Search results

  1. A

    Veracity's Garden Harvester

    This script looks amazing! I look forward to trying it out. I did have a question - You say "You configure it with a single property - VGH.GardenCrops." What does that mean, exactly? To configure it, do I need to type VGH.GardenCrops into the Graphical CLI? Or is that a file that I need to...
  2. A

    KGBriefcase

    Exxxxcellent, pretty sure I can manage that. Thank you for the help! ~Aramada
  3. A

    KGBriefcase

    That looks incredibly cool! I....::hangs head in shame:: I have no idea how to get to it. So, I'm in mafia, I pull the General list down to Relay Browser. Said tab opens up in my browser window, and then I do....what, to be able to see the screen you posted? ~Aramada
  4. A

    KGBriefcase

    "should show the current enchantments (in red) " ::checks:: Woot woot! The three I asked for are currently red. Thanks so much, that's exactly what I needed to know. ~Aramada
  5. A

    KGBriefcase

    Um, thanks, but that doesn't actually answer my questions. I ran briefcase help...that's how I found out about the enchantments in the first place. Briefcase help doesn't tell me if what I posted above is how it is supposed to look when I select enchantments, doesn't tell me if setting the...
  6. A

    KGBriefcase

    So, I am hella late to the game on this, having only used the script to get delicious martinis and cigars. In looking around, I saw the enchantments option, which looks amaazzzzing. So I tried it out, putting briefcase enchantment spell absorption fights into the CLI and hit enter. It did...
  7. A

    Time-Spinner Far Future Solver

    "Open the script's working copy in the project's /svn directory, and make your edits. Always make sure the project in /svn has your changes" What does this mean? The only "working copy" I know is the .ash file in the Scripts folder on my computer. I don't think that's what it's talking about...
  8. A

    Time-Spinner Far Future Solver

    Awesome, thanks! I know now. Thanks again!! ~Aramada
  9. A

    Time-Spinner Far Future Solver

    Is there a way to prevent this (remove some code, add some code, something), or do I have to avoid it by not using the Mall command and research manually? ~Aramada
  10. A

    missingManuel.ash - Yet Another Manuel Script!

    DAMN IT! I know better than to post before I update my Mafia build. Thanks Erich, for letting me know all will be magically fixed when I do! (Also, Turing, may I just say once again that this is one of the best scripts EVER? Cool.) ~Aramada
  11. A

    missingManuel.ash - Yet Another Manuel Script!

    I ran this script today, and pretty much every single monster came back with an error message: "Manuel says that 'Zombie Clown' (302) has unrecognized image", Manuel says that 'yakuza guard' (1311) has unrecognized image '', Manuel says that 'Tin of Submardines' (1855) has unrecognized image "...
  12. A

    crimbo2015

    Digitrev, would it be possible to do the same thing with the Oasis and the Ultrhydrated effect? Much appreciated if so. ~Aramada
  13. A

    crimbo2015

    Thanks Digitrev!! ~Aramada
  14. A

    crimbo2015

    Can The Shore, Inc. Travel Agency be excluded as a place it tries? There aren't any combats there, and for me, at least, the script keeps getting hung up there (no matter how many times I try to set choiceAdventure793=4 Thanks for considering. ~Aramada
  15. A

    crimbo2015

    Crimbo 2015 Script I thought this meant copy and paste zlib c2015_zoneprep = true into the CLI. However, when I did that, I get the response "No setting named 'zlib c2015_zoneprep' exists." So what am I actually supposed to do to set it to do zone preparation? ~Aramada
  16. A

    KingdomExplorer

    So, was thinking about seeing if I could use this script for my Elf/Reindeer proselytizing, and given that I don't code, and therefore don't read code, I could not answer the following questions about the script: Is there a way to tell it, instead of adventuring in every zone you haven't been...
  17. A

    Commissioned Script Request - Spelunky Script for Getting YoMama Factoids

    Thank you very much to the folks who PMd me with thoughts and advice and help. Really appreciate it! The situation has been handled, so I am closing this thread. Again, thanks and much love to the Mafia community! ~Aramada
  18. A

    Commissioned Script Request - Spelunky Script for Getting YoMama Factoids

    CLOSED Commissioned Script Request - Spelunky Script for Getting YoMama Factoids I was told this was the correct forum for making a script request. If I am in error, Admins, please feel free to move this to wherever it should be. I suck at Spelunky. I have played it quite a bit, really enjoy...
  19. A

    missingManuel.ash - Yet Another Manuel Script!

    ::checks Mafia version::realizes it is 16240:: DOH! Sorry about that, I know better. After HotStuff nuked them from being copyable, the one in my Rain Doh still LOOKED like it had a monster in it, but as soon as I tried to use it, I got a message about how something strange happened and the...
  20. A

    missingManuel.ash - Yet Another Manuel Script!

    The pumpkin tree (one of the four Shivering Timbers) trees doesn't seem to be showing up in the script. I don't have any of its factoids, the fur tree or the hangman tree. The last two are showing up when I run the script as me needing 3 factoids each. The pumpkin tree is not showing at all...
Back
Top