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  1. soolar

    Feature - Implemented Ability to give a flat bonus to the scores of certain items in the maximizer

    I've written a patch which I have tested for the last couple days and it definitely seems to work. I went with using bonus as a new keyword. Patch is attached. Java is not my strongest language, so please do let me know if there are any issues with it and I'll try to fix them.
  2. soolar

    Feature - Implemented Ability to give a flat bonus to the scores of certain items in the maximizer

    I would love to be able to give certain items that are useful for things other than just their numeric modifiers a bonus score to account for their useful abilities without outright forcing their equipment, so that they can become naturally equipped if I don't have anything particularly well...
  3. soolar

    BatBrain -- a central nervous system for consult scripts

    Oooh, so it is! I'll do that then :)
  4. soolar

    BatBrain -- a central nervous system for consult scripts

    Spittoon Monsoon and Dragoon Platoon have been spaded, and they're actually fairly powerful considering they're free. You can change "10 stench|10 sleaze" to "0.3*buffedmys stench|0.3*buffedmys sleaze" for Spittoon Monsoon and "10|10" to "0.3*buffedmus|0.3*buffedmus" for Dragoon Platoon, I believe.
  5. soolar

    CanAdv -- check whether you can adventure at a given location

    It's either because the war isn't started or because the island isn't accessible. Both are the case in the situation I'm running in to it.
  6. soolar

    Bug - Fixed Preadventure checkpoint clear no longer works.

    Usually when you change equipment in a preadventure script, mafia will helpfully (well, it's often helpful) switch it back to what it was before the adventure after the adventure. You used to be able to avoid this if you so desired by calling checkpoint clear within the preadventure script, but...
  7. soolar

    CanAdv -- check whether you can adventure at a given location

    CanAdv seems to think you can adventure at the Wartime Hippy Camp (and presumably wartime frat house) when you actually cannot. Which... well, it used to be right, because KoL was bugged, but that's fixed now, so CanAdv probably needs to be fixed too?
  8. soolar

    New Content - Implemented Spring 2020 Challenge Path - Path of the Plumber

    I was fighting via WIP autoscend support, so no relay browser during the fight. However, even when I loaded in to the relay browser after the fight got aborted (by continued calls to multi-bounce, since the script thought I still had full pp) and also reloading the charpane (in case that was...
  9. soolar

    New Content - Implemented Spring 2020 Challenge Path - Path of the Plumber

    Just a heads up that my_pp() seems to always return my_maxpp() at the moment, even when pp is used up. Tested as of r19767.
  10. soolar

    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    Going by my testing the change seems to be making the saber always considered ineffective instead. I think the code needs to be something more like if ( this.effective ) { if ( id != ItemPool.FOURTH_SABER ) // Always uses best stat, so always considered effective { if (...
  11. soolar

    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    Could the +effective tag in the modifier maximizer be updated to respect the saber as always an effective weapon?
  12. soolar

    Character Info Toolbox

    Adding it in the popup chart would be tricky because that's a static image at the moment, but adding it to the modifiers popup would be easy, so I'll do that.
  13. soolar

    sl_ascend - a cc_ascend fork

    Yeah that sounds like a reasonable request. Just a tip in case you haven't tried though: the mosquito familiar really shines in the NS fight.
  14. soolar

    Feature - Implemented NOCOPY in $monster.attributes for uncopyable monsters

    That makes total sense, and thanks a bunch!
  15. soolar

    Feature - Implemented NOCOPY in $monster.attributes for uncopyable monsters

    Is there a problem with the patch that needs to be addressed, or is this just not going to be added? If it's not going to be added I'll just manually track it as part of sl_ascend, I guess.
  16. soolar

    Character Info Toolbox

    I've found this to happen sometimes, but not terribly often. Relaunching mafia generally fixes it in my experience. Haven't been able to figure out the cause yet.
  17. soolar

    Feature - Implemented NOCOPY in $monster.attributes for uncopyable monsters

    It'd be nice to be able to check if a monster is copyable easily. Here's a patch for monsters.txt with a NOCOPY note added to the attributes of every monster in this category on the wiki, so possibly incomplete, but it's a start. I also added a copyable flag to the monsters proxy record...
  18. soolar

    sl_ascend - a cc_ascend fork

    Unless I'm remembering incorrectly, cc_ascend already supported pokefam before I forked, so it should.
  19. soolar

    Character Info Toolbox

    Oops I forgot to actually input my password for the commit so it was broken for another hour. Apologies again!
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