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  1. AlbinoRhino

    New Content New Year 2019 changes

    I never even saw typeii.php before. I'm not sure what I'm looking at. Is it just showing the dates that have been placed on things?
  2. AlbinoRhino

    New Content New Year 2019 changes

    I wasn't claiming to know what mafia was doing. The main issue to me is that standard.php is what is provided to a player to check these things. I use it for that. It's not correct (and there apparently is no interest in making it correct.) And apparently, the issues with standard.php and...
  3. AlbinoRhino

    New Content New Year 2019 changes

    It appears Sweet Synthesis is also marked "That skill is too old for this path." while not appearing in standard.php. (So much for getting a huge bowl of candy for halloween.) Never received any kind of response when I reported "Fifteen Minutes of Flame". Apparently, standard.php just can't...
  4. AlbinoRhino

    Spacegate

    Thanks for clarifying.
  5. AlbinoRhino

    Spacegate

    Huh...the ruins were so ancient that they have faded to dust! I am guessing that the terminal information is gathered straight from that page? It's not always clear to me what information presented in those reports originates with the spreadsheet and what the script has gathered itself. I...
  6. AlbinoRhino

    Bug stash refreshing 1000+ times

    Yes indeed. My login script uses maximize to dump rollover gear and dress in +item gear. In fact, my script(s) use maximize frequently to change gear depending on the task at hand. Although, my login code, in particular, only does that once I think.
  7. AlbinoRhino

    Bug stash refreshing 1000+ times

    Ah. I don't think so. Are there scripts involved with Refresh Session somehow?
  8. AlbinoRhino

    Bug stash refreshing 1000+ times

    Well, the logs were created with "Refresh Session" which I assume must look at my profile?
  9. AlbinoRhino

    Bug stash refreshing 1000+ times

    I actually saw that during my own research but dismissed it as being too long ago. I've only noticed this, guessing, at most, a week ago? Maybe less even. I certainly would have noticed it before then if it had been happening since August. It's hard to miss.
  10. AlbinoRhino

    Bug stash refreshing 1000+ times

    The only other people in my clan were my brother and a friend of mine. Both he and she quit playing long ago. So it's just me really. But, the good part is, they gave me their passwords...so now, whenever I have class-specific code I need to test, I always have a character available who is...
  11. AlbinoRhino

    Bug stash refreshing 1000+ times

    Ah. Thanks. I wasn't sure what that did...though it did occur to me that I believe set_property() uses the 'set' command (I think) but the reverse isn't true and I did manage to trigger this with the 'set' command, which means set_property() probably wasn't involved. In any event, as long as I...
  12. AlbinoRhino

    Bug stash refreshing 1000+ times

    Could this be related somehow?
  13. AlbinoRhino

    Bug stash refreshing 1000+ times

    After a clean restart, I just repeated those results. I set the prop false (since it was left true from the previous instance). I changed clans twice without incident. I typed the line 'set autoSatisfyWithStash = true' and triggered it.
  14. AlbinoRhino

    Bug stash refreshing 1000+ times

    I wrote a small script that only changes clans back and forth. Starting with autoSatisfyWithStash = false, I ran the script many times without incident. I then typed 'set autoSatisfyWithStash = true' in the cli and this triggered a long series of stash refreshes. Mafia didn't respond to ESC...
  15. AlbinoRhino

    Bug stash refreshing 1000+ times

    I went through my main script (currently 1.7 MB, and 67,051 lines) and commented out every single change to the autoSatisfyWithStash property and that seems to have resolved it. Still not sure of the cause, or how that could affect something like "Refresh Session"...??
  16. AlbinoRhino

    Bug stash refreshing 1000+ times

    I commented out any changes to autoSatisfy and then ran my clan switching function. Mafia refreshed the stash repeatedly. I'm not clear what is going on. I was able to trigger it (above) by simply changing the autoSatisfy after changing clans (in the browser). But then another (scripted)...
  17. AlbinoRhino

    Bug stash refreshing 1000+ times

    Some more information: As I said previously, I am able to switch clans from the clan recruiter page in the browser without triggering this behavior. I added a bit of code to the beginning of my main play script to detect if my clan had changed and to set autoSatisfyWithStash true or false...
  18. AlbinoRhino

    Bug stash refreshing 1000+ times

    Yeah...none of that fixed it. Refresh stash @ login = fine. Login script goes to BAFH to run breakfast = fine. Login script returns to home clan = a bazillion stash requests.
  19. AlbinoRhino

    Bug stash refreshing 1000+ times

    I still can't figure why this code has worked fine for years and the last couple of days this is happening.
  20. AlbinoRhino

    Bug stash refreshing 1000+ times

    Since you mentioned concoctions, it occurred to me that my code sets autoSatisfyWithStash to false whenever it leaves my home clan and back to true when it returns. I assume concoctions are affected by that setting. Could that be triggering this somehow? It looks like it changes the prop...
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