You're confusing the two scripts. You can either use wormwood.ash by itself, without the cookie script configured, or you can use cookie-wormwood as the counter script, using a mood to use tiny bottles and adventuring manually (i.e. "adventure * haunted gallery").
Under the Moxie moon sign, AutoMCD uses the presence of the meat car in your inventory as a sign that you can get to the beach, and therefore to the Annoyotron. You can edit out the detection line if that is a problem.
As for your SC character working fine, the script also detects if you could...
I've made the change you suggested, except I've added a variable at the top of the script to decide if you want to use additional dance cards or not. It defaults to true, but at least you can change the preferences that way.
First thing I noticed is that your healing is completely outside the loop that adventures, so it won't have any effect. You could simply use recover_hp(0) and recover_mp(0) to trigger Mafia's recovery options. In combination with Bale's recovery script, it would recover for you without having...
Nothing better than the relay browser's basement helper. There are far too many variables to make such a script workable I think. You can put the major potion buffs in your mood as you find you're needing them, but I find that except for my mainstat buff, the other stat buffs often expire a...
You can autoadventure in the basement. Mafia will automatically switch to outfits called muscle, moxie, mysticality, mpdrain, gauntlet, and damage(for combat) as appropriate, aborting if you can't pass a level with your current buff status.
Other things to think about, perhaps an option to not get rid of junk food/drink on the grounds that it can be fed to a ggg/hobo (bonus points, detect if the character owns one and only dispose of junk food if they don't).
I personally prefer a config variable at the top of the script for stuff...
If you have "form of a bird" in your moods, Mafia automatically adventures at the noob cave to gather the welcome back adventure. Otherwise, mafia does nothing other than hitting the welcome back adventure while normally adventuring (since it doesn't take an adventure, it doesn't interfere with...
This looks pretty nice at first glance. I have one major beef with it, the default of smashing the various once-per-ascension boss loot items (boss bat stuff, etc). I suspect many or most people prefer to amass a collection of them. I don't think it should smash or otherwise dispose of...
Diff files are the gold standard for submission of software changes to free software projects everywhere. They are easy to parse to see what's changed as well as easy to apply to files that have been changed elsewhere.
It is KOLMafia's policy to avoid functionality to make it easier to write mallbots. mall_price is the only function available for getting prices from the mall, it gets the price of the 5th item available and only updates once per session.
The CCS scripts are the same across all your logins, but you can pick which one to use at any time, so you can pick a different named one for each login.
The script tries to save what step you're on so you can resume in place if you abort. However if it doesn't finish on one day, the next day it starts from where it left off. It needs modified to save the day it was run in it's status file. A workaround is to edit or remove progress.txt.
For...
FirstThingsFirst and SmartStasis (SS does everything FTF does and then some). At the very least, you need SmartStasis to handle the gremlin portion of the level 12 quest appropriately. Both are found in the CCS forums.
Neither of them identifies bang potions however. For that, you need the...