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  1. AlbinoRhino

    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    It appears that making the choice ends the fight. However, mafia says "You are currently in a fight." when you try to do anything afterward that you would not normally be able to do during a fight (even "Refresh Session" will give this message. I thought maybe that would detect that you aren't...
  2. AlbinoRhino

    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    -------------------- 7311 Use the Force, %playername! may4sword.gif 5 0 0 -------------------- -------------------- 7311 Use the Force, AlbinoRhino! may4sword.gif 5 0 0 -------------------- Using the skill leads to a choice: Encounter: Using the Force Took choice...
  3. AlbinoRhino

    Standard Rollover Bonus

    Aha. Makes more sense now.
  4. AlbinoRhino

    Standard Rollover Bonus

    Disembodied hand with time sword? Or, did you mean only standard-legal mechanics? Glad you didn't get discouraged! :cool:
  5. AlbinoRhino

    Feature - Implemented Show pulls remaining in maximizer panel

    In the bottom right corner of the "Storage" card of the item manager panel is a small tool which shows your remaining pulls (and adjusts the pulls budget). Would it be possible to add that tool (or, at least, the value of pulls remaining) to the maximizer panel, if one is softcore and...
  6. AlbinoRhino

    Bug stash refreshing 1000+ times

    Good advice...which I've followed once daily for years now (or my small scheduled .bat script has). But I wasn't certain if what I considered worthy of backup was the same as what mafia (may/may not) overwrite when unpacking a build that was other than my normal one.
  7. AlbinoRhino

    Bug stash refreshing 1000+ times

    Good to have that confirmed. Thanks.
  8. AlbinoRhino

    Bug - Not A Bug Vote local initiative +20 unarmed damage blank in preferences

    Pretty sure that pref is intentionally blank as "+Damage to Unarmed Attacks" is not a modifier that Mafia currently supports. Think that's the only vote modifier like that though, so your code's assumption should always be right.
  9. AlbinoRhino

    Bug stash refreshing 1000+ times

    I will experiment when I get a chance. If I recall correctly, I did see this on one other character at least once. I don't think anything would be affected but I should ask to be sure...if I use a jar from the builds page, none of my settings, svn installations, or anything else important will...
  10. AlbinoRhino

    Bug stash refreshing 1000+ times

    Just looked through all of my local tweaks again and can't see anything related to this. It all appears relatively minor to me and I'm pretty sure it all pre-dates this behavior. However, I will post it here if anyone cares to see if I've screwed myself up somehow.
  11. AlbinoRhino

    Bug stash refreshing 1000+ times

    r19173 - set ASWS (autoSatisfyWithStash) to false and logged out, closed mafia (after previous test). Logged in fine. "Refresh session" = worked fine. Typed "set autoSatisfyWithStash = true" in the cli, and just changing the prop triggered the behavior. Waited several minutes for all of the...
  12. AlbinoRhino

    Bug stash refreshing 1000+ times

    It's funny that the stash request that is made at login seems to work fine, regardless of the autoSatisfy setting.
  13. AlbinoRhino

    Bug stash refreshing 1000+ times

    with r19173 - same procedure, except autoSatisfyWithStash was already set true from previous test. Login, "Refresh session" --> tons of stash requests.
  14. AlbinoRhino

    Bug stash refreshing 1000+ times

    with r19172 - logged in, enabled autoSatisfyWithStash, clicked "Refresh Session", got tons of "Refreshing stash contents..." lines followed by tons of "Stash list retrieved." lines. So that's confirmed. I will update and re-build and post again.
  15. AlbinoRhino

    Bug stash refreshing 1000+ times

    Hmmm....I just noticed something that I suspect may be related to this issue. It appears my home clan stash is completely empty. (I suspect that this may have happened when I was messing with my inventory sorting code a while back.) Because the stash is empty, the dropdown for withdrawing...
  16. AlbinoRhino

    New Content - Implemented 2019 April IOTM - PirateRealm membership packet

    Oops...found another one earlier in today's log. -------------------- 10195 Glass Jack's spyglass 918020659 pr_spyglass.gif none q 0 # Item Glass Jack's spyglass: Reveals the distant secrets of PirateRealm Item Glass Jack's spyglass Lasts Until Rollover --------------------
  17. AlbinoRhino

    New Content - Implemented 2019 April IOTM - PirateRealm membership packet

    with r19170 Yep...that's what I had to do. The stuff before the shop.php visit is what appeared when I clicked on the link to the Fun-a-log which is provided at Port Beginning when the quest is completed. The stuff after the shop.php visit only appeared when clicking 'visit' in the...
  18. AlbinoRhino

    Thanksgiving salesman

    If you type (note the 's' at the end): ash $coinmasters[] in the cli, it should give you an up-to-date list. and (no 's') ash $coinmaster[ANY_NAME_FROM_THAT_LIST] will give more relevant information for that particular coinmaster. (The 'nickname' field is what you use for the "coinmaster"...
  19. AlbinoRhino

    Feature Move latte locations to separate data file (or add ASH functions for ingredients)

    I made this a while back but you're welcome to it: it fits this records structure record lattinf { string lattbonus; string mafiaproptext; string lattloc; }; lattinf[int] latte_unlocks;
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