Search results

  1. U

    Request for help scripting combat in batfellow

    I'm working on a script to at least partially automate batfellow, but I'm not sure how to deal with combat. I'm better at repurposing existing code than writing my own, but I haven't seen any batfellow scripts to rip things off from. Any suggestions how to get mafia to use a kickball when I am...
  2. U

    MultiCAB - Show an extra Combat Action Bar

    Thanks, DCLS. Looks great. I just screencapped my action bars, installed it, and it didn't wipe anything out, so best of all worlds.
  3. U

    Bug - Waiting for Info CCS firing automatically (rare and intermittent)

    In the last week or so, a few times a day my mafia CCS seems to fire automatically at the start of combat. It doesn't happen consistently, but it is often enough it seemed worth mentioning. Basically, every once in a while when I go to use a skill manually at the start of a fight, I'll get...
  4. U

    Feature - Implemented Spelunky Helper

    I wasn't seeing the noncombat phase tracking in the character pane after setting spelunkyHints = true. A clannie with the same issue told me I should set a non-apathetic mood, and that seems to have fixed it.
  5. U

    New Content - Implemented August 2015 Item of the Month: airplane charter: That 70's Volcano

    Thanks lost, worked like a charm today. I have read through bombar's crimbonium mining script, and it should be fairly readily adapted to gold mining, but the logic is trickier. In that mine, the only sparkles were cave-ins and crimbonium. I might give it a shot if we make it through this...
  6. U

    New Content - Implemented August 2015 Item of the Month: airplane charter: That 70's Volcano

    It looks like mining "1,970 carat gold" (19,700 meat autosell) in the volcano is high enough meat/adventure to potentially warrant some additional mafia support. I have averaged 3520 meat per adventure (after costs) over the last 468 adventures, and since this farming doesn't require any perms...
  7. U

    Feature - Implemented Fortunate Resolve

    Seems spading for fortunate resolve was not completely accurate: From /challenge, while discussing Fortunate Resolve: Edit: hmm, looking at the kolspading thread in more detail, it was pretty definitively +5% meat at the time of spading. Do we trust the spade? Edit: beanbat meat spading...
  8. U

    Character Info Toolbox

    Hey, thanks for the gear interface. It's really changing the way I can interact through the relay browser for the better. Today I saw the addition of the option to Pull gear that's not currently in my inventory. Would it be possible to get a flag to disable showing gear that's not currently in...
  9. U

    New Content - Implemented IotM - May 2015 - Mayo Clinic workshed item

    Thanks for adding mayo to the Item Manager->Food window. That's where I do most of my consumption, so I'm much less likely to forget to use it. One of the things I eat through the relay browser is Hot Dog Stand dogs, since I usually go there to stock the stand anyway. However, after eating...
  10. U

    Bug Additional check to prevent repeatedly mall buying an item while in ronin

    Actually, for completeness, I should mention that I'm in an odd state due to dropping Ed. I can see the astral gash, but vanilla KoL says I have 176 turns of Ronin left. It looks like mafia believes I'm clear of Ronin, so maybe this issue wouldn't occur under normal circumstances.
  11. U

    Bug Additional check to prevent repeatedly mall buying an item while in ronin

    Today I asked mafia to "create frankly m" in order to make a frankly mr shank. I didn't have any Brituminous coal in my inventory, and I was in ronin without realizing I was out of pulls. Mafia repeatedly mall bought 1 Brituminous coal at a time, which was sent to hangk's. I stopped it pretty...
  12. U

    CartoucheHunter

    I ran across a bug in version 0.7 that prevented the script from aborting when you found the cartouche. Some nested loops meant that the "break" didn't break all the way out. Fixed in version 0.8
  13. U

    CartoucheHunter

    Hm, WINWINWIN doesn't appear anywhere in my log file. My understanding of the LastAdvTxt() function is that it makes a string from the log file, so wouldn't whatever I'm trying to match have to be in the log?
  14. U

    CartoucheHunter

    I added a function to re-adventure in a zone if the player didn't win a combat on the previous adventure. It checks by seeing if the "LastAdvTxt()" (from post 11 in the thread heeheehee linked above) contains "wins the fight!". This will re-adventure if the previous adventure was a noncombat or...
  15. U

    CartoucheHunter

    Oh great! Very helpful, I should be able to use something from there.
  16. U

    CartoucheHunter

    Anyone have a good idea how I can check if the previous adventure was a combat or noncombat? I'd like to try a zone a few times until I get a combat.
  17. U

    CanAdv -- check whether you can adventure at a given location

    Cool, yea, I'm not sure what all is needed for those new zones either. I just wanted to report them since the script asked for it, heh. I did find 2 errors when I tried to run r56 today. 1) Function 'get_property( string, string )' undefined. This script may require a more recent version of...
  18. U

    CartoucheHunter

    Thanks, Lost. That worked well and helps make it a little more elegant. Go right ahead, thanks.
  19. U

    CanAdv -- check whether you can adventure at a given location

    Hey, it's me again, sorry. I saw the updates for Ed compatibility so I tried adding the CanAdv check back into my script. A few more things to point out if you're interested. 1) Unknown zones the script asked to report: -The Skeleton Store (zone: Town) -The Secret Council Warehouse (zone...
  20. U

    quick SVN primer (for scripters)

    Thanks. Yea, moving my development folder out fixed the issue with mafia trying to overwrite it at checkout. OK, cool. I'll live with the goofy folder name for now I guess. Thanks!
Back
Top