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    help with visit_url

    I'm gonna have to say there is something fishy going on with the way visit_url works in a relay script (... again...) I took the exact code, changed the write() to print(), saved it as a "normal" script. Drank the booze and loaded the page without a problem. Of course, being a loather of Java...
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    help with visit_url

    I cannot believe I didn't notice in like... 200 times going back and forth between link and visit_url() that one said "drink" and one said "item"... I feel like a dolt. As for ajax=1... about -how- simple is it? Like, just the relative bit of info regarding the drinking action? EDIT: made the...
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    help with visit_url

    I cannot for the life of me figure out what exactly I'm doing wrong, but I'm having trouble in a few places where visit_url isn't returning anything, no matter how I call it. string p="inv_booze.php?pwd="+my_hash()+"&which=1&whichdrink="+bev; string res=visit_url(p)...
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    Help to create a script to find which drinks you're missing from Trophy #106

    Just whipped this up real quick because I wanted a nice visual way to see what I needed. Thought I'd put it here in case others are looking for similar. It has room for improvement, and I already have a bunch more I want to add, but for now it's a pretty low-profile checklist. Drop it in relay...
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    Feature - Rejected only display warnings once

    Much like the new static{} only gets run once per instance of an Interpreter, could we also limit the WARNINGS: that get pushed to the gCLI to just once per creation? Or, even better, is there an option to just disable warnings? It doesn't seem helpful to have every unreachable bit of code get...
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    Bug - Not A Bug Fuzzy matching not actually ambiguous.

    Well, in this case my override data files weren't the problem (different instance of mafia, no overrides, especially not one for locations) but something weird happened out of my command. And, assuming in the future it is something that I cause and want to undo, update clear still requires a...
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    Bug - Not A Bug Fuzzy matching not actually ambiguous.

    update clear and restart fixed it. On a similar note: approximately how difficult/undesirable would it be to have a way to allow mafia to update all the internal data files without requiring a restart? Would make it easy on me when I update mafia and the new version erases some overrides and...
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    Bug - Not A Bug Fuzzy matching not actually ambiguous.

    Never seen this problem before, but noticed it today when I logged in. ash to_location("barrr"); returns barrrney's barrr barrrney's barrr Multiple matches against barrr. Not sure if there are any other places (not strictly "locations") this could occur (though I'm sure at least one exists) but...
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    Feature - Rejected Add wiki link to class in relay browser

    If you use Firefox (and maybe Chrome? not sure about how exactly that thing that is an Address Bar with a pretentious name really works) you can add the kolwiki to the Search Bar (the thing just right of the Address Bar) and save yourself some time there. Also, instead of typing out the full...
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    Alice's card sleeve.

    Huh, I thought it was once per account, to prevent people from doing crazy things to obtain and use it in HC. There are so many ways to fix that, but I seem to remember them choosing to just making the card a one-time purchase. When Valhalla got revamped they made store credit nonredeemable in...
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    Feature turn-free vs require in-a-boxes

    So, if I understand correctly, the "require" boxes will stop mafia from making an item if the boxen aren't present, whereas the "turn-free" box only affects the -display- of what can be made? I think then that there is some confusion by the fact that, with "require" checked, but off-screen, the...
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    Feature turn-free vs require in-a-boxes

    I'm having trouble imagining what, if any, the difference is between these two checkboxes is. It seems to me that they both trigger the same behavior, leading to some confusion when people notice the existence of one box, but are unaware (forgivable) of the other (usually, "require in-a-boxes"...
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    Feature - Implemented Misprice catcher

    While this is true, it's certainly not inclusive of all mistakes (items that cost more than 1m but are accidentally SEVERELY underpriced). While I'd like to assume that people won't leave out -two- digits, it's possible to do, and if you're going to Windows-Prompt people from making mistakes...
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    Feature - Implemented Indicator for dusty wine to pour is confusing

    I must admit that, at first, I was completely stumped by this. Had it been my first time using mafia, in hindsight, I would probably have figured it out no problem. However, being used to the "1st, 2nd, 3rd" made me completely go braindead. After about a minute of thought, however, it made sense...
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    Anti-mafia whining on G-D

    Idiom (n): A group of words established by usage as having a meaning not deducible from those of the individual words (e.g., raining cats and dogs). I willingly say "could care less" because, as you admit, it is an idiom. If it made sense semantically, it wouldn't be an idiom.
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    Feature - Implemented Stopping auto-scrolling to new posts in chat

    I'd like to see this same feature request applied to the gCLI: when a verbose or intensive script is running (or automating adventures) it can be a SUPER hassle trying to go back up and read something that catches your eye without halting outright. If the gCLI could be logged like chats and...
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    Bug - Waiting for Info Clan Snapshot errors

    Ah, yes, yes I can. *logs into KoL to grab it* A valid line: <td class=small valign=center>1   </td><td height=30 class=small valign=center>01/13/12  </td><td class=small valign=center><span title="Level at Ascension: 18">18</span>   </td><td class=small valign=center><img...
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    Feature - Implemented Let ASH scripts have "static" data

    Nope, that's exactly what I mean. And yeah, the workaround is simple, but can get pretty ugly for large programs with large amounts of data. Probably the rare case for ASH though.
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    Feature - Implemented Let ASH scripts have "static" data

    So far, I love this. Not sure if this would be an extension or a new feature, but could there be an "in between" static for function data? Declarations that occur once per invocation of the script, instead of once per creation of Interpreter. I have absolutely no idea how difficult this would...
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    Feature - Implemented Let ASH scripts have "static" data

    This sounds really cool. Just wondering what actions, exactly, cause a new Interpreter to be formed. So far it looks like the data will be executed once per mafia session, or again if the file changes. Are there any other actions that would cause a new interpreter to be created? And does logging...
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