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    SmartStasis -- a complex script for a simple CCS

    Hmm. When I bring in my mini-hipster my combat log gets spammed with Expression syntax error for 'modifier_eval()': expected end, found ,
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    SmartStasis -- a complex script for a simple CCS

    Sorry, where'd BatBrain 0.8.0 get off to? I used the version in the first post but it's 0.7.9.
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    Bug - Fixed r8868 - buying TPS drinks instead of creating them?

    I have a tiny plastic sword, and I've noticed that with r8868, if I don't have the appropriate fruit to make a TPS drink, when I try to drink it (as in "drink bodyslam" in the CLI with no limes) Mafia will try to buy the drink, rather than buying the fruit and making the drink. This doesn't...
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    Ash function to check location exists?

    Is there an ash function that takes in a location and returns whether or not it's actually available to be adventured in at the present time? For examplelocation_exists($location[hippy camp])to see if the hippy camp is there or out of reach or bombed back to the stone age? It'd be nice but not...
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    Bug - Fixed Coinmaster frame errantly re-equipping Dancing Frog

    When I try to buy something from Big Brother, the frame puts a das boot on my dancing frog, even though > familiar dancing Putting Amaretto the Coffee Pixie back into terrarium... Taking Sweekee the Dancing Frog out of terrarium... Requests complete. > equip amphibious tophat Putting on...
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    Bug - Fixed Bad classification on underwater drops?

    Even though only a few underwater drops are actually pickpocketable, the internal item database classes them as generic drops rather than non-pickpocketable (or maybe they should be conditional since I don't think they can be yellow-rayed either). For example: > ash...
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    CLI command for wine locations?

    I know that Mafia knows which wines are in which corners of the wine cellar; it displays in the relay browser. Can I get that information out of the CLI? "dusty" will show which bottle of wine is which but not where they drop, and the location details just show all six bottles in every corner...
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    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    Yeah, that seems to work fine. Just need to reset that counter in my breakfast script and I'm golden. Thank you!
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    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    I have a quick question on usage. I've got this script set up and working properly to trigger counters, but I'm curious how to use it to help me do a specific thing. I have an arbitrarily large supply of absinthe, but all I want to get is three not-a-pipes a day (generally a bounty with...
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    Bug - Fixed Mafia doesn't visit Noob Cave to clear gong prompt

    Yes, that works fine. Thank you!
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    Bug - Fixed Mafia doesn't visit Noob Cave to clear gong prompt

    I'm pretty sure it's not that, as my current revision (it should say in the log) is 8680.
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    Bug - Fixed Mafia doesn't visit Noob Cave to clear gong prompt

    When I try to use a gong from the CLI (as in "gong bird") when my form has run out Mafia only displays "unexpected error - debug log printed" and doesn't go anywhere. I've attached the log.
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    Bug - Fixed Chocolate starter items not properly used

    So when I found out there were chocolate starter items ToT-able with the epic gear on, I went and got some. However, when I try to use one -- any one -- from the CLI, I get (for example): > use chocolate disco ball Using 1 chocolate disco ball... Finished using 1 chocolate disco ball. It...
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    SmartStasis -- a complex script for a simple CCS

    A bit belatedly, but no, I wasn't trying to steal your thunder. I looked at your (earlier) rave consult script, the one that just pickpocketed, and adapted the logic. Then I posted it the next morning once I was satisfied it'd work. There may still be a bug or two somewhere, but it's nothing...
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    SmartStasis -- a complex script for a simple CCS

    Here's a slight update to SmartStasis. It'll try to perform the various rave combos if you're capable of them and they make sense to do, including the rave pickpocket combo if you haven't stolen something with FirstThingsFirst. FirstThingsFirst was tweaked slightly to incorporate these...
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    First Things First -- a multipurpose pre-combat consult script

    Here's a slight update of FirstThingsFirst.ash to work with some changes I made to SmartStasis to incorporate disco combos. It'll try to pick pockets twice if you've got the Bling of the New Wave on, and it explicitly initializes "stolen" so that other scripts can pick up the value of that item...
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    SmartStasis -- a complex script for a simple CCS

    In non-Rave combo-related news I've been noticing a problem for a while with SS recognizing monsters. While I'm cupcaking in the great trip it expects monsters called "the Angels of Avalon" and "the Elders of the Gentle Race", both of which create invalid monster values. It's nothing major, but...
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    Newbie Adventuring Question (stop on conditions)

    Aw. So I'm guessing there's no way to tell why adventure() stops, either? So, for example, if adventure() stops because mafia stopped the adventure sequence when my familiar's sugar shield broke, there's no way to figure out what happened?
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    Newbie Adventuring Question (stop on conditions)

    So, getting my feet wet with ASH scripting, I made the attached script to automate a fun thing I was doing - adventuring with my stocking mimic until it dropped a particular kind of candy, eating that candy, and continuing on adventuring. I originally just used while (adventure(advs, place)) to...
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