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    Fork²~ UberPvPOptimizer - an updated PVPBestGear

    Awesome. Thanks for the update, digitrev! It's been very useful.
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    Feature - Rejected Track whether the player has been hit by a time's arrow today

    Alright, fair enough. I suspected there might be a good reason why this wasn't already a thing, but I couldn't find any discussion about it. Thanks for the info.
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    Feature - Rejected Track whether the player has been hit by a time's arrow today

    It would be awesome to have a preference that tracks whether I've been hit by a time's arrow. I have various scripts that will send out an arrow to a bot, to have it shot back - but this is a potential waste of an arrow, if I've already been shot. (An alternative answer is for the bots to send...
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    Fork²~ UberPvPOptimizer - an updated PVPBestGear

    Even in its default configuration, this script does a pretty great job at getting me ready for PvP. Thanks to everyone who's worked on it! That being said, I think the various weightings could use some tweaking, for my case. Am I correct in thinking that I want to use "zlib [variable_name] =...
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    Vhaeraun's Glorious PVP Bookkeeper

    Thanks for the patch, drakono. It seems to have solved my 05/03 problem.
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    Vhaeraun's Glorious PVP Bookkeeper

    Veracity's 2015-09-05 version is detecting Thirrrsty for Booze for me, but it's miscalculating my Whole Fights win:loss ratio, showing almost 100% losses, which isn't accurate. I haven't gone through to count whether it's miscalculating any minis. That's true even after deleting my fight cache...
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    Feature - Implemented boolean reprice_shop( price, item ) to change the price of an item already on sale

    I've been using this since it was implemented, and just realized I never came back to say (1) it works great, and (2) thanks! So... both of those things! I love this feature.
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    New Content - Implemented Spacegate access badge

    Sorry - I phrased that badly. My preferences were, indeed, set using "set choiceAdventure#### = 2", with only one equals sign, and I could verify they were set correctly, with no apparent typos, with "prefref choiceAdventure####". Running that same "set" command today fixed the issue. No idea...
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    New Content - Implemented Spacegate access badge

    I'm running into a problem with (at least) some choices in the Spacegate. For instance, at "Space Cave," because I have a geological sample kit equipped, I see an option in the relay browser to "Drill out a core sample [Geology Kit]." I have preference choiceAdventure1236 == 2, which accords...
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    Is there a property that tracks whether the Massive Ziggurat is cleared of vines?

    EDIT: Nevermind. Logic was backwards. Logic is now frontwards. Nothing to see here.
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    Bug - Won't Fix moxie weed is not multiusable, but KoLmafia thought it was

    ... reported my gCLI, when I just acquired one.
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    Is there a property that tracks whether the Massive Ziggurat is cleared of vines?

    That works perfectly for my use. Thanks, Bale!
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    Feature - Implemented Update State after Hagnks

    Running r17903, this works great for me. Thanks for the upgrade!
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    Is there a property that tracks whether the Massive Ziggurat is cleared of vines?

    Properties questL11Business, questL11Curses, questL11Doctor, and questL11Spare track whether vines have been cleared from each of the four Hidden City Shrines (set to "unstarted" before the Shrines are cleared, and "started" once it's done). Is there a similar way to tell whether the Ziggurat...
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    Feature - Implemented Update State after Hagnks

    I didn't think to turn on debugging, but here's the gCLI output I've seen the last few times I've broken the prism: [737] Freeing King Ralph Encounter: Finally Human Now walking on the Accordion Thief road. Loading character status... Retrieving character data... Updating inventory...
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    Feature - Implemented Time-Spinner

    I ended up in this thread because I didn't remember that "fight a recent monster" was unimplemented, and I was sure I was just missing something in the built-in help. I'm sure I'm suboptimal in this, as in so many things, but I'd definitely be using that function in Gelatinous Noob, if it existed!
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    How to access blue text of a skill?

    Many thanks to you both! heeheehee's solution is elegantly simple, and Bale, I'll explore yours for the additional benefits, too.
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    How to access blue text of a skill?

    Is there a scriptwise method of accessing a skill's blue text? For instance, given $skill[Knees], I'd like to get "Weapon Damage +13". I'm actually only interested in the Gelatinous Noob skills, ie. passives with a single line of blue text that's always a numeric modifiers, so I suppose I could...
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    Feature - Implemented Value of to_string() is prefixed with item number for ambiguously-named items

    Works great to address my use-cases. Thanks for the discussion and hard work, everyone. It's much appreciated.
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    Feature - Implemented Value of to_string() is prefixed with item number for ambiguously-named items

    I would not have expected that logic to be true, just as, in my example above, I would not expect to_person_name(to_unambiguous_vital_statistics(person_name)) == unambiguous vital statistics. In cases where I want to be absolutely unambiguous about an item, I would use $item[itemnum] or...
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