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  1. M

    10.9 bugs

    I had a similar thing happen to me on the immediately previous ascension, so you might try: 1.Eliminate Pirate Outfit from inventory (Pulverize, sell, display case, whatever) 2. Set all three Cove choice options to "Complete the outfit" 3. "conditions add pirate cove outfit" 4. "adv * pirate...
  2. M

    10.9 bugs

    Here's a bit of strangeness, I don't understand: While adventuring in the Pirate Cove (with the three outfit pieces as conditions, I got the adventure "Barrie Me at Sea", and received a stuffed shoulder parrot. Glancing at the Conditions Left list on the Player Status display showed the parrot...
  3. M

    10.9 bugs

    Again, right after breakfast: {Help->Start Debug Log) > validate Advisor.ash Script verification complete. > validate advisor.ash UNEXPECTED ERROR. Debug log printed. {Help->Stop Debug Log) 24,000ish lines this time.
  4. M

    10.9 bugs

    Fortunately, this should come in under the cap for attachments. Just after login, breakfast complete: {Help->Start Debug Log} > Advisor.ash does not exist in the adventure database. > advisor.ash does not exist in the adventure database. > scripts/advisor.ash UNEXPECTED ERROR. Debug...
  5. M

    10.9 bugs

    It seems that the use of absolute filenames did not slay the bug I posted about last week. Using 10.9-3520: > advisor.ash does not exist in the adventure database. > scripts/Advisor.ash Starting Considering Immediate Goals Goal Selected In: Dark Elbow of the Woods Goal2 TestType: IA...
  6. M

    A difficult to find error, involving the adventure database.

    I look at the issue of coding style from a variety of perspectives, and I have a C bias, as that was the first non-BASIC language I learned. If an ASH script is not going to fail because of duplicate imports, then I'm not going to object to the change, but I would point out that C and ASH are...
  7. M

    A difficult to find error, involving the adventure database.

    I was not aware that KolMafia ignored duplicate imports, though how it tracks this across files, I don't know either. How does Mafia react when it encounters a duplicate function or variable definition in the same scope? All the same, more than half of the scripts I've written over lo these...
  8. M

    A difficult to find error, involving the adventure database.

    Command Line: java -Duser.dir=/home/lee/KolMafia -jar KoLmafia-10.8-3464.jar gCLI results: > Advisor.ash does not exist in the adventure database. > scripts/advisor.ash UNEXPECTED ERROR. Debug log printed. > scripts/Advisor.ash Starting Considering Immediate Goals Goal Selected In...
  9. M

    A difficult to find error, involving the adventure database.

    I tried it again with a more recent build (3464) in the new directory, and it failed in the same way again. However, when attempting to close it, I accidentally hit the Scripts menu and triggered the script. It worked, but a check of the gCLI display showed that the scripts directory name had...
  10. M

    A difficult to find error, involving the adventure database.

    I took my copy of the "official" 10.8 jar and dropped it into a new directory created for the purpose, copied in the four files attached above, and did "java -jar KoLmafia-10.8.jar" Exactly the same output. I had thought it was possibly a location name, but I no longer think so. Things I've...
  11. M

    Turn off Automatic Buffs?

    You have automatic recast turned on in the Auto-Recovery Subtab of your Adventuring display. Set it to a higher MP % or turn it off to conserve MP.
  12. M

    A difficult to find error, involving the adventure database.

    They should have been attached already, but here goes again:
  13. M

    A difficult to find error, involving the adventure database.

    Since a recent update to KolMafia broke a large and old script I'd been using, rather than try to fix it, I instead went ahead and redesigned the thing to hone in on the functionality I wanted, without trying to overthink everything. In its current state, the script 'verify's just fine, but...
  14. M

    Quest Compilation (minor)

    Here's my take on that Quest. (Taken from unpublished Lib.Ascension) if(my_level() >= 9) { if(item_amount($item[giant pinky ring]) < 1) { cli_execute("leaflet"); } if(!contains_text(CompleteLog,"A Quest, LOL")) { if(!contains_text(OpenLog,"A Quest, LOL")) { council(); }...
  15. M

    The Mall

    Here's a question: Is there a way to buy based on a search string? For example, if I manually go to the mall, and search for "hi mein" (no quotes), I will get an interleaved list of all 5 types, sorted conveniently by price, and I can then patronize the stores in order, to acquire food for...
  16. M

    Puttin' on the ritz! (aka dressing for optimal moxie)

    Quite true, but unfortunately there are some attributes I have not been able to find in either equipment.txt or modifiers.txt, and the native format is flat, requiring a beefy record to read in either file with the regular functions. The biggest reason I chose to use initialized statements...
  17. M

    3400: Fuzzy Matching, Auto-stop

    This is more of an a quirk than a show-stopper, but if the same fuzzy-matching code is used in several places, it might point to more serious issues elsewhere. > familiar nin Putting Isabella Kieren the Cymbal-Playing Monkey back into terrarium... Taking Igor the Misshapen Animal Skeleton...
  18. M

    holatuwol begins scripting

    If there is an executive decision not to make this possible, fine, but here's one that's given me trouble since I abandoned my teetotaling ways. Scenario: Level 4+, Advanced Cocktailcrafting. Objective: Get the four bottles of booze from the second metarow of the Barrel Full of Barrels.
  19. M

    10.8 In Browser gCLI problems

    Ah. That would do it. I can live without 1 XP for my NPZR until things change. Thanks for the heads-up. Is there a version of guardians() that will stop right before it gets to your Shadow? Note: I do use my NPZR for meat-farming, but I do so in Hardcore, using a consult script, so...
  20. M

    holatuwol begins scripting

    Fantastic. Your first edit covered my solution (wait for choice, use plus sign, peek at questlog to see if it worked), but the autostop will help.
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