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    New Content - Implemented Source Terminal

    Bummer. I didn't realize that the Loathing Chat window wasn't a fully-supported alternative to the relay browser chat. I'd previously understood that they worked equivalently. I typically play with the relay browser chat horizontally shrunk so that it's essentially invisible, and Loathing Chat...
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    New Content - Implemented Source Terminal

    Yes, sorry, that was an inaccurate phrasing on my part. I mean the Loathing Chat pane/window, opened using eg. the Ghost of the English Language button.
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    New Content - Implemented Source Terminal

    Crossposting this from the KoL forums: The "/terminal [command]" chat functionality appears to work in native chat, but not via Mafia (non-relay) chat. I currently have the extract skill active. When I type: /terminal educate digitize.edu in native chat, I get this output: ATDT1137374242 ...
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    Feature Finish DD before overdrinking

    Ah. That does make sense. I originally thought you meant you were somehow intercepting normal consume requests, eg. overloading theFunctionThatMafiaUsesToDrinkBooze() or something. (with protectAgainstOverdrink == true, Mafia asks me, "Are you sure you want to overdrink?" but it would be cool to...
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    Feature Finish DD before overdrinking

    Completely off-topic, so feel free to respond in a PM or kmail or whatever instead. How do you implement a wrapper like that? (ie. in what location, not the specific code.) Protection against premature overdrinking is a thing I've often found myself wanting.
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    Bug - Fixed $skillcience! Fight with Internet Debate] claims a mystery misspelling

    Thanks for the confirmation. Seems unlikely that a bug report would ever get handled. I'll escape the extra space.
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    Bug - Fixed $skillcience! Fight with Internet Debate] claims a mystery misspelling

    r16952. To reproduce: Enter in the gCLI: ash $skill[Science! Fight with Internet Debate] The gCLI outputs: Changing "Science! Fight with Internet Debate" to "Science! Fight with Internet Debate" would get rid of this message () Copy/pasting that exact string back into the $skill[] cast...
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    raidlog override a la Dr. Evi1

    Yep, thanks. Just wanted to verify that I was replacing the correct existing script. Thanks again!
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    raidlog override a la Dr. Evi1

    To confirm: is this the script that was previously at http://almighty-saplings-ash.googlecode.com? Thanks very much for adopting it, Bale!
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    Bug - Fixed Change default for preference trapperOre

    When I do "prefref trapperOre", the output says the preference default is "chrome ore". But as far as I can tell, it actually defaults to just "chrome". (I just ascended, and I don't think I have any scripts interfering with this...) Shouldn't the default actually be blank? It doesn't seem to...
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    Checking the round number in CCS

    Sorry, I asked the wrong question. I'm actually trying to this in a consult script, not the Custom Combat tab. And I'm dumb, because the main() function required in consult scripts takes int round as a parameter already. I'd forgotten about that, since I've never used it. So, I can use the...
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    Checking the round number in CCS

    Is there a way to check the current round number in a combat script? There's been a bunch of discussion on the game forums about motives for delaying a fight. In particular, this month's IoTM intergnat familiar makes it profitable to extend fights to 5 rounds in some cases. So I'd like to do...
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    Feature - Implemented Suggest Bendin' Hell, Bow-Legged Swagger, Steely-Eyed Squint in maximizer

    Per one of my clannies, booze drop was not doubled by Steely-Eyed Squint when fighting Oscus. [12:30] The Percolator: I'll jack item past the 3700% mark and let you know [12:31] paladinwhite: Sweet! Bear in mind that Steely-Eyed Squint doesn't double every type of item bonus. [12:31] The...
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    Feature - Implemented Suggest Bendin' Hell, Bow-Legged Swagger, Steely-Eyed Squint in maximizer

    Thanks for your work, lost and everyone else! I had no idea this would be as complex as it is. "Stupid complicated game," indeed.
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    Feature - Implemented Suggest Bendin' Hell, Bow-Legged Swagger, Steely-Eyed Squint in maximizer

    Yeah, I thought about that, but I don't think it's a big deal. Go into the maximizer with +100% items, it suggests Steely-Eyed Squint as +100% alongside a bunch of other stuff, and you come out of it with +428%. Works for me.
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    Feature - Implemented Suggest Bendin' Hell, Bow-Legged Swagger, Steely-Eyed Squint in maximizer

    I'm way behind the times and only recently acquired these three LT&T skills. They're all 1-turn, 100MP, once/day buffs that give big bonuses. I was surprised to find that they're not already suggested by the maximizer. Maybe that's because it's technically-difficult to implement, in some way...
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    New Content - Implemented half-digested coal is multiusable

    r16895. From my gCLI: "half-digested coal is multiusable, but KoLmafia thought it was not."
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    Bug - Fixed Misspelling in LT&T quest preference

    If & when I encounter the Sheriff again, I'll try to note whether that fixes it.
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    Bug - Fixed Misspelling in LT&T quest preference

    r16892. My lttQuestName preference is "Sherriff Wanted", with two 'r's in "Sherriff" (misspelled). Took me a while to figure out why my script was failing to match it. Is that spelling a KoL native issue, or a Mafia issue?
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    New Content - Implemented March 2016 IOTM - Witchess Set

    Just stopping in to say that I've also experienced the problem that Eric describes, where _witchessFights == 4 after 5 fights. It's happened to me twice in the last two days, running r16859, and again, running fights manually except for the "script" button. I don't have any debug details to...
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