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  1. C

    Bug - Cannot Reproduce IOExceptions and Debug Logs

    For some reason I thought the IOException was being thrown by getInputStream which would throw an IOException if the outputStream hadn't been closed yet in a POST request. I might've misinterpreted the stack trace somewhere and got confused, it wasn't happening for me so I was throwing ideas out...
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    Bug - Cannot Reproduce IOExceptions and Debug Logs

    I assume this means it's happening a lot to you, try this patch and see if it makes any difference at all. I'm only guessing it's a synchronization error. If I am right about it, then I can only guess it has started happening recently due to perhaps architecture changes in KoL servers leading...
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    Bug - Cannot Reproduce IOExceptions and Debug Logs

    I'm not able to reproduce this on my system, but it looks like a possible race condition causing synchronization errors. The inputStream of a POST request can't be read until the outputStream has closed. Synchronizing execute() might fix the issue, but it'll make things pretty slow by blocking...
  4. C

    Feature - Implemented Protect against use of +PvP items if Hippy Stone is not broken

    Your choiceAdventure595 property needs to be set to "1" for this to work. Can you confirm that?
  5. C

    To zip or not to zip (General scripting not ash)

    I am still confused as to why you wouldn't serve the .json files as application/json types from a web server with gzip enabled, but good luck :)
  6. C

    To zip or not to zip (General scripting not ash)

    If you're talking about whether or not you should enable gzip encoding on your web server, the answer is yes, you should. You should be serving the JSON data over HTTP, I'm not sure where 7zip comes into the equation. Let the webserver handle it for you using it's own implementation of gzip...
  7. C

    Native Windows (x86) KoLmafia.exe

    That's usually an error that appears if you have out of date rt files, but you said you've tried to update the rt files, so I'm not sure. My suggestion is that you delete the rt folder completely and unzip it from the latest rt.7z. Also make sure your path is correct to where KoLmafia.exe is, so...
  8. C

    Bug Sourceforge Site: Bad data file urls

    It's possible that whatever method Rinn is using to access the files is not following HTTP redirects. In any case, the /*checkout* sections of the links could be safely removed.
  9. C

    Native Windows (x86) KoLmafia.exe

    Thanks, I'll look into it :) Probably won't be fixed for the next 10 hours, as I'm not at home. Edit: I think it's fixed...
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    Problems with the diff link in latest SVN update posts.

    Looks like the project file destinations haven't changed, I just needed to relocate to the new SVN and the Excelsior builds are back on track :)
  11. C

    Feature - Implemented Protect against use of +PvP items if Hippy Stone is not broken

    Well this was done for eatables, drinkables and spleenables, I remember because I provided the patch. CSA campfires were on the "do it later" list, here's the thread. I wasn't even doing PVP at the time I wrote the original patch and I had a lot more time back then. Maybe someone who actually...
  12. C

    Bug - Won't Fix Trouble learning rave combos

    Don't forget: General -> Preferences -> Extra Debugging -> Verboseley log communication between KoLmafia and browser So we can see if there's any HTML that's not being parsed properly.
  13. C

    Bug - Won't Fix Trouble learning rave combos

    That's the one I was thinking of. It was marked as not a bug quite early on, Morgoth was clearly still having trouble with it. He posted how to reproduce the issue but I never got a chance to test it (I think I did ascend to a DB run though).
  14. C

    Bug - Won't Fix Trouble learning rave combos

    I feel like there is an unresolved case floating around already. Might be an idea to merge the threads, if somebody feels like finding it.
  15. C

    Bug - Fixed EmptyStackException when using call

    I don't think the callstack should be empty in the first place, so you're kinda patching the symptoms instead of the cause. Perhaps I am mistaken, though. If your changes to the test script worked than that would be a bug in itself, particularly this line int c= call void myFunc("funcC"); as...
  16. C

    Bug - Fixed EmptyStackException when using call

    From memory, I think the call logic is in FunctionCall.java? Most ASH functions tend to have their own class in parsetree. I remember looking at this briefly and I don't think the problem is in FunctionCall.java but it might be. I might look at it later but I have a lot on my plate atm.
  17. C

    Bug Location input keeps overwriting clipboard

    This is partially normal behaviour, but it shouldn't be happening when the window isn't active, so there will probably be a fix for that when somebody has the time.
  18. C

    Bug Location input keeps overwriting clipboard

    The JTextComponents being referred to here are enabled, or else you wouldn't be able to interact with them. What you might be thinking of is that they are not editable. They are certainly handled differently, a component that is not enabled won't fire certain events. The problem is related to...
  19. C

    Bug Location input keeps overwriting clipboard

    If any selected JList item is being copied into your clipboad then it sounds like something potentially strange is configured in your X server or possibly with your JVM. Make sure they're up to date. Does it happen with other frames? eg. open the inventory frame, click " - Fine Tuning" and...
  20. C

    Bug - Fixed EmptyStackException when using call

    There's a lot of noise in the example, can be condensed to: void funcB(string myFunc) { call void myFunc("funcC"); } void funcC(string i) {} void main() { funcB("funcB"); }
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