head on to the Pirate Cove for the outfit. The problem turned out to be that I had copied the wrong...
  10. M

    Adventure Checking

    Greetings, all [Assume obligatory introductory material here] At the moment I'm looking for a more elegant way to determine whether a particular area is available or not for adventuring. I'm managing it now by using visit_url() on the containing area and looking for either the 'name=adv...
  11. M

    3 scripts: Crypt, Friars, and PFA

    Here's my answer to the Cyrpt. The import just contains functions for buff maintenence and the like that are not yet dressed up well enough to be allowed out in public.
  12. M

    Bugs and the reporting thereof

    Much appreciated.
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