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    Bug - Fixed Hedge maze solver fails

    The hedge maze solver occasionally fails to get the key and spends extra turns. I'm sorry I can't be more detailed, because if I'm paying attention I generally do the maze by hand. I think what happens is this: mafia solves the path to the key, but the puzzle gets stolen on the last turn. Then...
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    Save items from pvp theft

    is_giftable(item) is not the same as item.gift. is_giftable returns true if the item can be kmailed, i.e. if it is either tradeable or a gift item.
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    Bug - Fixed Incorrect Staff of Holiday Sensations recipe

    The Staff of Holiday Sensations is made using lotions of coldness, not phials of coldness.
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    Universal Recovery Script

    Just came across a bug - If I have >2 MMJs, but not enough to cover my in-combat restoration, UR will try to buy more MMJs even if buy_mmj is false. I think the appropriate block in choose_reserve_purch() needs to check that the number of MMJs available is sufficient to cover restoration, not...
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    New Content - Implemented A few missing items

    The item and description ids for joke and malort have been on the wiki for a while (added by Ryo Sangnoir for the joke, Yendor and Nightvol for the malort).
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    New Content - Implemented Galloping Grill, June's Familiar of the Month

    Hot ashes can drop 5 times per day, probably with the same rates as spleen drops, so those should be tracked like spleen drops.
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    Bug - Fixed Modifier maximizer preview doesn't work with bjornification

    This isn't a big deal, but selecting a suggestion in the modifier maximizer doesn't change the predicted score, if that suggestion is a bjornification. For example: I currently have the Megadrone bjornified. I enter "combat" in the maximizer. The maximizer suggests "bjornify Grim Brother (+5)"...
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    Bug - Fixed Modifier maximizer is broken with pullable/buyable option selected

    The modifier maximizer currently makes completely nonsensical equipment suggestions when the pullable/buyable option is selected. For example, I'm currently in softcore with a fairly good +item setup on, and the maximizer suggests: when I maximize item. I have no idea what is causing this, so...
  9. P

    Bug - Fixed Government is a potion, not a booze

    On line 7543 (entry 7524) of items.txt, the type of government is listed as "drink". It should be "multiple". This is causing the modifier maximizer to abort when government is recommended.
  10. P

    Bug - Fixed Modifier maximizer suggests restricted bjornification

    When running the modifier maximizer in a Slow and Steady run, it frequently suggests bjornifying pre-2012 familiars, such as the Xenomorph for +item and the Bulky Buddy Box for elemental resistance.
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    Bug - Fixed Sombrero effect is tracked wrong

    The hovering sombrero gives bonus stats equal to min(ML/4*(0.1+0.005*weight), 100). Mafia uses max instead of min, so it calculates a stat gain of 100 for low-level monsters. Line 2370-2371 of Modifiers.java should read: this.add( Modifiers.EXPERIENCE, Math.min( factor * ( Modifiers.currentML...
  12. P

    Bug Free crafting should not check counters

    I've been noticing that if I have a counter going off in 1 turn and I use 2 free crafts from the Item Manager, mafia aborts, saying that my counter is almost up. In particular, in AoSP I always mix drinks right before my dance card counter is up at least once in a run.
  13. P

    Bug - Fixed Wrong meat drop used for nuns tracking

    The entry in monsters.txt lists a meat drop of 800-1200. Only IslandDecorator.java has the 1250 number. I don't know where the spading is, but the brigand wiki page lists 1200 as the max, and the meat drop wiki page claims that all meat drops are of the form 0.8x-1.2x, which would make 800-1200...
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    Bug - Fixed Wrong meat drop used for nuns tracking

    The turncount estimate for the nuns quest (in IslandDecorator.java) is based on a meat drop of 800-1250, where it should be 800-1200. This could cause the lower bound on the turncount to be too low at times.
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    Bug - Won't Fix Astral combat from GameInform dungeon logged as VG minion

    I used an astral mushroom and chose a trip, then I adventured in the GameInform dungeon and fought the Angels of Avalon. Mafia interpreted the combat as a video game minion. There may not be an easy fix, because of the way VG minions are named, and I can't think of any real problems this would...
  16. P

    Bug - Fixed "You gain some Levels!" missing decoration links

    "You gain some Levels!" should probably receive the same treatment as "You gain a level!", but it currently does not.
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    Bug - Fixed Can't use dance cards after Rotting Matilda

    If I encounter Rotting Matilda and then try to use a dance card before adventuring again, the use fails with the message "(usable quantity of dance card is limited to 0 by existing counter)". Typing "counters" in the CLI shows that I do not still have a dance card counter set. If I spend another...
  18. P

    Bug - Fixed Wrong adventure data for elemental hot dogs

    Mafia has the adventure yields for the 5 elemental hot dogs (devil dog et al.) listed as 12-14 in fullness.txt. They are 11-13, according to the wiki and reports in chat.
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    Bug - Fixed Bad data for Splattersmash

    Mafia has Splattersmash's MP cost as 5 instead of 25. This is because there is an extra 5 on line 119 of classskills.txt.
  20. P

    Bug - Fixed Multiple hot dogs in consumption queue

    Currently, enqueueing a fancy hot dog for consumption does not remove other fancy hot dogs from the consumption menu. Since you can only eat one per day, it probably should.
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