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  1. soolar

    Feature - Implemented familiar Data Type knows about drop counters explicitly

    Alright, I whipped up a patch. It was a fair bit more work than I expected because drop familiars were all being tracked on a case by case basis. I unified how drop familiars are tracked (except for ones with complex stuff involved like the organ grinder), which made a fair bit of code elsewhere...
  2. soolar

    Character Info Toolbox

    Hmm, normally the picker doesn't cover the great icon (at least for me). And yeah I will add an option to disable suggesting pulls some time today. As for the readme, you're super right! That occurred to me once but then I forgot before I actually got around to it. Will do that today too...
  3. soolar

    Character Info Toolbox

    Hmm. Well, I switched to the more compact view because the alternative was having the picker wind up way taller than the screen if I add more recommended items or someone favorites a bunch of things. Also huh, it has been showing creatable items for me just fine, and pullable items. I will...
  4. soolar

    Character Info Toolbox

    Okay yeah, the terrarium link being an icon after the rest of your familiars sounds DELIGHTFUL. Will get right on that, shouldn't be hard! Thanks for the idea :D EDIT: They implemented the favorite_familiars() too (well enough for my purposes anyway) so I will also switch to using that shortly...
  5. soolar

    Feature ash function to list favorite familiars

    Seconding this request.
  6. soolar

    Character Info Toolbox

    Hmmm. Would it be satisfactory if I just made the terrarium link bigger? Making left clicking not bring up the picker would not be very easy without going back to KoL's default picker, and I also personally prefer left clicking bringing up the picker, so I would have to make it optional, which...
  7. soolar

    Character Info Toolbox

    Ok very interesting. I do seem to have an upper limit on familiars displaying in the picker, but it seems to be 19 (technically 20, but the picker hides your currently active familiar). I wonder why the limit is different for me... Either way, there is indeed an upper limit! So I do hope that...
  8. soolar

    Feature - Implemented familiar Data Type knows about drop counters explicitly

    I'll look in to making and posting a patch when I run out of ideas for other additions to chit.
  9. soolar

    Character Info Toolbox

    I am pretty sure I get more than 15. Will double check when I am back at a computer. Btw, I am also planning to add some recommendations to the familiar picker depending on quest progress. So if, say, you need init for modern zmobies, it might recommend the oily woim and the xiblaxian holo...
  10. soolar

    Character Info Toolbox

    Hopefully this feature request will be granted so I don't have to maintain it manually forever in to the future. That or I'll get around to implementing the feature myself eventually :P EDIT: Hmm, I'm not actually running in to a 15 familiar limit in the picker. Are you sure it's 15, and that...
  11. soolar

    Character Info Toolbox

    Just committed a really neat change, if I do say so myself! There's a custom version of the familiar picker in chit now, instead of KoL's default. For now it's basically the same, but I'm going to add some neat stuff to it! More importantly, I used this to add support for switching...
  12. soolar

    Feature - Implemented familiar Data Type knows about drop counters explicitly

    There are a lot of familiars that can drop a certain amount of items per day, and they each have a property that tracks how many have dropped that day. A lot of scripts have to manually set up a switch case associating every familiar that has a drop with its specific drop counter, and then they...
  13. soolar

    Character Info Toolbox

    Just pushed my first commit to chit! Adds support for Puck Man/Ms. Puck Man, and a boatload of improvements to the gear brick. Namely, you can very conveniently add/remove items in the favorites list, and if it recommends an item that isn't a favorite, it'll tell you specifically why.
  14. soolar

    Character Info Toolbox

    Just signed up for SourceForge, username is soolar121 I'm more used to mercurial/git and bitbucket/github than svn/sourceforge, but I have used svn outside of sourceforge, so I am familiar enough with the differences.
  15. soolar

    Character Info Toolbox

    Looking very nice, thanks for the touchups! I am interested in continuing to do some polish here and there if you don't mind. Would you be willing to consider adding me to the repository? I am familiar enough with SVN, so I will avoid committing to the main branch, and leave it up to you to...
  16. soolar

    Character Info Toolbox

    Oh yeah, I made that fix with regards to accessories, but then I was dumb and hit a hiccup in learning where to edit the scripts for mafia, and got my work overridden and had to redo about an hour's coding, and must have forgotten that I had only done that check before the overwrite and not...
  17. soolar

    Character Info Toolbox

    Will do. Might be done with changes on that end. But one thing I've noticed is that it can be kind of frustrating dealing with multiple pickers overlapping. I'm gonna look in to making it so that when a picker pops up, all other currently active pickers hide, unless you can think of a reason...
  18. soolar

    Character Info Toolbox

    Cool! I've made another tweak, re-adding the popup item descriptions, now when you click the icon in the picker (since those were lost when I switched to the picker), as well as some minor refactoring. void pickerGear(slot s) { buffer picker; picker.pickerStart("gear" + s, "Change " + s)...
  19. soolar

    Character Info Toolbox

    void pickerGear(slot s) { buffer picker; picker.pickerStart("gear" + s, "Change " + s); picker.addLoader("Changing " + s + "..."); boolean any_options = false; void add_gear_option(item it, string prefix) { any_options = true; string command_link = '<a href="' + (it...
  20. soolar

    Finding out some extra info about items

    Is there any way to find out what slot an item equips to, if it is equipment? Without equipping it, that is. Figured that one out, nvm. Also, is there any way of getting items from a specific inventory section? For example, knowing what items are favorites, recent items, or other custom...
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