What is the CLI command to request a fax from a particular faxbot? I didn't see it mentioned anywhere, and "faxbot [command] - send the command to faxbot" doesn't help.
When adding the line "skill Fix Jukebox" to CCS it gets replaced with
note unknown/ambiguous skill Fix Jukebox;
It appears to do the same with "skill 15004"
I'm using jar 14136 and I see the skill listed in the data files.
I'm looks for the syntax to do
int[20] peterSkills = {1,1,1,1,1,1,1,1,1,1, 2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,3, 2,2, 3, 2};
and I can't find a mention of it in docs, or examples.
Sometimes I take Pete into aftercore. He's great in the slimetube or farming item drops. I don't want to waste money on a bartender as soon as I get out of ronin. If I turn bartender off, I'll like forget to turn it on in other classes. Couldn't you just change any references of...
Sometimes calling choice.php?whichchoice=867&option=2&pwd; on the CLI works fine, it will give me the Sneaky Pete skill. Sometimes it doesn't work and it reports nothing to the command line. Intermittent errors are always the worst bug reports. What do I do on my end to collect more info on...
> call EatDrink.ash (0,29,0,false,false);
Refreshing stash contents...
Stash list retrieved.
Internal checkpoint created.
Skipping favorites.
You're in ronin, so no shopping for you.
Starting EatDrink.ash (version 3.2).
Consuming up to 0 food, 29 booze, and 0 spleen
Considering food from...
By helper tools I mean stuff like the CLI command: olfact* ( none | monster name | [item] list | goals ) [abort] - tag next monster [that drops all items in list, or your goals]. Or a property you could look up that tells you your current friendly mob. (Otherwise we need to do a server hit on...
Do any of the olfaction helper tools support make friends or are their equivalent calls? Also since make friends is permanent, will a CSS keep using it and wasting MP & love even if I'm already friends with a mob?
demon summoning bug
> make scroll of ancient forbidden unspeakable evil
Verifying ingredients for scroll of ancient forbidden unspeakable evil (1)...
Creating scroll of ancient forbidden unspeakable evil (1)...
You acquire an item: scroll of ancient forbidden unspeakable evil
Successfully...
So what can be done to allow adventuring in the basement? I think I would prefer if mafia just allowed the user to adventure there and then quit if it couldn't rather than blocking off these zones.
Completed:
In a Manor of Spooking
You defeated Lord Spookyraven and recovered the Eye of Ed. Huzzah!
In progress:
Lady Spookyraven's Babies
Gather up Lady Spookyraven's babies on the third floor of Spookyraven Manor.
I have access to all spookyraven zones.
I recently upgraded to 14082 and now mafia says You can't get to that area yet. when I try to adventure in the spookyraven zones. Manually adventuring in the 3rd floor seems to fix some of the tracking, but manually adventuring in the basement doesn't seem to fix that. What property/status do...
thanks! The CLI help text always mentions conditions, and there are ashref listings for adding/removing conditions, I figured listing conditions had "condition" in it.
So I'm trying to script some semirare handling, and I've gotten everything working properly except that if the semirare triggers while I'm using a condition to adventure, then when the semirare adv gets used, the condition check fails and halts the script. I can programatically remove the...
I noticed it doesn't support Pete's Best Dressed in the tuxedo code. This should fix it:
boolean tuxworthy(item it)
{
return (tuxable contains it) && (have_item($item[tuxedo shirt]) > 0) &&
(have_skill($skill[Torso Awaregness]) || have_skill($skill[Best Dressed])) &&...
They also stick HTML tags in the names, I didn't notice some italic letters and was wondering how a simple character count loop was wrong until I spit out each character it was counting.