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  1. gemelli

    Feature Request: Add Relay override confirm() to "report bug" link?

    I was thinking earlier about KoL bug reports. I think about this stuff a lot, as I'm one of the folks who does the First Responder work on the KoL bug queue. It's not uncommon for us to see a handful of bugs every day that are related to behavior outside our control -- Mafia behavior, GM...
  2. gemelli

    Hardcore, no bartender ...

    As an FYI, I found the setting buried in my prefs file ... requireBoxServants was set to True. Changing it to False fixed things. Still not sure where this is defined in the Mafia UI, but at least I can control it now.
  3. gemelli

    Hardcore, no bartender ...

    For the past hojillion runs, I've been building bartenders in HC in order to save on turns. Now, with Inigo's available, I'm making a shot at going bartender-free. What's got me puzzled is the Item Manager behavior. When I had a bartender active, the Item Manager always showed me the list of...
  4. gemelli

    Get Slimy

    To be fair, I was playing with a modified version of the script that ignored the damage calculations altogether. Basically, I set Mafia's HP/MP restore to aggressive levels, and simply looked for $effect[Covered in Slime] to equal 5 before deciding whether to use a chamois or hot tub. I'm out...
  5. gemelli

    Get Slimy

    Some unexpected behavior I'm seeing from the script: What seems to be happening is that the adventure() routine is continuing to execute without rechecking conditions after the first tattered scrap use. I assume this is just part of the way adventure() is set up: it keeps firing until a turn...
  6. gemelli

    Get Slimy

    Nice work! Thanks :)
  7. gemelli

    Get Slimy

    This is excellent :) Can I suggest a few additional enhancements? * User configures script with names of two outfits: one with maximum +ML, and one with minimum +ML * User configures script to set whether use of tattered scraps is desired * Before adventuring, check to see how many turns of...
  8. gemelli

    Semi Rare adventuring

    Here's some basic, barely-functional ASH code to use as a starter for something more serious: void main() { int turnsplayed=my_turncount(); string foo=get_property("relayCounters"); int bar=index_of(foo,":Fortune"); if(bar==-1) print("Fortune cookie counter not found."); else { string...
  9. gemelli

    Bad Moon lucre checker

    I recently entered Bad Moon hell, and to be honest the thing that I find most unsettling is that I can't keep track of how my lucre collection is growing.  (Since you can't get to Hagnk's from the relay browser, and Mafia disables storage checking when you're in Bad Moon, this wasn't information...
  10. gemelli

    Illarion's NeoStasis script v1.4

    Indeed it was :) Thanks to you and BDrag0n for your continued support of this script; it was a ton of fun to work on.
  11. gemelli

    Missing Familiars: A Script for Hearts

    I like it! I think that suzuki's problem might have come from executing the script in the CLI without a PID function. If I call "Fcheck.ash" with no argument, that's the result I get, too. If you want to call it from the CLI, use this format: call fcheck.ash 384532 (where you'd replace 384532...
  12. gemelli

    Ballroom Dancing

    A clannie of mine asked me for a script similar to this one, so I slapped my own version together. This one lets you decide whether to use clovers and scraps of paper, and whether you want to hit the mall in case you run out of dancing supplies. I haven't tested it myself, but the requestor...
  13. gemelli

    Illarion's NeoStasis script v1.4

    I like the new version from a read-only perspective (haven't tested yet). A few nits: (1) We can take out all the Goodfella stuff, too :( (2) I really like the MANA_MAX changes you added. Can I suggest two more: if(have_effect($effect[purple tongue]) > 0) MANA_MAX=MANA_MAX-20...
  14. gemelli

    Illarion's NeoStasis script v1.4

    The dictionary still works, yup. It's the only thing I know of that does. I'm not likely to find time to work on it myself until Thursday at the earliest. If either of you are so inclined, please feel free :)
  15. gemelli

    Illarion's NeoStasis script v1.4

    My temporary workaround, which assumes that you've put a contract in your inventory already: Changes to config section: //Change to false if goodfella contract is changed! boolean USE_GOODFELLA = true; boolean gf_override=true; Changes to DontHurtHim(): if ((item_amount($item[goodfella...
  16. gemelli

    Illarion's NeoStasis script v1.4

    Well, good news and bad news. The good news: using the contracts does indeed work for now. The bad news: Mafia assumes that the contract has been used up after the first time you try to throw it. So you get exactly one combat round of doing nothing in this script, and then you're back to...
  17. gemelli

    InterStasis v1.4 - A between-battle script to complement NeoStasis

    Re: InterStasis v1.3 - A between-battle script to complement NeoStasis Major overhaul, ahoy: // v1.4: Complete overhaul of stat guide functions to provide better accuracy.  WIP: Function // is way slow with 15+ items in the list; it totally fails if you have 20 or more items to // check...
  18. gemelli

    Illarion's NeoStasis script v1.4

    The public release, 11.0. Perhaps something was changed in a more recent build? In any case, hmm.
  19. gemelli

    count() issues?

    Hola! In the public 11.0 build, I noticed some problems using the count() function in ASH. Specifically, consider the following code: void main() { location lLast = my_location(); print("Last location: "+location_to_string(lLast)); monster [int] mMonstaz = get_monsters(lLast); int...
  20. gemelli

    Illarion's NeoStasis script v1.4

    Your Jabañero Saucesphere does 5 damage to your opponent, and infuses you with renewed energy.<center><Table><tr><td></td><td valign=center class=effect>You gain 5 Muscularity Points.</td> That's the code I'm parsing in v2.1, which detects Jabanero but not Jalapeno damage (I rarely use...
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