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    Importing SmartStasis main() function to your script, to modify combat queue?

    I've been using a custom script of mine for a few years now, but strange bugs pop up and I've always wondered if I was using script imports incorrectly or something. Below is the main() function that I copy-pasted from SmartStasis into my script fxer.ash, with two blocks of modifications as...
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    BatBrain -- a central nervous system for consult scripts

    Nah my script doesn't do anything with the indigo cup, or using any other kind of items. Really it's for firing skills like Creepy Grin & Stinkeye, hence the importing of the SmartStais main() function. It's worked for almost 2 years now so just trying to track down what may have changed, the...
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    BatBrain -- a central nervous system for consult scripts

    CCS consults my own script first, which imports the SmartStasis.ash main() function, then passes combat off to WHAM. My script doesn't do any stunning or healing type stuff though so not sure why Indgo Cup would fire twice part of a combat log verbosity 9, kind of looks like that first macro...
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    BatBrain -- a central nervous system for consult scripts

    Thanks bale that worked, however now it seems to be hanging on using the indigo cup multiple times, any idea what causes that? [363870] The Castle in the Clouds in the Sky (Top Floor) Encounter: Raver Giant Strategy: D:\Dropbox\KoL Mafia - fxer\ccs\consult.ccs [default] Round 0: fxer wins...
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    BatBrain -- a central nervous system for consult scripts

    So do I need to adjust my local copy of batbrain until the script is updated for the fat stacks change? My combats just hang with: (Fat Stacks is item 185, btw) Base round: 0 damage, 0 player damage, 37.93 meat Options built! (232 actions) Stasis action chosen: use 185 (round 3, profit: 37.93)...
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    libramBurn: Summon libram items to burn MP between battles, for profit!

    Just download the updated script from the first post, the value in kolmafia changed a couple weeks back to match KOL itself
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    New Content - Implemented Spookyraven Revamp

    mafia still aborts for me on library noncoms, nobody else has this issue since the revamp?
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    New Content - Implemented Spookyraven Revamp

    It looks like all the Library choice adventure noncoms changed their ID so mafia aborts on them, is that a known issue?
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    Possible to take a logarithm?

    That hack is so nasty it's genius, thanks xKiv :)
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    Possible to take a logarithm?

    Pantsgiving has what appears to be a logarithmic counter, is it possible to take a log in Mafia? The formula I'm working with is: floor(log10(pansgivingCount*2)) = pantsgivingFullness some example output: 4=0 5=1 49=1 50=2 4999=3 5000=4 ... Where if you plug in your turns spent with...
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    SmartStasis -- a complex script for a simple CCS

    Has anyone else tried using Romantic Arrows with smartstasis/batbrain? Mafia still aborts for me as in this post: http://kolmafia.us/showthread.php?1715-SmartStasis-a-complex-script-for-a-simple-CCS&p=98069&viewfull=1#post98069 Here's the output on verbosity 9 from just now, against a clod...
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    SmartStasis -- a complex script for a simple CCS

    Sounds like most development time is going into BatBrain, are SmartStasis updates on the horizon for things like Romantic Arrows and nanorhino buffs? Thanks Zarqon!
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    SmartStasis -- a complex script for a simple CCS

    Thanks a ton as always zarqon, let me know if you need me to experiment with anything to narrow it down
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    SmartStasis -- a complex script for a simple CCS

    With the smartstasis upgrades regarding extending combats until yellow rays and other killing combats can fire, do I need to update my macro to get the Nanobrawny buff somehow? // Attempt to get Nanobrawny buff from nanorhino if( my_fam() == $familiar[nanorhino] && $familiar[nanorhino].image...
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    SmartStasis -- a complex script for a simple CCS

    [ default ] consult FarmIt.ash consult wham.ash where i've imported main() from smartstatis into my farmit.ash script
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    SmartStasis -- a complex script for a simple CCS

    Recently I've had mafia forcing me continue in the relay browser for exactly 1 adventure a day, whenever I try to fire a Romantic Arrow. I set verbosity to 9 and this is the smartstasis output: Round 2: fxer casts FIRE A BADLY ROMANTIC ARROW! Round 3: Angel Dustin' fires a badly romantic arrow...
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    BatBrain -- a central nervous system for consult scripts

    Tried it the last 2 days, but no luck it still yellow rays before puttying :/ using batbrain r12, smartstasis r5
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    BatBrain -- a central nervous system for consult scripts

    [195726] Spooky Putty Monster Encounter: clod hopper Round 0: fxer wins initiative! > Auto-funk: merging 'use 5561' and 'use 3665'. Round 1: fxer executes a macro! Round 1: fxer tries to steal an item! Round 2: Morty Goldfarb's yellow eye gazes upon a pie cooling on a windowsill. The pie...
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    BatBrain -- a central nervous system for consult scripts

    Thanks for this update zarqon, but are the yellow-beams actually being delayed? From my output today it looks like they still happen too early in the fight: use 1 Spooky Putty monster [187691] Spooky Putty Monster Encounter: clod hopper Round 0: fxer wins initiative! > Auto-funk: merging...
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    SmartStasis -- a complex script for a simple CCS

    I upgraded batbrain/smartstatis but I'm still having problems with yellow beams firing before using putty. If the yellow beam appears on round 2, it fires immediately. If it appears on round 3, then the putty will be used first, on round 2. Wasn't the latest update supposed to push off yellow...
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