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  1. soolar

    ZLib -- Zarqon's useful function library

    Is there any way to used normalized safely on a list of items when some of the items have commas in their name? > ash import <zlib.ash>; string res = "buddy bjorn"; foreach it in $items[] { if(index_of(to_string(it),",") != -1) res = list_add(res, to_string(it)); } print(res); print("")...
  2. soolar

    Automatic Flavour Tuning

    I've been working on a script that takes care of tuning flavour of magic optimally for me automatically and a couple people expressed interest, so I guess I'm sharing it with the world! By default, it will set you to whatever element will be super effective against the most enemies in the zone...
  3. soolar

    Feature Reduce server hits for Mana burn + Allow equipment changing when casting buffs

    When burning mana with "allow equipment changing when casting buffs" enabled, mafia currently equips mana cost reducing gear, uses a single skill, switches back to original gear, and repeats. This makes mana burning take about three times as long, and hit the server about three times as often as...
  4. soolar

    New Content - Implemented Protonic Accelerator

    Sounds like a good idea to me. I can switch it to use that instead easily.
  5. soolar

    Character Info Toolbox

    One of my friends was complaining that the familiar gear picker gets really cluttered with things like the ant hoe/sickle/etc and other not-particularly-useful generic familiar items, and I feel the same way. That seemed like the simplest solution. I'm still thinking about other ways to make...
  6. soolar

    Character Info Toolbox

    Sounds like we had the same problem on the same day!
  7. soolar

    Auto 2-day HCCS

    Do you have Cannelloni Cocoon HC Permed? Because that should solve the problem.
  8. soolar

    Auto 2-day HCCS

    Hmm, I think it might be better if the spleen familiar aims for four drops on the first day, since there isn't any non-power-levelling adventuring in the second day. On the other hand, it hasn't been stopping me from getting 2-dayers, so... shrug?
  9. soolar

    Auto 2-day HCCS

    @guyy that's from rapid prototyping, which you can get on the mall for about 700k if you're interested. It's from last crimbo.
  10. soolar

    Auto 2-day HCCS

    The script just got me a 2 day run in 516 turns, with the changes I have on my fork. Gonna run day 1 again and if all goes well submit the pull request. I don't even have any dread skills or anything like that (or really that many hardcore perms in general) so I really wasn't expecting to get a...
  11. soolar

    Auto 2-day HCCS

    You can see on my fork that I set up switching familiars mid run as they drop things, and got it gathering all the spleen drops you could need and then swapping to fist turkey. I'm still testing it some more before I make a pull request, which will take a day or two. I still want to add support...
  12. soolar

    Auto 2-day HCCS

    You could add ",-equip actual reality goggles" to all the maximizer strings, or you can just tell people to update to the latest version of mafia, since it's supposed to fix that. Maybe bump the version requirement up to 16319 to make people update.
  13. soolar

    Auto 2-day HCCS

    I'm going to try to add logic to switch familiars as you get drops, so you can get fist turkey booze and spleen familiar drops. I'll do that tonight :)
  14. soolar

    Auto 2-day HCCS

    Mafia has a command in the console: grim init|hpmp|damage The issue with gameinform is probably that using the magazine gives you a choice, which you then have to confirm twice to actually unlock the dungeon. It's pretty annoying. Also it'd be cool if it would try to using the galloping grill...
  15. soolar

    Bug Changing equipment in moods leads to unequipping repeat items when automation ends

    Ok so this is sort of an odd one. I've been having this issue for a while now (it's not related to the inline item descriptions like the other unequipping bug was). I have an unconditional trigger in my default mood of ashq try { maximize("outfit vile vagrant vestments,equip plexiglass...
  16. soolar

    Feature - Implemented familiar Data Type knows about drop counters explicitly

    Awesome, thanks for the feedback Veracity, I will keep that in mind when I think of something else I'd like to write a patch to mafia for! :D
  17. soolar

    Feature - Implemented familiar Data Type knows about drop counters explicitly

    Alright, here's the revisions! I made double sure that eclipse didn't randomly delete a bunch of whitespace this time -_- Also, rather than an Object[][] I made a new class inside FamiliarData called DropInfo, because that way it's much more clear. So I went with a DropInfo[].
  18. soolar

    Character Info Toolbox

    Ah I see, well that's a little trickier to fix because of how pickers as a whole are coded. I will look in to a potential fix, but no promises. As for recommending pirate fledges and boring doors in aftercore... It really shouldn't do that regardless, now that you mention it. I'll fix that...
  19. soolar

    Feature - Implemented familiar Data Type knows about drop counters explicitly

    Yep, same GUI output as before (at least, I am 99.9% sure it will also be the same as before for the familiars I don't have). That does sound like a better idea, I will look in to doing that. As for the whitespace, huh, I didn't do that... But from looking at it, it looks like Eclipse...
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