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  1. T

    find_demons.ash

    Oh ok, thanks for the clarification on that. So I guess that means my code will work if I just throw it in a while loop. Although I think I should put some kind of limit or something, to stop it from wasting all of your meat on scrolls and candles if the RNG decides to screw you.
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    find_demons.ash

    Sounds like a lot of these problems are coming from canadv, like zarqon said I would make sure you have the latest version. (The unknown location is from canadv, and the spading problem sounds like it might be too) As for the pie demon, if what you say is true then I guess maybe I could use...
  3. T

    Any script requests?

    Okay, so it sounds like maybe if I made some simulation method to determine who will most likely win and then make a decision based on that. And i guess i should probably also take into account +/-ML too. Man, this is starting to sound very mathy.
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    find_demons.ash

    I already have my pie demon's name, so I can't test that one. But according to the wiki you sometimes get the pie demon's name when you summon an incorrect demon name. So unless anyone has a demon named fail, I think that should work.
  5. T

    Any script requests?

    thanks caky, i'm sure that'll help when i'm trying to write my own one. ok guys, so here's what i was thinking for steps (and i don't know how do-able these steps are, or if i'm missing some steps, so tell me what you think) ftf get the monsters resistance and weakness info calculate how...
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    find_demons.ash

    This is a simple script to find the names of all the demons, as requested here. It requires zarqon's canadv.ash and zlib.ash to work. This script should be completely working now. :D Make sure you have the latest versions of canadv and zlib, both have changed recently and it won't work unless...
  7. T

    Any script requests?

    Working on this one now, should be done soon. EDIT: done. not fully tested yet, so let me know if it works for you.
  8. T

    Any script requests?

    Thanks for all the ideas :D I'll see what I can do That does sound like an interesting challenge... might give it a try.
  9. T

    Any script requests?

    I'm not familiar with how the casino works and I'm too drunk to try it out now, so I'll try it out some time when I'm less drunk and then see what I can do about a casino bot script
  10. T

    Any script requests?

    That sounds interesting, I'll look into that and see if it seems do-able.
  11. T

    Any script requests?

    As much as I love Python (It's an awesome language :D) I don't think I have quite enough time to do that right now. Though if you want to start working on it, I'd be happy to help where I can.
  12. T

    Any script requests?

    I can't really think of anything to make at the moment, so if anyone has any requests let me know and I'll try to work on them :)
  13. T

    Profit -- get an accurate meat/adv estimate for a given zone

    I was actually thinking of writing something like this but it looks like you beat me to it, nice work :D EDIT: I hope this comment didn't offend anyone, I didn't mean to :( I removed the potentially offensive part.
  14. T

    Is there a file somewhere that has food/drink adv gains?

    here's an example that gets the data from fullness.txt and prints out one of the entries: record fullness_info { int level; string adv; string musc; string myst; string mox; }; void print(fullness_info fi) { print(fi.level + ", " + fi.adv + ", " + fi.musc + ", " + fi.myst + ", " +...
  15. T

    Is there a file somewhere that has food/drink adv gains?

    fullness.txt for food inebriety.txt for drinks spleenhit.txt for spleeny items (These are all internal kolmafia files no need to download them, I just provided the links so you can see the format)
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    CanAdv -- check whether you can adventure at a given location

    oh ok cool, well then i guess i'll just leave my file there in case anyone wants to see, as long as you don't mind :)
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    CanAdv -- check whether you can adventure at a given location

    zarqon, did you also accept my changes for the F'c'le, Poop Deck, and Belowdecks? (Let me know and I'll delete the file I posted)
  18. T

    CanAdv -- check whether you can adventure at a given location

    So I guess Zarqon is giving up on this one, but I still think it would be a useful script. I've corrected the logic for a couple locations: Drunken Stupor, St. Sneaky Pete's Day Stupor, Fernswarthy's Ruins, F'c'le, Poop Deck, Belowdecks. And they all work properly now (at least for my account.)...
  19. T

    Aggregate reference expected

    really? that's surprising... are you sure the error is still coming from that line and not another place where you did something similar? if you post the script again i'll take a look
  20. T

    CS question: Elegent way to calculate map permutations

    That's the strangest oddness test I've ever seen, why not: if ( temp % 2 == 1 )
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