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  1. M

    modifiers.txt

    I've been slowly working up an accessible equipment map for my dynamic dresser to use, but I am far too lazy to type all of that in. What I'd like to do, therefore, is read in equipment.txt to populate the 'core' of the map, and then fill it it with entries from modifiers.txt. So the question...
  2. M

    holatuwol begins scripting

    Ouch. Sadly, before they give you a degree in Mathematics, you have to prove you're an irredeemable Platonist, so all my scripting is about avoiding waste (initially, avoiding the waste of up to 20 turns in degrassi knoll because I forgot to visit the untinker before trying to find his...
  3. M

    holatuwol begins scripting

    Forgive the density, but what do you mean by 'minimalistic'? /threadjack
  4. M

    holatuwol begins scripting

    burn_castle_mp() is a nice piece of work, though I'll admit a "Limit conditional recast to current mood" checkbox would probably be easier to use for people who haven't already implemented complex buff-handlers for their scripts. :)
  5. M

    holatuwol begins scripting

    Very nice, holatuwol.  I learned some interesting things from reading that.  I do have a question though.  In the version of KolMafia I'm using, which is an older daily build, conditional recast will recast any buff or self-buff you have active, regardless of whether it is in your mood or not...
  6. M

    holatuwol begins scripting

    Alright, I'll bite. Here's the scenario. You are at the Castle in the clouds in the Sky, and (because you are playing Hardcore, or forgot to stock up) you need to get all five items yourself rather than pulling them from Hagnk's. You have positive MP regeneration from some source (pith...
  7. M

    Simple Adventure Script

    The syntax is "send [item] to [player]" I have such a script myself, which reads untinker * disco banjo send * disco ball to fluffythumbtacks send * tiny plastic coffee pixie to fluffythumbtacks call Cleanup which I use at end of run to ensure marital harmony. :)
  8. M

    Point Release 10.4 - Custom Combat, Skill Use

    I'm pleased to see that 10.4 has restored the relay browser and am happy about the other fixes I've seen. However, I've noticed a change in consult scripting I'm not sure how to deal with. My own script uses a very simple logical flow based on predictions rather than scraped results, so these...
  9. M

    Syntax question with regards to custom combat

    Minor threadjack: Does the new restriction on Custom combat + thief apply in Ronin/Hardcore?
  10. M

    Re: [CLI] Simple Scripts: Battling Her Naughtiness

    Re: [CLI] Simple Scripts: Battling Her Naughtiness Fair enough.
  11. M

    Point Release 10.3 - Relay Browser, Item Creation, Custom combat

    A good point. Yes. System: metraxis@aerie ~ $ uname -a Linux aerie 2.6.15-gentoo-r7 #3 SMP PREEMPT Sat Mar 18 12:10:27 EST 2006 i686 AMD Athlon(tm) Processor GNU/Linux Browser: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.8.0.4) Gecko/20060626 Firefox/1.5.0.4
  12. M

    Point Release 10.3 - Relay Browser, Item Creation, Custom combat

    I've given 10.3 a shot, and while I would have liked to have tried out all of the nifty new features, I came across a few problems which have sent me back to 2714 again. Relay Browser: I have the relay browser set up as a startup display, and in previous versions of KolMafia, this has always...
  13. M

    Re: [CLI] Simple Scripts: Battling Her Naughtiness

    Re: [CLI] Simple Scripts: Battling Her Naughtiness Wow, that's a lot of stuff to burn. For myself, I tend to favor: Hat: Mohawk Wig or Wolf Mask Pants: Furry, Miner's, or Ninja Hot Pants Hand: Wand o' Nagamar Offhand: Pitchfork Acc: Dirty Hobo gloves Acc: Baconstone bracelet Acc...
  14. M

    Functions calls with an implied first parameter

    Whenever the new version is ready, I'll be more than happy to throw a thousand lines of spagehtti at it and read the entrails. :)
  15. M

    can_adventure( location loc)?

    You could create a script that asks the user what equipment their clan has, and set it as a property. On the other hand, clan gyms tend to be sub-optimal anyway, so why not just adventure?
  16. M

    Point Release 10.2 - Multiple Issues

    Much appreciated. I'll send you the relevant portion of DEBUG.txt in a PM.
  17. M

    auto-Pet-buffing spray

    To be kind to the server, of course, you'd want to minimize the number of requests you make, so something like this might be a place to start: {Verifying the presence of the Elite Guard Uniform and Lab Key are left as an exercise for the reader. Consider: In what situations will...
  18. M

    Point Release 10.2 - Multiple Issues

    I've just tried out the 10.2 release, and I've noticed a number of things behaving unexpectedly. In particular, some scripts which worked under Daily 2714 have stopped working, or work incompletely. First: Inventory. When running the attached Food.ash script, it correctly adventured in the...
  19. M

    Functions calls with an implied first parameter

    JOY!! Of course, I now have to completely rewrite my Goal library to take advantage, but this is great!
  20. M

    Familiar equipment inappropriately chages

    That is correct, and explains why I've not seen the issue when switching between 2 equipped familiars. (ie SGF+lipstick, CPM + Fez) My default display tabs are: Adventure Graphical CLI Player Status Item Manager Gear Changer Store Manager Internal Database Preferences
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