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  1. M

    10.8 In Browser gCLI problems

    Additionally, it seems the problem with Ambidextrous Funkslinging and the Shadow persists as well.
  2. M

    holatuwol begins scripting

    Here's one I'd been handling with a cli script, but changes made a few weeks ago potentially break my solution, though I didn't realize it until said breakage bit me today. I'm curious to see if your revamped solution differs from mine. Scenario: You are Level 11, Hardcore, and have at least...
  3. M

    need help on a very basic script

    What is the actual error message?
  4. M

    ASH consulting questions

    That's handy to know. In any case, here's the damage formula I was referring to earlier. If anyone can spot my error, I'd appreciate it. int ablate; if(have_skill($skill[Hero of the Half-Shell]) && EqValue(current_equipment($slot[off-hand]),"Damage Reduction") > 0) { ablate =...
  5. M

    ASH consulting questions

    I don't think so, but you could map them. I''l say that the 'accepted' damage formula fails pretty badly in the higher levels, though, and I'm not sure how to fix it. Not really. I check my off-hand item for Damage Reduction in my temporarily retired script. Again, nope, but you could...
  6. M

    3113: Relay Server, Initiative

    Since the adventures in question were in the Gallery, I believe the only conditions in my list would have been stat conditions, of the "conditions add level [7,8,9,10,11]" variety.
  7. M

    ASH maps - Calculations?

    My own equipment map is in the repsository in a couple places already. I'll not repost as the current version has maybe 2 more items in it than the last one I did post. Recall that there is a weapon_hands(item) function already, so two maps are not neccessary.
  8. M

    Do I have tem] ?

    if(target == $item[none]) { ...failure code.... }
  9. M

    10.7: Relay Server, Item Manager|Scripts, gCLI parser

    One more for 10.7. It seems that the 'guardians' command is correctly checking for Ambidextrous Funksinging, but is not taking advantage anymore. Quoth the session: [828] Sorceress Tower: Door huge mirror shard... Equipment changed. Reflecting energy bolt... Wielding star crossbow...
  10. M

    10.7: Relay Server, Item Manager|Scripts, gCLI parser

    That might explain it. I'd assumed based on the previous change to import. Also, a little more on the relay browser: I'd always tried to invoke the browser with Firefox running already, and this had always worked, for all save a few versions. So, just to see, I tried the relay browser again...
  11. M

    10.7: Relay Server, Item Manager|Scripts, gCLI parser

    I've had a chance to try out 10.7, and while I've not yet ascended again to check on the pickpocketing issue I saw with 3113, the relay browser issue I noticed remains. Whether or not 3117 was a fix for the bug or not, I couldn't speculate, as 3127 seems to have unwound the change, at least...
  12. M

    3113: Relay Server, Initiative

    battleAction: attack with weapon Account|Auto-Attack: disabled Equipped Weapon: Disco Banjo Buffed Moxie: 86 ML: +0
  13. M

    3113: Relay Server, Initiative

    Daily Build 3113 seems to have reawakened a previously squashed bug. Using Firefox under Linux, the Relay Server doesn't seem to operate, either as a startup display (window or tab) or when the button is pressed. Additionally, 3113 will get caught in a loop when a DB wins initiative in a...
  14. M

    ASH - iterating through a list of items

    Similarly, if you had some reason you really preferred strings, you could do something like this: boolean add(boolean [item] container, string candidate) { return container[string_to_item(candidate)] = true; } boolean [item] supergarnishes; supergarnishes.add("grapefruit"); ...etc...
  15. M

    Do I have tem] ?

    This is actually pretty simple to do. void main(string need) {  item target = string_to_item(need);  if(item_amount(target) > 0) {    print("Inventory");    return;  }  if(closet_amount(target) > 0) {    print("Closet");    return;  }  if(storage_amount(target) > 0 && (can_interact()...
  16. M

    holatuwol begins scripting

    The towel is worth selling in ye olde mall most times, and serves as a convenient stand-in for more complex Floor 2 goals. My particular difficulty was in differentiating between the effects of Rise and Fall, as neither affects inventory.
  17. M

    holatuwol begins scripting

    OK. Here's another one for you,the Assault on Spookyaven :) Scenario: Begin with a Library Key (therefore pool cue, therefore manor floor 1 unlocked) in inventory. You have 2 goals, though which comes first will have to depend on the roll of the dice. If the Rise of Spookyraven hits first...
  18. M

    3039: Item Creation, file extensions

    Quick Question: With build 3039 and 10.6 in general, where is the option to allow cooking without a chef? My own hardcore style generally calls for cooking without a chef, and having the new version refuse to cook the reagent pasta I live on was a bit of a surprise. Also, as a side note, was...
  19. M

    Feature idea: Semi-junk

    The junk list and the mementoi lists have been useful to me so far, but I'd like to see a third list. This list, semi-junk for lack of a better word, would be for otherwise worthless items that you need to keep one of, just in case. Bits of outfits, tower monster items primarily, but such a...
  20. M

    holatuwol begins scripting

    It would. If you look around the forums a bit, you should find an early version of my Lib.Equipment and Dress.ash scripts. If you're a softcore player, then you'll likely need to add a bunch of stuff to Lib.Equipment to make use of the things you pull, but it should suffice for most Hardcore...
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