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    Bug - Fixed Baby Bugged Bugbear visits the arena...

    On r8501, the lead necklaces are still added to inventory.
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    Bug - Not A Bug "Previously seen" message for pickpocketed items no longer necessary

    When you pickpocket an item, or otherwise gain an item before combat ends, mafia helpfully adds "Previously seen: You acquire an item etc." at the bottom of the page. However, KOL now does that on its own, with the text "You yoinked an item: etc." Now, mafia's "Previously seen" reminder is...
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    Feature - Implemented Use Flavored Foot Massage Oil

    Thanks for the response. That's quite useful.
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    Feature - Implemented Use Flavored Foot Massage Oil

    Flavored Foot Massage Oil is usable on other players, and cannot (as far as I know) be used directly from the mafia interface (and using it from the relay browser takes 5ish clicks). It would be nice to be able to use it on myself directly from the Item Manager. The Oil stands out from other...
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    Feature Modifier Maximizer reports damage percent modifiers as damage

    I realize there isn't an obviously correct solution. My preference would be to not show them at all. Then I could do something like "maximize spell damage, 0.75 spell damage percent" if my spells are doing about 75 base damage. Currently, I can get what I want by adding in a "-1 spell damage...
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    Feature Modifier Maximizer reports damage percent modifiers as damage

    Raw damage and damage percent modifier are considered equivalent by the maximizer. For example, I maximize weapon damage, and the maximizer suggests "pool 1 (+50)". Likewise, if I maximize weapon damage, and the maximizer suggests "pool 2 (+50)". Maximizing weapon damage percent or spell damage...
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    Feature - Rejected Acquire Continuum Transfunctioner

    Good point, didn't think of that. I've never used relay overrides before, but I guess I'll start with woods.ash.
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    Feature - Rejected Acquire Continuum Transfunctioner

    Thanks. I added the relevant line to newLife.ash for future use.
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    Feature - Rejected Acquire Continuum Transfunctioner

    It would be nice to be able to skip the several clicks involved in getting the Continuum Transfunctioner from the Mystic. Either "acquire Continuum Transfunctioner" from the CLI, a link on the Mystic page, or even automatically getting it after ascending. Having to click through always...
  10. P

    Make.meat.fast

    The problem is not (mainly) with can_adv. Now farm.ash is incorrectly applying item drop bonuses to pickpocket-only items in addition to counting semi-rare combats as normal adventures. Is there ever going to be a fix, or has dj_d abandoned the project (disappointing, since I paid for the script).
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    Feature - Rejected disambiguation when feeding familiars

    In this case, it was the "1" that caused the problem - "slimeling saucepan" would have worked. If you had wanted to feed your slimeling 5 saucepans with one command, there is no way to do that. Edit - I guess "slimeling 05 saucepan" would work.
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    Feature Hide Raveosity/Clownosity when not relevant

    Sorry, that is what I meant - don't show the modifiers even if you are wearing one of the relevant items. I submitted this request because my girlfriend was wearing a rave whistle and she was very confused at the "Rave: 1/7" that suddenly appeared (as a Pastamancer, while doing her nemesis quest).
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    Feature Hide Raveosity/Clownosity when not relevant

    Raveosity should not show up in the main window for non-DBs, since they have no reason to care about it. It it probably also a good idea to hide raveosity for DBs who are not at that stage of their nemesis quest, and hide clownosity for characters who already have a LEW.
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    CanAdv -- check whether you can adventure at a given location

    It would appear that to_url($location[Boss Bat's Lair]) used to contain a '&', and now it doesn't. Replace line 147 with: return (perm_urlcheck("bathole.php",to_url(where)));
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    Universal Recovery Script

    There's no reason to ever adventure with the worm hooks, so I think it would be a good idea to refuse to heal if they are equipped. It probably should be a feature of mafia (don't heal if the drum machine isn't going to be a fight), but until then it would be a nice thing to see in Universal...
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    Slime Tube Adventuring Script

    I modified slime.ash to use a ccs for the runaway turns, so that I can charge/use the bag and then run away, and then I wrote a simple consult script to charge the bag and use it when possible. http://kolmafia.us/showthread.php?t=2953 I will probably change the scripts so that I can...
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    Bag o' Tricks consult script

    I know several people have wanted a working Bag o' Tricks combat script, so I tried my hand at making one. It seemed to work, and the usage is fairly obvious. It will not attempt to recharge the Bag after the last use of the day - this is intentional, as I figure you may want a different buff on...
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    Slime Tube Adventuring Script

    I see. I think special-casing it out would be a reasonable solution, since it really is a special case. It could be as simple as "if( coated_turns >= 10 ) coated_turns = 0". Could you possibly add support for switching to another clan for the low-ML turns? Mainly, it would be useful to use a...
  19. P

    Slime Tube Adventuring Script

    My understanding of the code was that on the turn you get slimed, slime_percent[0] would be checked, and that should still be 0.
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    Slime Tube Adventuring Script

    Thanks for the script, it's been a great help to me. There is a minor bug that's gotten me beaten up a bunch of times: As having 10 turns of Coated in Slime causes some damage, slime_percent[10] should definitely not be 0. According to the wiki, it's about 1%.
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