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  1. F

    Bug - Fixed having both a macro and consult script fails in [default] section of ccs

    Making a combat macro directly in the KoL interface works as expected, only Extract is cast. Likewise the same CCS inside mafia also works as expected, only Extract is cast. if hasskill extract skill extract endif if hasskill open the bag o' tricks skill entangling noodles skill open the bag...
  2. F

    Bug - Fixed having both a macro and consult script fails in [default] section of ccs

    Also on the Custom Combat Script page of the mafia wiki the examples of if hascombatitem dictionary don't contain any quotes
  3. F

    Bug - Fixed having both a macro and consult script fails in [default] section of ccs

    I mentioned to Bale earlier in the thread Mafia is stripping quotes out of the CCS box, so lines with "if hasskill" are quote-stripped when hitting save on the ccs editor in mafia. Whether it's a kol or mafia command I don't know, but I do know from the ccs above "fire the jokester's gun" will...
  4. F

    Bug - Fixed having both a macro and consult script fails in [default] section of ccs

    ash have_skill( $skill[open the Bag o' Tricks] ) returns false for me as well, but Mafia is still executing the block of my CCS for open the bag o' tricks. Maybe the CCS parsing isn't obeying your new code for adding/removing skills from equip? > ash have_skill($skill[open the bag o' tricks])...
  5. F

    Bug - Fixed having both a macro and consult script fails in [default] section of ccs

    Seems like it's working with The Jokester's Gun for me, but not with Open the Bag o' Tricks
  6. F

    Bug - Fixed having both a macro and consult script fails in [default] section of ccs

    ahhhh ok I can work with that, is there a workaround like a cli command to execute that will reload all available skills for after I unequip something?
  7. F

    Bug - Fixed having both a macro and consult script fails in [default] section of ccs

    I'm still having a lot of trouble figuring out when/why certain skills are fired from a CCS. For instance in the CCS below mafia tries to cast entangling noodles and Open the Bag o' Tricks on every combat all day, not just when the Bag o' Tricks is equipped. The server returns "you don't have...
  8. F

    Bug - Not A Bug Open the Bag o' Tricks dailylimit proxy record is "-1" instead of "3"

    Well, crap, suppose it's not incorrect since while you can only get 3 buffs per day you *can* keep casting the skill to do some damage. So guess -1 is the proper value
  9. F

    Bug - Not A Bug Open the Bag o' Tricks dailylimit proxy record is "-1" instead of "3"

    Open the Bag o' Tricks dailylimit proxy record is "-1" instead of "3" Looks like $skill[open the bag o' tricks].timescast is tracking properly, but .dailylimit is set to -1 when you can open the bag in combat 3 times per day
  10. F

    New Content - Implemented Source Terminal

    ATDT1137374242 Old modem command code, ah the days of typing in ATDT to pick up the line and dial. Some joke content from the source terminal about "dialing into the source" maybe?
  11. F

    New Content - Implemented Source Terminal

    terminal enhance works for me, any reason "terminal enhance meat, meat, meat" wouldn't acquire it 3 times, like the "pool" command can do?
  12. F

    New Content - Implemented Source Terminal

    Ah then I can use my fax, adv once, go back to finish putties. That will work fine, thanks for the tip
  13. F

    New Content - Implemented Source Terminal

    Is it possible using spooky putty/rain-doh doesn't actually advance the in-game digitize monster window? If I digitize a monster with my 1 fax of the day, mafia sets the countdown counter window for the 1st digitize monster. Then I use 5x putty and 1x rain doh and the counter window has expired...
  14. F

    Bug $familiar[llama lama].delevel == false

    The llama spits in 20% of combats which delevels the opponent, shouldn't the .delevel field be true?
  15. F

    BatBrain -- a central nervous system for consult scripts

    10 spam and 1 ashram make it 5mp per cast, in case you didn't know
  16. F

    BatBrain -- a central nervous system for consult scripts

    Oh so SS must have just decided it's unprofitable now to cast extract, and I do have the skill enabled in aftercore for 5mp. Since it also has a chance of a .edu/.enh/.ext item dropping that ups the profitability quite a bit, but I can just add it to the beginning of my ccs before SS is called
  17. F

    BatBrain -- a central nervous system for consult scripts

    Did something about this change make BB stop casting Extract? Starting today it just does pocket crumbs and air dirty laundry for me...
  18. F

    New Content - Implemented Source Terminal

    Don't know if it's a big deal but looks like sourceTerminalEducate1/2 aren't trimmed, the skill has a preceding space
  19. F

    Feature - Implemented Multicasting ancestral recall

    I added a while() loop to cast Ancestral 10 times in my script, because attempting to multi-cast still removes 10 blue mana from your inventory and sets _ancestralRecallCasts=10 even though it was only cast once and gained 3 advs
  20. F

    Bug - Fixed AT buffs being shrugged even with 4 songs available?

    is the #3 a hardcoded number of allowed buffs? if I adventure with 4 buffs active when my mafia mood fires it always shrugs the one with the fewest turns remaining
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