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    raidlog override a la Dr. Evi1

    I think I'm satisfied with it so far. I just need to fill in the missing matchers, and make a special place for those ... 2? items that are 10/instance. Also, I should get around to the detailed kill sheet tomorrow, but for now, I feel there is plenty enough info to consider this dungeon...
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    raidlog override a la Dr. Evi1

    If eau and pencils are the only limited-and-greater-than-one items, then I could probably make a case to include them somewhere specific to them. As for the 1/instance items, I'll just stick with my original idea for noncombats, and you can see them listed there. When complete, this would be...
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    raidlog override a la Dr. Evi1

    Aside from the ghost pencils and freddies, what else is x/instance where x>1?
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    raidlog override a la Dr. Evi1

    My problem with the more-than-once-per is that that generates a separate column from the other choices from the same noncombat. Again, I'm rethinking the noncombats entirely and may find a different way to show them. As for the once-per items having their own table, that separates them from...
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    raidlog override a la Dr. Evi1

    Kiss Level, elements, and species balance were all going to be included. As for keeping track of the per-instance items, I was wondering if I should handle the noncombats differently than I was planning. I'd have to look into exactly how many per-instance items there are and see what the best...
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    raidlog override a la Dr. Evi1

    Okay. So, basic info is up. Kills/defeats. I'll work on getting up the element/species kill tables up too, since I've been hearing that some people want the info. Noncombats are a mess. I've only *just* started to actually play in the dungeon, seeing how things work, and I've picked up a few...
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    raidlog override a la Dr. Evi1

    Interesting theory. I'll look out for that info. Okay, this is nearing ready to post, but um... does anybody know the image name of the Zombie HOA? That's the only thing I'm missing for the preliminary update.
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    raidlog override a la Dr. Evi1

    Okay. Scratch that. Instead of separating out all the elements and species, each area's table will just be Player Name, Kills, Defeats, NC1, NC2, NC3, Total. I will include a second, hidden, table that has a more detailed kill/defeat information, for anybody that wants to know (but they seem to...
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    raidlog override a la Dr. Evi1

    Hm, I'll look into that. Shouldn't be too hard to be like "yo, no logs for no dungeon". Anyway, sadly the new dungeon comes at a time when I'm too busy to even PLAY KoL let alone write scripts for it. However, I did drop in for a few minutes last night to look at things, and I've started...
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    Bug - Fixed chatBot != chatbot

    When setting the script via Preference->Automation, mafia saves the preference as chatBotScript instead of chatbotScript.
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    Bug chatbotScript executing twice

    This isn't the behavior I am seeing. I'm using Older chat, not ActiveChat. Sending the message (to myself) results in *one* output to the gCLI, regardless of how I send it (from gCLI with /msg, from gCLI with ash chat_private, from a separate script with chat_private, and in the relay browser...
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    Bug chatbotScript executing twice

    That's demonstrably false. Demonstration: test.ash:void main(string who, string what, string where){ if(where!="")return; print(who+": "+what); if(who!=my_name())return; print(what); } Output from manual send:Almighty Sapling: Seven Seven Output from void main(){ chat_private("almighty...
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    Bug chatbotScript executing twice

    So, I've tried to replicate the issue on a smaller scale, but I haven't been able to. It seems that my buffbot, when sending himself commands (using chat_private() to himself, from his loginScript) is running the chatbotScript twice. I thought at first maybe somehow the loginScript was being...
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    Character Info Toolbox

    That said, I don't hate the How Many Times dialogue, but I don't know if there's a good way to replicate that with KoLmafia's up. EDIT: I just noticed that you don't actually rely on up anyway.. so yeah, this wouldn't be too hard then, no?
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    Character Info Toolbox

    Could we maybe get the option to use mafia's upping rather than KoL's built-in? I don't like the Results windows flooding my main screen. Or, if this can be stopped while still using the built-in, then that.
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    Character Info Toolbox

    His. I'm fairly certain that the Intrinsics only appear before effects when the only effects you have are mafia-added, otherwise they appear below.
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    Scripts on SVN

    Were I to do that (have this account changed to Almighty Sapling [without space if need be]) would I be able to then make a new account with the name "bordemstirs" for her to continue using? She never posts anything, but I think she'd be upset if I outright *stole* her account (even though you...
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    Character Info Toolbox

    EDIT: Three different setups for Intrinsic failure. Effects & Intrinsics, Uparrows disabled: <center id='rollover' class=tiny style='color: red; cursor: pointer;' onClick='doc("maintenance");'></center><center><table align=center><tr><td><a class=nounder target=mainpane...
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    Scripts on SVN

    Congratulations, I actually lolled, but no. In real life, the person to whom the handle bordemstirs belongs is my best friend. She created this account to download a script, and I used it to do the same (because I'm lazy). But then I posted something. And then another. And before I realized...
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    Scripts on SVN

    Thanks! As with my other scripts, the author is actually Almighty Sapling.
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