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    [8.1+] Sako's "soft" kitchen farming script - new recipe version

    Uhm, not only reagents, if you want to use Saucecrafting for eating reagent pasta everyday (its purpose in this script), the character with Saucecrafting has to cook the sauce needed (himalayan hidalgo sauce, fancy schmancy cheese sauce, sauce of the ages) then send those to the other player. As...
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    [8.1+] Sako's "soft" kitchen farming script - new recipe version

    Re: Sako's "soft" kitchen farming script - new recipe version Ok, I'm officially the worst. It was a newly ascended character. Stupid dinghy... And yeah, works fine without the manual-hippy-equipping, so I'm removing those lines. Thanks everyone.
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    [8.1+] Sako's "soft" kitchen farming script - new recipe version

    Re: Sako's "soft" kitchen farming script - new recipe version // Buys herbs from the hippies. if (item_amount($item[herbs]) < blendNeeded) { cli_execute("outfit filthy hippy disguise"); buy(blendNeeded - item_amount($item[herbs]), $item[herbs]); cli_execute("outfit rollover"); } Looks like...
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    have_effect() not working in 8.1?

    I see... it's working fine now. Thanks!
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    have_effect() not working in 8.1?

    void CheckOde(int x) { int iterations; if (have_skill($skill[The Ode To Booze])) { if (have_effect($effect[Ode To Booze]) < 1) { restoreMP(50); use_skill(1, $skill[The Ode To Booze]); } } else { if (have_effect($effect[Ode To Booze]) < 1) { if (x == 1)...
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    have_effect() not working in 8.1?

    Still no fix for this? My script keeps waiting for Ode to Booze, with or without the "the", using 8.1.
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    [8.1+] Sako's "soft" kitchen farming script - new recipe version

    Re: Sako's "soft" kitchen farming script - v3.0 Thanks Veracity ^_^ I finished the working version with the new chow mein recipe. Be sure to use mafia 8.1. Some features are still untested, post here if you encounter weird behavior. [EDIT] fixed some stupid mistakes in the script.
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    illarion's healing script v1.0 (ASH)

    You might want to add a check on the beaten up effect. if (have_effect($effect[beaten up]) > 0) { if (item_amount($item[soft green echo eyedrop antidote]) < 1) { buy(1, $item[soft green echo eyedrop antidote]); } } if (have_effect($effect[beaten up]) > 0) { cli_execute("uneffect beaten...
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    [8.1+] Sako's "soft" kitchen farming script - new recipe version

    Re: Sako's "soft" kitchen farming script - v3.0 The script will be modified as I get to level 15 on this ascension. For now, just remove the cookChows() reference in the main method, and just farm the noodles. EDIT: is there any way to use the Wok of Ages in mafia as for now?
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    Multi-account script...

    Yeah, I'd never use like 50 accounts at once... I usually run the batch file with 2 characters at once, and I'm fine with it, as it uses an average 30% of my dialup connection, and 2 instances of javaw still use less memory than Firefox. Not that I have ram problems with 1GB DDR :p
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    Multi-account script...

    Just a little change to Efil's .bat file, to log on multiple accounts at once. start java -jar KoLmafia-7.1.jar --CLI script=scripts\script3.txt start java -jar KoLmafia-7.1.jar --CLI script=scripts\script2.txt start java -jar KoLmafia-7.1.jar --CLI script=scripts\script1.txt start java -jar...
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    Icy Peak script (again)

    I usually pay the buffbot at the end of my run, so I don't have to wait for the buffs the next day. And what's the point of requesting more than one shot of Ode at the same time?
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    Starting a library

    Same here... I'm definitely gonna use some of this stuff. Good work~ Off topic: hasn't anybody noticed the typo in the title of this board?
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    [8.1+] Sako's "soft" kitchen farming script - new recipe version

    Re: Sako's "soft" kitchen farming script - v3.0 Made another revision of the script, and changed the first post accordingly. Enjoy~
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    Rare Hunting Script

    Still, a person who adventures ONLY in those locations might have a slightly better chance to get them. It can be a decent babysitting script for mid-level characters who still can't farm the peak...
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    Rare Hunting Script

    Here's how I modified it, it's working, just save it as "whatever.ash". void main() { while(my_adventures() >= 5) { //adventure(1, $location[spooky forest]); adventure(1, $location[deep fat friar's gate]); adventure(1, $location[sleazy back alley]); adventure(1, $location[knob goblin...
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    Icy Peak Meat Farming updated April 29

    To Efil: I think there's a problem in the drinkIt methods. I think it should be void DBDrinkIt(item fruit, item bottle, item base, item mixer, item final) { while(my_inebriety() <= (MyMaxInebriety() -4)) { if(my_inebriety() > (MyMaxInebriety() -4)) break; DBDrinking(fruit, bottle...
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    Refreshing stats

    Yup, it was me who posted on the main forums about it :p Thanks for the hint, I set it so that the script refreshes the status before casting Leash. ^_^
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    Refreshing stats

    There's a bug in the current version of KoLmafia, for which the sidepane doesn't correctly refresh the regenerated HP/MP by using a plexiglass pith helmet. I'm running a script that casts Leash every 10 turns- my MP gets compeltely draught after some time, when in reality, it's at maximum. Is...
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    Icy Peak Meat Farming updated April 29

    Re: Icy Peak Meat Farming but this one falls into several categories. I see. I just added Leash because it's a self-buff; I usually get the other effects from Testudinata. Anyway, I'm really looking forward to the final version of this script. Keep up the good work.
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