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    First Things First -- a multipurpose pre-combat consult script

    Even in HC you might want to collect a lucre in the Cove when you haven't yet finished collecting insults in the Barrr...
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    Help making combat items map

    Hi Zarqon, I was just wondering, are you planning to produce a general-purpose combat script that can optimally fight each battle? Something along the lines of the FightOptimizer script, but more comprehensive and with more options? That script does a pretty good job of using optimal skills...
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    FightOptimizer.ash

    I had this kind of problem, which is why I added the LESS_PESSIMISTIC flag. Have you tried setting that to true? The default settings assume you might always get hit (by a crit I guess), and that you will do minimum damage from your hits/spells.
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    FightOptimizer.ash

    Hmm, guess I should have tested that first... I've fixed that, and added a few other things: jiggle staff (useful guaranteed hit for no MP) some spell damage formulae fixes doesn't try to steal if monster has no items new LESS_PESSIMISTIC flag (false, i.e. off, by default) The formulae in...
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    FightOptimizer.ash

    @halfvoid - only *slightly* quicker? Can you do a "view HTML source" on the fight page and see if it contains the text "You're fighting" followed by "<div id='fightform'" shortly after? If the script doesn't find them (in that order), it falls back to matching the damage regex against the whole...
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    FightOptimizer.ash

    Ok, I've attached the updated script. The main changes are from line 2255. I've also added Tango of Terror (does no one else use this?). The script's not been extensively tested as I've ascended recently and I'm in HC. Edit: This version of the script is obsolete, newer version in later post.
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    FightOptimizer.ash

    Now that there is a new profile function available, it's easier to find out why this script is so slow: Count Total Net Name (sorted by net time) 19 289.807 289.807 group_string(string, string) 1 342.837 46.632 toplevel 4 6.045 6.045 attack() 45 0.271 0.086...
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    Daily Dungeon Diver -- intelligent automation with NO-calendar-empowered prediction!

    There seems to be a bug in the test for resistance - you use all lower case, but it needs to be mixed case: > ash numeric_modifier($item[White Satin Pants], "sleaze resistance") Returned: 0.0 > ash numeric_modifier($item[White Satin Pants], "Sleaze Resistance") Returned: 2.0 Also is there...
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    Daily Dungeon Diver -- intelligent automation with NO-calendar-empowered prediction!

    I know the list of resistance items is not meant to be exhaustive, but is there any reason for leaving out lihc face? It's what I usually have available first for spooky resistance... Thanks for the script!
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