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    Trapper mining quest crazyness

    shhhh.... every time the possibility of a full ascension script is mentioned, God kills a kitten.
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    Utility Script Location names

    efilnikufecin, I took your recommendation and added a function to my ascension script to allow for nicknames of locations to be used instead of the actual location references. I took a different approach though. Instead of declaring all the location variables as you did in your file, I wrote a...
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    KolMafia Pre-Release Test Script

    I reread my post and it sounded a little bitchy. I have enormous respect for you, holatuwol, the rest of the dev team and everyone else involved. This program is a stunning achievement, especially since you face an ever-changing set of interfaces in the game. I'll start searching for some...
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    KolMafia Pre-Release Test Script

    I'm not sure if this is the right place to start this idea, but I've been having some concerns with bugs that have appeared in the latest releases of KOLMafia. There are multiple developers that can check in changes to the program, and I know that one of the senior developers reviews the changes...
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    Trapper Ore script?

    I can disprove it.  I have 160 ascensions done (90 since the ore change in January) between 4 multis that are always the same class that reach the trapper on the same day, and they often have needed different ores.  The way I understand it, these choices get randomized and saved to your...
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    Scripting tool?

    Here is the ASH highlighting syntax for the UltraEdit text editor /L10"KOLMafia ASH" Line Comment = // Strings = " DisableMLS File Extensions = ASH /Delimiters = !@%^&*()-+=|/{}[\];" , .? /Function String = "%[ ^t]++[a-z]+[ ^t]+^([A-Za-z_]+^)[ ^t]++(*)[~;]" /Marker Characters = "[]" /Indent...
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    Nightmist - Cobb's Knob (ASH)

    I did the sme thing in my script to work around a Mafia bug that was causing me to stop adventuring before my conditions were met and move on to the next script statement. It seems 6.9 has a more severe bug in the harem that doesn't just exit the loop but stops adventuring altogether and...
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    Re: Welcome!

    Re: Welcome! Is KOLMafia trademarked? You might not be able to get them to give it up. Maybe they'll just bend over though without checking it out first.
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    Tavern (ASH)

    not so much a quest, but Nightmist found the URL for turning off the faucet after using the built-in tavern quest command cli_execute("tavern"); cli_execute( "rats.php?action=faucetoff");
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    Cobb's Knob (ASH)

    void Quest_CobbKnob() { cli_execute("conditions clear"); while( item_amount($item[knob goblin harem pants]) == 0 || item_amount($item[knob goblin harem veil]) == 0 || item_amount($item[knob goblin perfume]) == 0 || item_amount($item[Cobb's Knob Lab Key]) == 0) { if (...
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    Friars (ASH)

    void Quest_Friars() { //This function depends on the Teetotaler path to be active.  You can use this //for other paths by adding or removing the can_drink() and can_eat() functions cli_execute("conditions clear"); if ((can_drink() == false) && ( my_level() >= 6 )) { if ( item_amount(...
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    Bitchin Meatcar (ASH)

    void Quest_MeatCar() { //I need to change this to test for a muscle zodiac sign to just buy the parts int ToolboxCount; cli_execute("guild.php?place=paco"); cli_execute("town_right.php?place=untinker"); while( item_amount($item[spring]) == 0 || item_amount($item[sprocket]) == 0 ||...
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    Giant Castle (ASH)

    here is the current version of my Giant Castle script.  stat Lookup_PrimaryStat() { stat ReturnStat; if( my_class() == $class[turtle tamer] || my_class() == $class[seal clubber]) { ReturnStat = $stat[muscle]; }   if( my_class() == $class[pastamancer] || my_class() == $class[sauceror]) {...
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    Orc Chasm (ASH)

    Orc Chasm void Quest_OrcChasm() { boolean GoForStatScript; GoForStatScript = false; int 334Count; int 30669Count; cli_execute("conditions clear"); council(); if (GoForStatScript == true) {334Count = 4; 30669Count = 2; } else {334Count = 2; 30669Count = 1; } if ( item_amount($item[334...
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