Search results

  1. T

    Bug - Fixed Second Pasta Guardian is not recognized

    Yep, looks like there's that whitespace you mentioned. Here's the bit of the source page that seems relevant: src="http://images.kingdomofloathing.com/adventureimages/angelwisp.gif" width=100 height=100></centeR>You concentrate, and summon a mass of writhing angel hair. A chill perm eates the...
  2. T

    Bug - Fixed Second Pasta Guardian is not recognized

    I've been using a Spice Ghost(SG) for a while (in Bad Moon.) I had summoned the SG three times today. I got the crystal orb of spirit wrangling, Used the orb to encapsulate the SG, then Used some shimmering tendrils to get an Angel Hair Wisp(AHW) for some bonus stats. I used the AHW in 4...
  3. T

    Bug - Fixed Itznotyerzitz Mine doesn't display where things were found

    Daily build r8779. It used to be that when you found an item (chrome ore, for example) then the picture of that item would remain on that spot. Now, it is just showing wall0011.gif, wall1011.gif, etc. -- the normal blank excavated area. I found that record useful, to keep track of what I'd...
  4. T

    Slime vial recipes

    Yet another thanks, Jason. Farmed up my 91 of each potion yesterday and today, and used this wonderful script to run through all the cooking permutations. I especially like the reminder at the end to buy the Color Wheel of Yuck trophy. :D And, after the cooking redesign mentioned above, the...
  5. T

    Feature - Implemented Major Ray counters now give 150 turn effects

    +1 vote for colorizing the Everything Looks... effects. I'm finding that I leave the recharge counters there just so I have the color cue.
  6. T

    Feature - Implemented Add MCD choice page before fighting the Baron

    The mansion is a choice adventure; when you discover it, you can Knock on the door (fight the baron) or Leave it be. The MCD options could be integrated into that, perhaps; I'm imagining Mafia choosing to Leave, then changing the MCD, then going back to the mansion. That's assuming that...
  7. T

    Bug - Fixed chefTurnsUsed and bartenderTurnsUsed count everything, not just Fancy

    Thought this might be true when I had to make a lot more AC/SHC drinks than I expected at the end of my last run to blow up the 'tender. chefTurnsUsed gets incremented for every step of cooking, not just for steps using a Fancy Ingredient. bartenderTurnsUsed is similar for mixing. Tested with...
  8. T

    Bug - Fixed Buying hair spray for the tower when not needed

    (As originally posted over here, where it was suggested I start a new report.) With r8635, I just started my trip up the tower. After clicking on the Gate to advance to levels 1-3, I saw this in my gCLI: Tower Guardian #6: unrecognized. Searching for "hair spray"... Requests complete...
  9. T

    Bug - Fixed Retrieve all possible tower items even if you have a telescope

    With r8635, I just started my trip up the tower. After clicking on the Gate to advance to levels 1-3, I saw this in my gCLI: Tower Guardian #6: unrecognized. Searching for "hair spray"... Requests complete. Purchasing hair spray (1 @ 24)... You acquire an item: hair spray You spent 24 Meat...
  10. T

    Bug - Fixed Buffbot buff casting weirdness

    Well, healing the HP would be so the next Lucifer restores the max MP. But it does seem that the mana-burning can be turned off...
  11. T

    Bug - Waiting for Info Turn counting problems?

    Not quite; it was 2 cookies that gave random useless numbers due to a null counter, then an adventure that called adventure.php and set the counter, then a cookie that gave the now-valid counter (168). It wouldn't have mattered how many cookies V had eaten before the adventure in the Billiard...
  12. T

    Bug - Waiting for Info Turn counting problems?

    She had 6 unique numbers with 2 immediately eaten cookies -- which only can happen if: a) the semirare counter is 0, meaning the semirare is ready to occur on the next adventure; b) the semirare counter is null, meaning the character is either newly ascended or had spent the last semirare...
  13. T

    Bug - Fixed Game Grid hats give stat-specific exp gains

    Current daily build, r8633 While setting up for +muscle exp gains, a "modtrace exp" showed me that the googly-star hat from the Game Grid is listed as +3.00 under Experience, not under Muscle Experience as it should be, so it gets distributed incorrectly. I don't have the other two to check...
  14. T

    Bug - Waiting for Info Turn counting problems?

    You say you had stopped eating cookies prior to this; how's this for a possible scenario? It uses one big assumption that I'm not sure of -- that the NS battles don't use adventure.php (and thus wouldn't set the semirare counter): Your previous semirare (unknown to you, as you had stopped...
  15. T

    Bug - Fixed Invalid Monster Stats From Putty

    I noticed that my puttied fossilized baboon and cameraied fossilized wyrm are each listed as slime monsters in the Daily Deeds (I had been in the Slime Tube, though I don't recall if it was immediately before using and copying the skulls.) However, I'm using an old build (8577) and figured it...
  16. T

    Feature - Implemented Track free mining with Unaccompanied Miner

    But it's not a tome skill, like Snowcones or Sugar Sheets, that goes on your bookshelf. It's like the hobo skill books, where you have to perm the skill if you want to keep it. (Or Summon Crimbo Candy, or the Crimbo Carols Ch 1-6, or the Trader skills, ...)
  17. T

    Bug - Fixed Familiar weight adjusted by -20 pounds

    OK, I just went to adventure in the Anemone Mine, and in the gCLI -- right before it listed out the happenings of the combat -- it stated "Adjusting familiar weight by -25 pounds" and now shows the groupie as 39 pounds in the main interface (and if I then switch my location to the Giant's...
  18. T

    Bug - Fixed Familiar weight adjusted by -20 pounds

    OK, this was weird. I just noticed, when testing another bug, that my grouper groupie was being told she wasn't as fat as she really was. I looked back in the session log, and found this discrepency. I started the day with Sympathy, Empathy, and Leash (+5 lbs each) and Familial Ties (+10 lbs...
  19. T

    Bug - Fixed Familial Ties is a Hidden Familiar Weight

    Did a "modtrace familiar weight" while in the Anemone Mine, and saw that Familial Ties (the +10 lbs underwater effect gained from visiting The Eclectic Eels) is listed as Familiar Weight, not Hidden Familiar Weight. Crocodile Tear (+10 lbs underwater) and Greased-up Familiar (+5 lbs underwater)...
  20. T

    Feature - Implemented Set default amount to 1 in the input box for the quantity of items to create

    Along these lines, is there any counter in Mafia that tracks box servant use? If Mafia could tell me that I had used my bartender-itb 60 times, then I'd know I only have to worry about 20-40 more uses to blow it up. I keep forgetting to keep track myself, and have no idea if I need 20...
Back
Top