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    Fork²~ UberPvPOptimizer - an updated PVPBestGear

    Seriously, digitrev. How dare you take a few days off from updating an easy-to-use and incredibly helpful tool that you provide to the community for free.
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    Bug - Won't Fix macOS 10.12.5 won't run r18124 - "unidentified developer"

    Alright, I have to offer a big apology for all the confusion I generated here. It turns out that my bug on login ("Sending login request..." for a few seconds, then "Requests complete" with no transition to the main interface) was caused by my antimalware software (Kaspersky Internet Security)...
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    Bug - Won't Fix macOS 10.12.5 won't run r18124 - "unidentified developer"

    Possibly. But in one of the threads you linked, Veracity posted that "Your solution is, as Theraze pointed out, is to simply use the .jar file rather than the .app file." I'm already using the .jar, so I shouldn't run into that issue - right? Or am I misunderstanding? As I outlined in my...
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    Bug - Won't Fix macOS 10.12.5 won't run r18124 - "unidentified developer"

    On further investigation, this does appear to be a local issue... I'm still hoping that someone here, with more expertise, can help me debug. But maybe this would be more appropriately moved to Community Support. Thanks for your help so far. From builds.kolmafia.us. I ran r18117 multiple times...
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    Bug - Won't Fix macOS 10.12.5 won't run r18124 - "unidentified developer"

    Yes, sorry - I should have been more explicit. I had not seen this behavior with other builds over the last 2 days or so. I don't follow. What am I missing?
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    Bug - Won't Fix macOS 10.12.5 won't run r18124 - "unidentified developer"

    Running macOS Sierra 10.12.5, when I try to open KoLmafia-18124.jar, I get "KoLmafia-18124.jar" can't be opened because it is from an unidentified developer." I realize that I can circumvent the warning, but I'm wondering what changed to cause it.
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    New Content - Implemented Spacegate access badge

    Cool. I primarily wanted it to use in Custom Combat, so this ought to suit my needs just fine. On the other hand, the latest build I see at builds.kolmafia.us is 18114, so it looks like there may be a bit of a wait. Thanks for the implementation!
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    New Content - Implemented Spacegate access badge

    Wielding a murderbot plasma rifle grants skill #7284, EXTERMINATE SPANT, which costs 0 MP and insta-kills spant enemies.
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    How to automate combat with tentacles from Dr. Stuart's tent or Evoke Eldritch Horror

    Thanks for your reply. I'd actually referenced Veracity's meatfarming script, but it looks to me like it just does visit_url( "place.php?whichplace=forestvillage&action=fv_scientist" ); and use_skill( EVOKE_ELDRITCH_HORROR ); (exactly what I'm doing), and then performs the fights using CCS...
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    How to automate combat with tentacles from Dr. Stuart's tent or Evoke Eldritch Horror

    I can start a fight with an eldritch tentacle at Dr. Stuart's tent with visit_url("place.php?whichplace=forestvillage&action=fv_scientist"); run_choice(2); or with use_skill($skill[Evoke Eldritch Horror]); But how can I automate those fights once they're started? I expected to be able to use...
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    New Content - Implemented Spacegate access badge

    Ah, okay, thanks. I haven't kept up with the cutting-edge of Spacegate knowledge, so I thought that adventure cost == energy cost. Thanks for setting me straight.
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    New Content - Implemented Spacegate access badge

    In r18103, I'm not seeing _spacegateTurnsLeft decrement when adventuring Through the Spacegate, either using adventure(), via the relay browser, or via the Adventure tab. > prefref _spacegateTurnsLeft _spacegateTurnsLeft 20 > ash adventure(1, $location[Through the Spacegate]); Visit to The...
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    New Content - Implemented Spacegate access badge

    I haven't been able to narrow down exactly what's going on, but preference _spacegateTurnsLeft is not being correctly set to 0 in all circumstances when the Spacegate is out of energy. I've definitely seen it set to 0 in some instances, but here's an example where it does not set: [I've already...
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    Bug - Fixed pulls_remaining() doesn't decrement when pulling meat

    Only two years later, I got around to pulling a DEBUG log for this. But, by now, the original issue has been fixed. Pulls now decrement when I "pull 1000 meat" in the gCLI. Thread can be closed. Thanks, all.
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    Feature When burning MP, change equipment only once to reduce MP cost

    When burning MP (eg. according to settings in the Adventure > HP/MP usage tab), Mafia tries to maximize -MP enchantments by switching gear, which is awesome. But it switches before every spell cast, and then switches back, which is less awesome. For instance, when I was wielding a half-size...
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    Vhaeraun's Glorious PVP Bookkeeper

    Ah, yes, it's working in r18059. Sorry for the confusion. I had been in HC (with stone unbroken) for a few days, so hadn't been PvPing, and just assumed that you hadn't had a chance to implement a fix yet, since I didn't see an update in this thread. Thanks again!
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    Vhaeraun's Glorious PVP Bookkeeper

    Thanks in advance when you get to this, Veracity.
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    Bug - Cannot Reproduce Mafia runs slower over the last ~1 week

    Well, that's weird(er). I jumped back about 50 revisions, and started binary-searching my way forward. Made it all the way back to 18058, then 18059 (ie. current), and the problem has fixed itself. So, whatever was going wrong, apparently it was fixed by running one of the earlier versions...
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    Bug - Cannot Reproduce Mafia runs slower over the last ~1 week

    Running r18059 and a variety of previous revisions, my copy of Mafia has become much slower at running turns over the last week or so. It's most pronounced during combat - with a notable delay (maybe half a second) between each round - but I don't think the issue is combat-specific, just that...
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