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    Feature - Implemented Value of to_string() is prefixed with item number for ambiguously-named items

    Well, sure, I can remove the prefix explicitly, before printing. It just seems odd to me that the string value of an item is disambiguated in that way. When precision comparisons are needed, I'm not typically going to be using string values - I'll be doing "$item[[1764]Spookyraven library key]...
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    Feature - Implemented Value of to_string() is prefixed with item number for ambiguously-named items

    Printing is the use-case I had in mind. What do you mean "it'll coerce directly into a string if it's required to do so?" print($item[x]) leaves me with the same prefix, so I don't think you mean "if it's cast implicitly."
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    Feature - Implemented Value of to_string() is prefixed with item number for ambiguously-named items

    > ash to_string($item[Spookyraven Library Key]); Multiple matches for "Spookyraven Library Key"; using "[7302]Spookyraven library key". () Clarify by using one of: $item[[1764]Spookyraven library key] $item[[7302]Spookyraven library key] Returned: [7302]Spookyraven library key > ash...
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    Feature - Implemented Adventure GUI should show number of fights, rather than adventures

    I'm not sure yet how often I'll end up using this feature, since I'm set in the old mindset where it didn't exist. But I'm intrigued to give it a try! One minor feature request: Could the new checkbox be moved to the right (rather than the left) of the "number of adventures/turns" field? Or, if...
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    Feature Consumption warning when consuming sliders/pickle juice without 5 spleen to clean

    This would be a cool feature. I'd actually like to see something with broader application: an "Eating Script"/"Drinking Script"/"Spleening Script" available in the Automation section of Preferences, that would be triggered before any consumption, much like Pre-Adventure is triggered before each...
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    New Content - Implemented Rethinking Candy

    I haven't tried the new Candy panel in action yet, but I just wanted to say two things: It looks awesome, and I'm looking forward to using it. It's available much sooner, and is much fuller-featured, than I would've expected. Thanks for all the hard work, Veracity (and others)!
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    Feature Allow CLI "stash" command to handle meat

    Currently: > stash put 1000000 meat Dropping items into stash... Transfer failed for Meat Gained: 1,000,000 Transfer failed for 1000000 meat Movement of items failed. It'd be awesome if this worked. Maybe there's a reason why the special-case for meat, as opposed to items, is just...
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    Bug - Not A Bug Unusual characters in faxbot monster names cause problems

    Thanks very much, Crowther, Veracity, xkiv, and anyone else I'm missing, for the fix/improvement! Easyfax is a daily staple for me, and I've come to rely on it just as much as many internal Mafia features.
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    Bug - Not A Bug Unusual characters in faxbot monster names cause problems

    Any chance that the changes discussed here have broken Mafia's "faxbot" command?
  10. P

    raidlog override a la Dr. Evi1

    Nope. None of that is what happened. I described exactly what I'm doing that leads up to the error, except that I should have included this step: 0. Don't be in a choice adventure. I just replicated this by opening a brand-new Dreadsylvania instance, doing absolutely nothing in that instance...
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    raidlog override a la Dr. Evi1

    I'm running into a bug when attempting to banish hot in the Estate. Right-click on the Estate box in the Totals section at the top of the parsed log. Select Banish element > Hot. Mafia pops up a warning that "Cold has not been banished yet, banishing Hot now will make this impossible, do you...
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    Does a script exist to whitelist members to my clan?

    Thanks for the tip, Crowther. Worked great. My solution is attached. It: will hop between clans as needed, thanks to Bale's clanhop script, borrowed from here does limited fuzzy-matching against rank names does not currently handle titles or de-whitelisting
  13. P

    Does a script exist to whitelist members to my clan?

    Has anyone scripted the ability to add someone to a clan whitelist? I know this is a more complicated process than it seems at first glance, with ranks and everything involved. But I thought it was worth asking after an existing solution before trying to invent the wheel myself. Thanks!
  14. P

    Bug - Fixed _speakeasyDrinksDrunk stores incorrect number when drinking fails

    Or, as in this case, it means I ran across a bug that wasn't personally critical, but I thought I'd report it while I was looking at it. Because, hey, minimally-buggy software is good software, and maybe it'll make someone else's experience better! I don't consume Speakeasy drinks all that...
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    Bug - Fixed Wiki link for blackberry polite points to the wrong page

    Fair question. Sorry for the bad description. I believe I right-clicked in the Modifier Maximizer tab results, or maybe the Purchases tab results, and used the "Wiki description" link in the right-click dropdown. Those places do link to the correct wiki page, now. Thanks for the fix!
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    Bug - Fixed pulls_remaining() doesn't decrement when pulling meat

    I also don't have any plans for a softcore run before Standard 2017, but I've put a reminder in my post-ascension script so I won't miss it then. Bale, thanks for pointing out the suboptimality :)
  17. P

    Feature - Implemented boolean reprice_shop( price, item ) to change the price of an item already on sale

    Thanks for the bump, Veracity. This proposed function is still something I'd use multiple times a day, every day.
  18. P

    How to get a list of players in a chat channel?

    Ah, yeah, that was dumb. I guess I'll have to be super-kludgy and copy all those players into an int-indexed map. Thanks for all the help.
  19. P

    How to get a list of players in a chat channel?

    Thanks for pointing me in the right direction. Believe it or not, I did try both ashref and searching the wiki. Unfortunately, I assumed that any function serving this purpose would work across chat channels, so I tried something like: > ashref chat void chat_clan( string ) void chat_clan(...
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    How to get a list of players in a chat channel?

    I've frequently got Time-Spinner minutes left at the end of the day, and I thought it'd be fun to use them pranking players in my clan - specifically, those who are online at the time. I know that I can "timespinner prank [targetname]" to do the actual pranking. But how can I get a target list...
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