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  1. M

    MP Recovery fails to trigger when using skills

    I'm using asturia's numbered builds. Since you mention the dev forums, I suppose my never-ending parade of technical oopses should probably start going there instead of here. Are they on sourceforge, or somewhere else?
  2. M

    MP Recovery fails to trigger when using skills

    Circumstances: 15,136 Meat in inventory Knob Goblin Guard Uniform in inventory 91 magical mystery juice in inventory, 11/249 MP Result: Maintaining Aloysius' Antiphon of Aptitude trying to cast Aloysius' Antiphon of Aptitude Could not restore enough mana to cast Aloysius' Antiphon of...
  3. M

    Familiar equipment inappropriately chages

    Using 2731: <previous to this, 4 Adventures had been spent in the Hole in the Sky> Adventuring completed. Verifying ingredients for star hat... Creating star hat (1 of 1)... You acquire an item: star hat Script succeeded! Request completed. > familiar cy Putting Toad the Baby Gravy...
  4. M

    End-of-run sales

    Ah. Combined with a general sort of dump-it-al via the store manager, that will do the trick nicely. Much appreciated.
  5. M

    End-of-run sales

    Is there a way to invoke the 'end-of-run sale' from the CLI? The button for it always seems to be greyed out after I run my Cleanup script, though I cannot say for certain that it was available before hand.
  6. M

    Familiar equipment inappropriately chages

    I don't roll my own JAR's, so I'll let you know as soon as the next daily becomes available.
  7. M

    Clovers (was Chatbot)

    Re: Chatbot On the other hand, a change to the 'hermit' behavior which actually revealed the number of clovers available that day would not be amiss, methinks.
  8. M

    Familiar equipment inappropriately chages

    Re: Familiar equipment inappropriately changes Having just experienced the issue while switching from a Cymbal-Playing Monkey to a Sleazy Gravy Fairy, I am now relatively certain that this is not an intentional behavior.
  9. M

    Daily farming script

    There are times when assignment in a test (be it while() or if()) is the most elegant solution to a computational issue. They may be corner cases, but still are valid. Perhaps a better/more informative solution would be to give the line number of the ( in need of closure and possibly the token...
  10. M

    Familiar equipment inappropriately chages

    It's possible that this may be intentional behavior, but the following seems a little strange to me. Using 2714: > familiar cy Putting Heybaby the Sleazy Gravy Fairy back into terrarium... Taking Isabella Kieren the Cymbal-Playing Monkey out of terrarium... Request completed. > familiar...
  11. M

    Ballroom Dancing

    The biggest problem with it is that it won't work. When you use a dance card, it sets a timer. The 4th adventure after using the card will be Matilda, if it is in the Ballroom. As written, your script will never trigger Matilda, since the timer is reset every time you use a card. Here's a...
  12. M

    Re: CLI: Detecting Spookyraven Manor

    Re: CLI: Detecting Spookyraven Manor I detect Spookyraven as follows: contains_text(visit_url("town_right.php"),"manor.php"); You can save a server-hit by prefacing this with a check for any Spookyraven-specific drops in inventory, but unless you confine this check to Quest Items, it's not...
  13. M

    Auto-recovery failure causes untrappable abort rather than trappable error

    Re: use_skill(), The Bane of my existance Using 2703: > Agent Council of Loathing You still have unfinished business with the L337 Tr4pz0r, Adventurer. You must face your nemesis in the Dark and Dank and Sinister Cave. Return to us when you have done so. Goal: IA in Goatlet at goat...
  14. M

    Auto-recovery failure causes untrappable abort rather than trappable error

    I can't say precisely when this behavior changed, as there has been 'something' which has prevented me from using every build since 2480.  I'm hoping that this time, I can perhaps modify the script I'm using to properly handle the new behavior.  Here's the code that's causing the problem...
  15. M

    Script Interaction

    This is true, but function names need to be specified in full at compile-time. With call, you can munge together a filename/functionname from pieces of text. It may be that the value I place on this is a holdover from switchless MOO programming habits I picked up in the days of yore.
  16. M

    Puttin' on the ritz! (aka dressing for optimal moxie)

    Here's what I use when I need to dress myself systemically. Bear in mind that the equipment list it uses is not complete, though it hits all the equipment I tend to see in a run. Adding new items is simply a matter of adding the apropos lines to Lib.Equipment. Syntax to dress for maximum...
  17. M

    Script Interaction

    1:Ah. Don't know how I missed that page. 2: I meant, does it contain the whole page, or just the HEAD section?
  18. M

    Script Interaction

    I'm looking at segmenting one of my larger scripts a bit, in order to fake inheritance, among other things (like implementing a slightly server-frendlier auto-restore), so I've been source diving, and have come up with a few questions. Question 1: Is call documented anywhere, or is it intended...
  19. M

    can_adventure( location loc)?

    I can see a kind of top-down spider map-build, but that is problematic in the case of spookyraven, since, as far as I can tell, there's no way to differentiate between breakable wooden stairs(damage), broken wooden stairs(waste), and reliable steel stairs(2nd Floor) without trying to climb them...
  20. M

    finding/fixing a lost tps

    ASH considers foo and foo() to be seperate in my experience, so you shouldn't need to rename the variable.
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