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  1. N

    buff script

    Try adding a basic MP check. (Messy but just wrote it now.) if( touse*12 < my_mp()) { use_skill( touse, $skill[leash of linguini]); } else { if( my_mp() >= 12) { use_skill( my_mp()/12, $skill[leash of linguini]); } } Yeah it doesnt even try to account for buff turns increasing//mp...
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    Giving buffs.

    Nope, wont work. You cant directly pass parameters but you can through setting custom settings in the character files. Use a mix of CLI: set <settingname>=<settingvalue> and then in the ASH script: string get_property( string settingname)
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    Buying buffs w/ price changes?

    I personally use a ASH map to store buff prices and buff quantities, quick and easy to update but your looking for something that doesnt require "hard coding" into the script then your out of luck. (As far as I know of)
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    Automated Softcore Ascension

    Indeed a "WinGame.ash" script project had kept me busy for quite some time. (Although I am kind of slacking off, haven't updated it since 8.1 really...) But it is based around building from the bottom up (Eg. No skills and such) and is split into a heap of different little files, each for a...
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    Not Implimented?

    macman pretty much sums up how I have been looking at it. (Yay KoL Holidays =D) PS. You "can" access the KoL date with new functionality (hense the "is/was" in macman's post) with the new string checking and url thing though.
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    Example Buffbot Script:

    =P Yeah I ment the buying sooo many MMJ's... without a meat check =P. Which is rather amusing to me but I clearly have a abnormal sense of humor xD. This is me guessing but I assume the amount of meat send in (Donations+purchases) will be break even or very close to the running costs of the...
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    Cheepest of the bunch.

    *Watches hola make all scripts force abort when a purchase fails from the malls* =P But yeah, cool idea, I personally would probably use it a lot but im perfectly fine with just random-ing it and then hoping noone bought up the prices xD.
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    Example Buffbot Script:

    Hehe totally random comment but... buy(5000,$item[magical mystery juice]); Hahahaha xD thats great >>.
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    Calling scripts

    Technically it has to be from a ASH script. Although it is possible to call a ASH script which just happens to call that function. But if your looking to also pass a value to this function then: To do this your going to have to use the CLI command "set" and then get that value in the ash script...
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    Access to Internal Data

    >> Yeah... ok thats a new .dat file. >> So wasnt in 8.5 release... *Checks his 8.6*... Yup >> Ok thanks. =)
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    Mall manipulation functions

    Although I can't say for sure, I am pretty confident that if this was added then so would "mallbot functionality", so I doubt this command will be added. (Make "n" 1 and then poof auto-checking for underpriced items, or even if its a "forced" number of shops, you can just loop and keep checking...
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    server hits...please read!!!

    Personally from the looks of the timers I think its a "inbetween-battle" restore script. Or not, cant really tell since they all purchase the name number of the item... >> (No real difference in damage taken//needed to heal) apart from the clan one that is, now that one just looks weird. But...
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    Data entry: would it be possible to make it internal data?

    Hahah well with all my ASH maps all over the place if anyone wants to tell me some specific format you would like the maps converted to tab delimited (or whatever you call them tab separating ones... I'm self taught so technical jargon I wouldn't know >>) I'll be happy to convert it. Although as...
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    Fullness check?

    Heh yes even with it being a "this session" thing I suspect there would be many many "ZOMG mafia gave me fake fullness!" reports. Edit: PS if you want to make a map that includes the fixed menu items you can try what I did and use a map with 2 key value things... And make all items a...
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    Fullness check?

    Yeah if its ever going to happen I assume it will have to be user made (Wont ever be inbuilt into mafia). It is possible to make a fullness counter but it would only work for someone that only used scripts and never ate anything manually. Why I say it will "never" be inbuilt is that I assume...
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    Scripting noob seeks assistance

    Yeah. EXPECT to be using atleast 24 adventures to "script the mine". Is it hard to script? No. Is is hard to script in a "Effective" manner? Hell yes. Well yeah you really can expect a script that does this in a effective manner since you lack the "Is sparkly" checks and also the "What ore am...
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    Ascnesion break-down

    Or just go HCO and cut down the problems. Haha well I can say that for a HCO run that was mostly scripted I feel that my expected 40-50 day run is pretty good when I factor in the lack of using any skills. In softcore terms I feel the only problems that we may encounter in (D). Unless we are...
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    scripting the microbrewery

    Im not sure about recent releases but in 8.1 and earlier the "automatically eat//drink" items are not really items and such commands wont work since they dont count as actual items to use... (Or if they do now count as items, time for me to un-comment out them in my ash map :D PS. I think the...
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    ASH Maps question.

    Thats interesting although in effect it just compresses the number of lines you need for a single item down to a single line (And then again maps just compress a series of if-return functions into less lines...) I would be rather interested in how you could define which value you expected...
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    ASH Function Reference Manual

    Well im not sure about the ones Tirian added but I had to manually add the random and url_encode//decode to the wiki list.
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