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  1. B

    raidlog override a la Dr. Evi1

    I just sort of trusted your judgement and submitted your bugfix and suggestion without much thought. Sadly, I'm not actually very fond of this purple. Granted it is better than the cyan (sad useless cyan, I love you so much) I find that it is pretty painful against the gray of the Castle. I'll...
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    raidlog override a la Dr. Evi1

    With the last update I feel that Dreadsylvania is more or less complete. There is more that I had planned on adding but with my roughest semester starting I don't think I will have time to do much more and I'd like to at least get one KoLHS run in. Get in any last minute requests soon; sometime...
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    Psychose-a-Matic -- one-stop NPC psychiatric management

    I read this and my heart sank... I should have written that down? > count flick flickering pixel (7) I assumed I saved the hardest for last, so if one shines as "hardest" then I may not have it so bad... luckily: I always use mafia, so I can hopefully dig that out (how old is this content...
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    submitting commands through links to mafia?

    To answer your question, you simply pass whatever command you want to your own script, and then the script would run it. So, say you wanted a link to maximize for adventures (for example). You'd make a link to "charpane.php?cmd=maximize+adventures" (I'd rather use __FILE__ than hardcoding, but...
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    Debug logs and hunting down issues.

    Okay, so I found the ASH errors to go with these, but they don't make ANY SENSE at all. The index error is the middle line here: boolean acceptall=true; matcher appcheck=create_matcher("y <b>(\\d+)</b> p", visit_url("clan_office.php")); if((appcheck.find())&&(acceptall)){ Can't help but...
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    Debug logs and hunting down issues.

    So, I have a few debug logs. They come from account running very big scripts. I'd like to fix them, but the errors appear at random, and I have no idea how to force them to show up. Unexpected error, debug log printed. class java.lang.IndexOutOfBoundsException: Index: 5, Size: 3...
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    Feature - Implemented Adjust adventures gained from martini based drinks when wearing tuxedo shirt

    Auto-tux on drink Adventure gains from the tuxedo shirt are pretty decent. I just drank 4 soft green blah martinis, and noticed that mafia did not equip the tux for me (but was kind enough to put on my trousers whilst purchasing ingredients). Is this not a feature? If not, let's make it one...
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    raidlog override a la Dr. Evi1

    Individual scripts take precedence over master relays, right? Because that iframe links back to the clan_raidlogs.ash and not.. whatever file KoL uses for old logs. So it should work. The text you pasted earlier, was that straight from the source or did you copy it out of like... some DOM thing...
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    raidlog override a la Dr. Evi1

    Must be a bug on your side, works fine for me.
  10. B

    raidlog override a la Dr. Evi1

    I am painfully aware of this, but I am not javascript-savvy enough to handle it at this point. I will attempt to work on it when I have time, for now I suggest clicking as far left in the cell as possible, or clicking the noncombat name in the Castle table instead of the NC table. Xande1, your...
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    raidlog override a la Dr. Evi1

    I can understand that. I don't know what I was thinking with the gray text for hover. That was silly. White it is. As for the others... what you supplied was just a touch *too* bright for me. So I met you half-way with the last update. Literally half-way. EDIT: Also, all this multiple class...
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    raidlog override a la Dr. Evi1

    I am indeed planning on adding a bunch more, but RL has been super busy, so I haven't gotten around to it. As for the key... um... I think right now it uses retrieve_item, so it *should* purchase you a key if you don't have one, unless coinmasters aren't considered in the flow of that (or you...
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    raidlog override a la Dr. Evi1

    Okay, context menus have been added to the Item table and to the area tables (right click the noncombat names). Currently there is no checking done once it starts, so if something becomes unavailable before you get to it, it'll probably get stuck (and you'll need to correct it manually). More to...
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    Feature - Implemented Allow visit_url() to follow redirects in Relay Script

    If that page was being loaded to be displayed in the relay browser, then I could understand this being an issue. But the current script is asking for the information; presumably the script asking for the page would like to work with it, unadulterated. Other scripts should have nothing to do with...
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    Feature - Implemented Allow visit_url() to follow redirects in Relay Script

    Not sure if bug or feature, but it seems that visit_url() handles redirect requests differently in a relay override than a regular script. Same code, 2 debug logs: relay Connecting to clan_dreadsylvania.php... Requesting...
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    visit_url help.. again

    I'm not sure what I'm doing wrong. void executeCommand(string cmd){ matcher m=create_matcher("whichchoice value=(\\d*)",""); print(cmd); string url; if(cmd.to_int()>0){ url="clan_dreadsylvania.php?action=forceloc&loc="+cmd.char_at(0); string p=visit_url(url,true,true); print("first result...
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    Feature form_fields with arrays

    It looks like if I currently try to submit an array in a form, form_fields() handles it by returning multiple key-value pairs, where the keys start with the array name (including the brackets, escaped for HTML...) and successive items just append continuous underscores to this. Would it be...
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    raidlog override a la Dr. Evi1

    Okay, I see the problem. Because that action does not take a turn (and they've done nothing else) the function that puts users in the table skips over them, for having spent 0 turns in the area. I'll fix that. EDIT: fixed
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    raidlog override a la Dr. Evi1

    Is this not working for you? I've had most of the matchers in for at least a week (still awaiting Gawking text and Owl folder text, other that that I'm pretty sure the whole dungeon is covered). It seems to be displaying properly for me.
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    raidlog override a la Dr. Evi1

    Thanks, Bale! Noncombat locations fixed (all of them, was more than just the Castle). Winterbay: It looks like you haven't even completed one run... so maybe you fed him the other 1047 sheets prior to the KoL update where that started appearing in the logs? The script is getting data from the...
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