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  1. caphector

    Harvest – A highly customisable farming script

    I'm having issues with the relay script; when I run the config script I get this error: Invaild option type specified for setting 'har_gen_ccs': I tried deleting the script and it's dependancies and reinstalling to no effect. Commenting out this line: construct_option("har_gen_ccs"); means...
  2. caphector

    Adventure Advisor

    > telescope You have a telescope with 3 additional upgrades Outer gate: locked gate (Locks Like the Raven/Black No. 2 - NEED) Tower Guardian #1: best-selling novelist (plot hole - NEED) Tower Guardian #2: the fickle finger of f8 (razor-sharp can lid - have) Tower Guardian #3: pretty fly (spider...
  3. caphector

    Adventure Advisor

    It looks like it happens on zones that call for an item. Kitchen, bathroom, library, and bathroom all show it.
  4. caphector

    Adventure Advisor

    I really like the new Ascension Advisor feature; thanks for adding it! I did notice a slight bug in my copy: A few of the tooltips end in "aggregate boolean [string]". I've seen this on Haunted Kitchen, Guano Junction, and Haunted Library.
  5. caphector

    Adventure Advisor

    Mine has NOT reappeared, even after relaunching Mafia. I checked using find: $ find . -name *AdventureAdvisor* -print ./data/AdventureAdvisor_caphector.txt ./relay/relay_AdventureAdvisor.ash AdventureAdvisor appears to be running fine at this point despite not having AdventureAdvisor.txt.
  6. caphector

    Adventure Advisor

    My zlib verbosity was at three. I zipped AdventureAdvisor.txt and AdventureAdvisor_caphector.txt and and the issue went away. I can only assume there was an error in one of those files.
  7. caphector

    Adventure Advisor

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KoLmafia v15.1 r10906, Mac OS X, Java 1.6.0_31 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Please note: do not post this log in the KoLmafia thread. If you would like the dev team to look at it...
  8. caphector

    Adventure Advisor

    For some reason the script is aborting it's execution with an unexpected error. Here is what it prints out in the graphical CLI: Checking for updates (running Adventure Advisor ver. 2.6)... You have the latest AdventureAdvisor.txt. Will not check again today. Unexpected error, debug log...
  9. caphector

    Character Info Toolbox

    The 0.6.2.4 download still reports it's version as 0.6.2.3 in charpane.ash
  10. caphector

    Character Info Toolbox

    Every charpane load when I have the browser chat open. If I close kol chat, then it doesn't collapse. If I open chat then it does.
  11. caphector

    Character Info Toolbox

    I'm having an odd issue with this; stuff in Walls slides up to the top of the charpane, covering the Roof. If I move stuff in Walls to the Floor, it stops doing it. Also, if I pull basics.js from the Relay folder the issue stops until Mafia recreates the file on next launch. I'm seeing this in...
  12. caphector

    autoBasement.ash - Better basement automation

    I've been running this script and it's brilliant, except that on the Throwin' Down the Gauntlet test it tries to maximize muscle and can't get maximized enough, then stops. I can manually run these tests by maximizing my DA, so it's just a bit of a pain to have the script stop every so often.
  13. caphector

    autoBasement.ash - Better basement automation

    Small bug report; a couple times when I've gotten an error that it can't get a pirate brochure and then the script aborts. It can't get the pirate brochure because I've only got the pirate pamphlet in Barrrtleby's Barrrgain Books.
  14. caphector

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Huh, I thought it was in the vars_ file, like VALUE_OF_PRIME_STAT and VALUE_OF_NONPRIME_STAT, as per the dj_d: Was the script changed since that post was made to pull valueOfAdventure from Mafia rather than vars_?
  15. caphector

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    I'm seeing an issue similar to ammy55's; I'm running the ascend.ash version of the script with some low-meat characters and it'll loop when attempting to buy stuff it can't afford. Also, you say I can set valueOfAdventure in my vars_* file, but I don't see that variable. Looking at the...
  16. caphector

    Ascend.ash: hands-off ascension script

    dj_d, loving ascend.ash so far. I've got one odd bug you might be interested in; I've got one character that I was going to have the script finish ascending. Council currently reports two quests open: MacGuffin and island. Despite there being two open quests, ascend.ash is attempting to...
  17. caphector

    Contest: Name my upcoming combat script!

    I might as well throw a few ideas into the ring… MTM - Mash The Monsters (or Mobs) EPEE - Expediently Pummel Errant Enemies (Or just Expediently Pummel Enemies, but I like EPEE) KAPOW - I'd love a script called this, but I can't figure out a backronym AHA - Attack Hostile Antagonists
  18. caphector

    Make.meat.fast

    Farm.ash just suggested I go to The Worm Wood for my farming; I checked to see if it was pricing Tiny bottle of absinthe and it doesn't look like it was. The clover code looked pretty simple, so I added a similar check for tiny bottles. I don't know if I got the numbers right (particularly the...
  19. caphector

    Make.meat.fast

    What are the plans for Olfaction? I love the idea of the script, but right now I run it in sim mode and decide if I like the results, then set olfaction manually, and run it in farm mode. Is there any testing I can do to help move it forward?
  20. caphector

    PriceAdvisor: Maximize your profits

    Is there any easy way to go through a list of items? I'd been hoping to do "pa tiny plastic *", but Mafia's CLI doesn't support variables like that.
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