Search results

  1. T

    Feature - Implemented wand-zap item in daily deeds

    Looking at a wand (going to the zap menu) will simply say the wand is warm if it has been used once or more that day; it won't actually tell you anything about how hot it's gotten. Unlike the screen when you zap something, and you find out how searing hot the wand has become after that use. So...
  2. T

    Feature - Implemented Improve skill use tracking, particularly for daily-limited skills

    Well, technically, Consume Burrowgrub doesn't have a daily limit (practically, though, it'd be 6.) You can only use the Burrowgrub Hive once per day, and using it sets your "available grubs" counter to 3; that counter doesn't get reset at rollover, however, so you can use the hive on day X-1...
  3. T

    Bug - Not A Bug 'telescope high' causes abort if called second time

    I don't know; if you're looking high through your telescope, it's reasonable to assume you want that stat boost for the next ten turns. If it fails (because you've already looked high that day) that could cause the following actions to fail catastrophically because of that lower-than-expected...
  4. T

    Bug - Cannot Reproduce Keeps expecting bounty drops after getting lucre

    Goals was already unchecked, though I had tried checking and then unchecking the Goals, just in case that would reset it. No such luck. Well, taking the Disintegrating Cork bounty today (for the Spookyraven wine racks), and I ran it for more turns than I would need; I did not get the message...
  5. T

    Bug - Cannot Reproduce Keeps expecting bounty drops after getting lucre

    Saw this today on my multi who's farming the castle. Took the bounty on discarded pacifiers from Raver Giants. From my session log: On the next Raver Giant combat after that, it didn't put anything in the session log, but after the combat ended in the CLI it placed "Bounty item failed to...
  6. T

    Bug - Fixed Redrum data is incorrect

    And for curiosity, I dug back into the wiki history for redrum. Looks like the wiki info got changed here in June 2006, when Gaurinn said he imbibed 100 of them (though he does note the change to the FoB info was an assumption that FoB wouldn't have lower limites than the normal range.) I...
  7. T

    Bug - Fixed Redrum data is incorrect

    Well, had my main and multi each drink 6 redrums today (with Ode, so the results are all +3 adv from the Ode). Adventure/Myst gains were: 9/30, 8/24, 8/21, 8/16, 8/27, 8/20, 8/17, 8/30, 9/23, 9/27, 8/16, 9/18 Only 12 samples, granted, but I think that looks more like a 5-6 adventure range than...
  8. T

    Bug - Fixed Redrum data is incorrect

    Ok. Then I'll point out that an adventure range of 3-6 on a 3-drunk booze would be an average adventure/drunk gain of 1.5 instead of 2. And, yes, my info was from the wiki; I'm doing my part to make sure it has accurate numbers, but I can't test all the booze myself, I'll admit. :D And thanks...
  9. T

    Bug - Fixed Hermit haxored, no worthless item in inventory: permit purchase?!

    Um... question. Isn't that line from Other Accomplishments the one that indicates you've used the 31337 scroll for the first time (which results in you getting the stat script and the hermit script)? I don't believe there is any notification in the Quest Log that notes whether you've used the...
  10. T

    Bug - Fixed Redrum data is incorrect

    Looking at my Item Manager - Booze, I noticed that redrum seems to have the wrong info. Redrum is listed as 2.00 adv/drunk, when it should be 1.83 (like the monkey wrench or rum and cola that are also in my booze list; it's a 5-6 adv, 3 drunk booze.) I did not hav eOde running when I looked at...
  11. T

    Feature - Implemented Add counters for romantic wandering monsters

    The thread about the update with KoL-native Timers had this post from schlurp: Happily, I remembered to search before posting, so I'm bumping this thread rather than adding a duplicate request. So, seconding (thirding?) Bale's excellent post, before mine.
  12. T

    New Content - Rejected What about KoL timers?

    For the moment at least (I sent in a bug report about it, in game) they count as buffs as far as determining the power of Ultracolor shirts, and I'd expect also for things like PvP Purity tests and Ol' Scratch's debuffing threshold.
  13. T

    Feature - Implemented Gear Changer should list Your Previous Outfit

    I do use the "/outfit last" command in chat a fair bit, when I want to switch into a specialized outfit for a few turns and then go back to whatever I happened to be doing previously.
  14. T

    Bug - Fixed Modifier maximizer removes tiny top hat and cane without obvious reason

    I can confirm that for you. With my 16 pound WAF at my side without any familar equipment, modtrace item drop shows Fairy +19.46. When I then equip the mint-condition magic wand, modtrace lists Fairy as +31.89 (and has no separate listing for the wand, of course.)
  15. T

    Feature - Rejected Stabonic scroll in Daily Deeds

    Scroll's also been requested here: http://kolmafia.us/showthread.php?6181-Stabonic-scroll-in-Daily-Deeds I think I've seen it elsewhere, but I can't find it with a quick "stabonic" search. The coal paperweight would be the twin to the jingle bell, so that should be handled as well as the bell...
  16. T

    Feature - Implemented Improve skill use tracking, particularly for daily-limited skills

    Huh. OK, thanks, that makes sense. That would be anything that would be a per-day count or flag right? I noticed burrowgrubHiveUsed doesn't have an underscore; I'd think that would be reset each day (the summonsRemaining doesn't clear at rollover, so that makes sense not to have an _.) And...
  17. T

    Feature - Implemented Improve skill use tracking, particularly for daily-limited skills

    Or 8 if you're a sauceror with both skills and the Nemesis belt. Your variable list missed libramSummons (which is limited in that you run out of MaxMP to be able to cast any more; the variable is needed to calculate the cost of the next summon.) What's the difference between variables that...
  18. T

    Bug - Fixed Dusty bottles of wine - incorrect adv / drunk, or missing; also sewer booze/Ode error

    Upgraded to the current build version 9246 to double check this. I noticed some incorrect numbers in the Item Manager tab (Booze section) for the dusty bottles of Spookyraven wine while looking for some booze to drink during my BM run, and confirmed it now that I'm in aftercore. With no Ode...
  19. T

    New Content - Implemented Changes in the Rat Quest

    FWIW: I just went through the tavern cellar manually, visiting all squares that weren't on the left or bottom edges, and got none of the special squares. Then I started from the lower right corner and worked left and then up. Got the ring in the lower right corner, then found the faucet on the...
  20. T

    Bug - Fixed The smarmy pirate drops the flaregun @ 29.7%

    Current build r8809. Smarmy pirate is missing his flaregun drop, which the wiki states as observed at 29.7% (so, probably 30%.) And, after checking the rest of The Obligatory Pirate's Cove pirates, the sassy pirate is also missing his flaregun drop (also at 30%.) [The shifty pirate, however...
Back
Top